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Aeolius
Jul 16, 2003

Simon Templeman Fanclub
Lette

She had not the first clue of what the "package" was, but she would not have gone through all of that simply to stand idly by as two of them assault the downed guards.

As fast as her legs would take her, as well as her ragged breaths could nourish her, she bounded forward after the centaur that had laid her low moments before. She would not give an inch to these abominable agents of whatever wretched queen would see fit to employ them.

Move & Attack. S2, SE4, attacking C2's flank. Adjusted skill will be like... 8? Mighty Blows, because Go Big. So, 1d+4 total. Having some guaranteed singles in there is worth more to me than doing the 2d conversion, if I get a choice.

ST-11, DX-11, IQ-12, HT-12
HP 7/11, FP 10/12, Will-12, Per-13, BS-6.00, BM-6
Adv: Fit, Wild Talent 2/2
Weap: Shortbow-13, 1d-1 imp; Spear-12 (readied), 1d+2 imp; knife-13, 1d-1 imp/cut;
Armor: DR 5 torso (front); DR 3/2* groin/legs, DR 2 feet, DR 4 face, DR 5 head;
Active Defenses: Dodge-9 (preferred); Knife/Spear parry 9
13 arrows

Aeolius fucked around with this message at 05:31 on Mar 21, 2012

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Axe-man
Apr 16, 2005

The product of hundreds of hours of scientific investigation and research.

The perfect meatball.
Clapping Larry
Alec Cherusci

Alec Roars as the Leader of the Murders. His shield too blunt and the armor too thick, this was time to stop playing around. Alec tosses aside his bent buckler and quickly draws his sword like he had trained since he became a man at 13. Alec then screams in a blood frenzy, completely lost into the heat of the battle. He rushes the leader and attempts to do what he could not mockingly do before, slay the monster.

move As a free action drop the buckler, and fast draw(14) my broadsword, the Move and Attack, A4 with Mighty Blow +2 damage -1 FP. If i fail the fast draw, then I all out defend(dodge), and look for my sword.
Base: 14 + 1 SM = -4 M,A = 12 max 9 = 9
Range 1;
damage: 1d+5
Hit Location: Random


code:
Alec Cherusci					
ST-12	DX-13	IQ-10	HT-12		
HP-6/12  FP-13/15   Will-10  Per-10  BS-6.25 BM-6
Advantages:Fit	High Pain Tolerance Combat Reflexes		
Weapons:Spear-14	Dropped 	1D+1/ 1D+2 (2hand) imp	
	Broadsword-14	readied?	1D+3 cut/ 1D cr		
	Buckler-14	Dropped  	1D-1 cr	
Armor:	Torso: DR 4/2 cr,Skull/Face: DR: 2,Hands: DR:2,Feet: DR:2 
Active Defenses:Dodge-11(15)(Feverish Defense + acrobatic dodge + dodge against missiles/charges (acrobatics 13)) (-1 Fp)
                [14][retreat dodge if possible against charges]
                Parry-12[17] [retreat-parry against melee attacks + 2 for feverish defense] -1 FP

Axe-man fucked around with this message at 06:22 on Mar 21, 2012

NoControl
Aug 6, 2004
Genetic Runaround
Isit

One foot in front of the other. Isit keeps going. "loving centaurs are incredibly fleet footed." Gripping her sword, she staggers on, guarding the younger woman.

Following Lette, Will hold action and attack if centaur gets within reach.

ST-12, DX-13, IQ-12, HT-12
HP 3/12, FP 10/12, Will-12, Per-13, BS-6.25, BM-6
Combat Reflexes, Ambidextrous, Heroic Archer, Imbue 2
Weapons: Bow 13, Composite Bow 1d+2 imp
Shortsword 13 Shortsword 1d+2 cut
Large Knife(fine) 1d-2 cut
Armor: DR 2 torso (front); groin 2; arms 2; legs 2; feet 2; face/head 2; hands 2
Active Defenses: Dodge-9 , Parry 8 (preferred)
Gear; hip quiver 19/20, leather armor, bow, knife, sword, leather boots, leather gloves
Fast Draw arrow/knife 14

A Velociraptor!
Aug 20, 2007

Lo'el

Their desperate attacks seemed to be paying off. The horse-men were finally retreating and not a moment too soon. Now they simply had to deny their attackers a prisoner to return home with. If they could manage that, then simply surviving the encounter may not come as such a hollow victory.

His ears pick out the sound of falling bodies over the centaurs yelling and he turns in time to see Dolan crash to the ground. The now bloodied and seemingly unconscious dwarf would stand no chance if their attackers decided to capture him or worse. With no time to think and only time to react, he strides over to the dwarf and digs his hooves into the ground beside him, readying his spear to meet any centaur that dared to come near them.

Moving to stand over Dolan and parrying any attacks that come with Feverish defense.

Lo'el
ST-11, DX-12, IQ-12, HT-13
HP 5/12, FP 13/14, Will-12, Per-13, BS-6.5, BM-6
Acute Hearing (2)
Weapons: Spear-13 (readied) 1h, 1d+1 imp,thr +3; Sling-12, 1d+1 pi
Armor: DR 5 torso (front); DR 0 torso (rear)/groin/arms/legs/feet, DR 0 face/head
Active Defences: Parry-11 (preferred) , Dodge-9

Fraction Jackson
Oct 27, 2007

Able to harness the awesome power of fractions
Martin de Mignolet

The next second was a combination of satisfaction and disappointment. The ancient blade drew blood again, and he could tell that it was going to be a bad wound. That seemed to warn off the centaurs, possibly for good. That stupid spearman nicks his other leg on the way out though. Martin was still mostly oblivious to the pain, but he could feel his legs becoming increasingly unable to support any weight whatsoever. This fight wasn't lost, but it certainly was a painful one for everyone, regardless. And what did these marauders want, anyway?

Seeing Alec's determined charge, the former noble winces in displeasure. "Northerner! Call it off and let's stop them from taking anyone," he yells with the best commanding tone he has. Moving back from where they came, along the road, Martin moves to cut off the escape of the two centaurs to the south.

Move 3 hexes S and wait. I don't think I can do all-out defense since my move is already halved, but if I can then I will. Also, if you want to consider Martin's comment to be an attempt to calm Alec down, you can roll for whatever seems appropriate.

stat block posted:

ST: 12 DX: 14 IQ: 11 HT: 10
HP: 3/12 FP: 7/10 WILL: 11 PER: 11 Speed: 6 Move: 6
Combat Reflexes, High Pain Threshold, Enhanced Parry/Rapier, Rapier Wit, Weapon Master
Weapons: Jian, fine (readied), large knife, shortbow (10 arrows)
Jian damage: skill 16, thr 1d+3, sw 2d+1
Knife damage: skill 14, thr 1d, sw 1d
Bow damage: skill 13, thr 1d-1
Shield: Cloak, Heavy (readied)
Armor: DR2 torso/hands/arms/feet
Defenses: Parry 13 (preferred vs. melee, retreating parry when possible), Block 11, Dodge 10 (preferred vs. ranged/charges, retreating dodge when possible); +2 to all against arcs where cloak applies
Note: I will always add retreating to active defenses where possible, since it's a very fencing thing to do.

Mukaikubo
Mar 14, 2006

"You treat her like a lady... and she'll always bring you home."
The pace of the combat in the north starts to slow, as many turn to defend either Dolan or the fallen guard; only Alec soldiers on, driving further north to try to bring down one of the centaurs to make the fight not a total shaming. His sword flashes out, but the healthiest of the four northern centaurs shifts his weight and leans out of the way of the strike. His return blow misses, though it occupies his attention enough that one of the wounded centaurs slashing at his side gets through his defenses. A long, clean cut hacks through under Alec's arm and down to his navel, spilling copious amounts of blood; the barbarian can feel his consciousness trying to drain away almost as soon as the blow lands, but only the one centaur stands nearby.

Further south, the two other centaurs occupy themselves with trying to clear up the opposition against them so they can abscond with a prisoner; the crippled guard in question weakly tries to stab into the soft underbelly of one of his tormentors but can't coordinate his blow enough to land. Lette charges in, though her blow goes wild; in response, the spearman lashes out at the farm girl. His blow lands, though in truth it's a weak enough blow to only barely penetrate armor. It hurts- but nowhere near as much as being thrown two yards onto her back hurt. The other remaining, still-unarmed archer moves to the side and begins stomping on the kneeling card, quickly forcing him back down to a prone and harmless position via a rather brutal trampling.



ROUND 9

Lo'el moves.
Alec fast draws his sword; roll is 8, sword drawn. Attack roll is against 9; roll is 7 for a hit. Dodge roll is a 7- pass.
Isit moves.
Martin moves.
Lette move and attacks, target is 8; roll is 10, fail.
A1 moves.
A2 steps and tramples guard 2. Roll is against 12, and is a 9; hit. Dodge roll by guard 2 is a 10, failed dodge. Guard 2 takes 7 crushing damage from trampling. Roll against stun passes.
A3 steps and attacks Alec, random hit location. Target is 13, roll is 11, hit. Alec's acrobatics roll is a 13, baaaarely succeeding, so his dodge roll is also against 13; roll is 13, baaaarely succeeds, Alec loses 1 FP.
A4 move and attacks away from Alec, -4/-2 deceptive attack, random location. Target is 9, roll is 9, success; Acrobatics roll is 12, success, and dodge roll is 15, fail. Hit location is torso. 10 damage, 4 soaked by armor, x1.5 cutting mod, 9 damage to Alec. Alec is now in negative HP. Stun roll succeeds, no stun. HT roll is 8, consciousness roll passed.
Dolan sleeps.
Guard 1 move and attacks Centaur A2; target is 9, roll is 11, miss.
Guard 2 crawls a hex out from under the centaur.
Guard 3 is prone and stunned. HT roll is 13. Guard is still stunned.
Guard 4 weakly attacks to cut at Centaur A2's underbelly. Target is (12 (skill) + 1 (SM) - 4 (prone) = 9); roll is 10, fail.
C1 moves.
C2 steps backward and tries to spear Lette's leg. Target is 12, roll is 8, success. Lette's dodge roll is against 11 (9+2(feverish)), roll is 12, no dodge. Lette takes 1 penetrating damage to her legs.



Lo'el 6.5 (5/12 HP)
Alec 6.25 (-3/12 HP, crippled arm)
Isit 6.25 (3/12 HP)
Martin 6.0 (3/12 HP)
Lette 6.0 (6/11 HP, Shock (1))
Centaur Archers 1-4 6.0 (A1: seriously injured, A2: injured, A3: injured, A4: seriously injured)
Dolan 5.75 (-2/10 HP, Unconscious)
Guards 1-4 5.75 (Guard 2: 2/11 HP, prone, Shock (4); Guard 3: 5/11 HP, stunned, prone; Guard 4: 5/11 HP, crippled, prone, unarmed)
Centaur Spearmen 1-2 5.5 (C1: seriously injured, C2: injured)

New Map: Here

Aeolius
Jul 16, 2003

Simon Templeman Fanclub
Lette

Regrouping from yet another failure, Lette winced at her newest wound. The blow to her leg was minor — she'd had worse playing in the fields as a child, let alone within the last minute. Yet it gave her pause to consider that perhaps she was well and truly outclassed. It seemed almost certain, in fact.

The sight of the other centaur attempting to crush one guard beneath his hooves put the thought out of her mind. She had to break through. That meant putting this one out to pasture.

Gritting her teeth, she jabbed again.

Spear attack vs C2, ES 13, random hit location. Putting Might in my Blow (1d+4 imp). Active defense: Feverish Parry/Retreat (12)

ST-11, DX-11, IQ-12, HT-12
HP 6/11, FP 8/12, Will-12, Per-13, BS-6.00, BM-6
Adv: Fit, Wild Talent 2/2
Weap: Shortbow-13, 1d-1 imp; Spear-12 (readied), 1d+2 imp; knife-13, 1d-1 imp/cut;
Armor: DR 5 torso (front); DR 3/2* groin/legs, DR 2 feet, DR 4 face, DR 5 head;
Active Defenses: Dodge-9 (preferred); Knife/Spear parry 9
13 arrows

Aeolius fucked around with this message at 03:46 on Mar 22, 2012

NoControl
Aug 6, 2004
Genetic Runaround
Isit

Gamely holding on, Isit refrains from attacking. Might be cowardly, but she was an old hand, and knew another good hit would leave her at the centaur's mercies. As much as she wanted to save the guards, the elf valued her health over theirs. But the girl was still fighting. Swearing under her breath, she stretches the whisper of power in her blood to Lette's weapon. "I got your back Lette, they come for us and we go down fighting."


Will try to imbue Lette's weapon with Annihilating Weapon 12 Offensive. Still will use defensively for me if parried.

ST-12, DX-13, IQ-12, HT-12
HP 3/12, FP 10/12, Will-12, Per-13, BS-6.25, BM-6
Combat Reflexes, Ambidextrous, Heroic Archer, Imbue 2
Weapons: Bow 13, Composite Bow 1d+2 imp
Shortsword 13 Shortsword 1d+2 cut
Large Knife(fine) 1d-2 cut
Armor: DR 2 torso (front); groin 2; arms 2; legs 2; feet 2; face/head 2; hands 2
Active Defenses: Dodge-9 , Parry 8 (preferred)
Gear; hip quiver 19/20, leather armor, bow, knife, sword, leather boots, leather gloves
Fast Draw arrow/knife 14

Fraction Jackson
Oct 27, 2007

Able to harness the awesome power of fractions
Martin de Mignolet

"drat it." Martin had hoped the Northerner would be less reckless; now they really had problems. He wasn't sure if he could get to Alec in time to prevent anything bad from happening, but he had to at least try. He had to hope, too, that the others could prevent anyone else from being taken. "Just hold on, Northman."

Move 3 hexes NE and wait. If someone attacks me for some reason, defend with parry first and then block with the cloak, since I should be at half dodge right now because of injuries. Multiple parries if possible, also, since that's fairly easy for me. Feverish defense also on any of that, just to be sure - the last thing we need is someone else dropping.

stat block posted:

ST: 12 DX: 14 IQ: 11 HT: 10
HP: 3/12 FP: 7/10 WILL: 11 PER: 11 Speed: 6 Move: 6
Combat Reflexes, High Pain Threshold, Enhanced Parry/Rapier, Rapier Wit, Weapon Master
Weapons: Jian, fine (readied), large knife, shortbow (10 arrows)
Jian damage: skill 16, thr 1d+3, sw 2d+1
Knife damage: skill 14, thr 1d, sw 1d
Bow damage: skill 13, thr 1d-1
Shield: Cloak, Heavy (readied)
Armor: DR2 torso/hands/arms/feet
Defenses: Parry 13 (preferred vs. melee, retreating parry when possible), Block 11, Dodge 10 (preferred vs. ranged/charges, retreating dodge when possible); +2 to all against arcs where cloak applies
Note: I will always add retreating to active defenses where possible, since it's a very fencing thing to do.

Axe-man
Apr 16, 2005

The product of hundreds of hours of scientific investigation and research.

The perfect meatball.
Clapping Larry
Alec Cherusci

Alec felt the cut through his mail at the side, he had only barely missed the horse monster, but had been dealt a death blow. This would be his last battle, and thus, Alec smiled wide with blood dripping from his mouth "Monster, do you think I would stop? I go to the halls of my Father? To day is a good day to meet Cherus!" Without fear Alec strikes out at the nearest monster, Marten's shout bouncing off him. This was his death and he would strike as he had always done: without fear.

no movement, attack with mighty blow (-1 FP) to A3 retreat-parry if possible toward martin
base to hit: 14
range: 1
damage: 1D+5


code:
Alec Cherusci					
ST-12	DX-13	IQ-10	HT-12		
HP- -2/12  FP-11/15   Will-10  Per-10  BS-6.25 BM-6
Advantages:Fit	High Pain Tolerance Combat Reflexes		
Weapons:Spear-14	Dropped 	1D+1/ 1D+2 (2hand) imp	
	Broadsword-14	readied	1D+3 cut/ 1D cr		
	Buckler-14	Dropped  	1D-1 cr	
Armor:	Torso: DR 4/2 cr,Skull/Face: DR: 2,Hands: DR:2,Feet: DR:2 
Active Defenses: Parry-12[17] [retreat-parry against melee attacks + 2 for feverish defense] -1 FP
Dodge-6
               

A Velociraptor!
Aug 20, 2007

Lo'el

Even if blood wasn't pouring from his arm, Lo'el was certain that his face would still have drained itself of blood as he witnesses Alec take another lethal blow. The man from the north either carried a death wish or more courage then the young faun had ever witnessed in a single man before. "Alec! There is no longer a need to push them! Come back and see this day to it's end! I beg you!"

Taking his eyes from the chaos for a a brief moment, he looks down to Dolan, noticing his chest still rising and falling. That was good. Regardless of how much damage the dwarf had taken, he was still breathing. He was still alive.

He wants nothing more then to move forward and help those who were so bravely risking their lives. But the faun could not allow the risk of Dolan being taken if he were to leave him in his current state. Gritting his teeth and reaffirming his grip on the spear, Lo'el stands his ground.

Standing still and continuing to protect Dolan, using Feverish defense to parry any attacks.

Lo'el
ST-11, DX-12, IQ-12, HT-13
HP 5/12, FP 13/14, Will-12, Per-13, BS-6.5, BM-6
Acute Hearing (2)
Weapons: Spear-13 (readied) 1h, 1d+1 imp,thr +3; Sling-12, 1d+1 pi
Armor: DR 5 torso (front); DR 0 torso (rear)/groin/arms/legs/feet, DR 0 face/head
Active Defences: Parry-11 (preferred) , Dodge-9

Mukaikubo
Mar 14, 2006

"You treat her like a lady... and she'll always bring you home."
The fighting seems to be drawing to a halt in the north more from mutual exhaustion than any clear will to come to terms or accept a stalemate. Though Martin hobbles towards the fight, and three of the centaurs warily keep their distance while remaining close enough to intervene in any show of weakness, the real brawl is only between one of the archers and a copiously bleeding Alec. Both attack with their swords- both meet only air, their opponents able to pull fragile and already-mauled bodies out of the way of still further bloodshed by narrow margins. The effort pulls a muscle in Alec's side, and the additional flare of pain almost, almost topples him... but he remains standing, albeit without any enemies in easy reach of his blood-slicked blade.

Further south, Lette and Isit make their way to the rescue of the Noah guards sent to accompany them. One of said guards- the last uninjured on the field- tries a daring move to circle around and hem in the last still unarmed archer, and for his troubles he earns a kick from the hoof Isit's learned to respect. This blow, however, falls on his armored chest and not his squishy neck, so he still manages to finish his end run and hack away at it's back... but the pain and disorientation lead him to miss. Lette and the spearman trade blows as best they are able (increasingly little with as hurt as all standing or laying on the field are, now); Lette's blow punches again through air, but successfully drives the enemy soldier back a yard and drains his return stroke of any strength. The spearpoint taps Lette's leg, just over the last wound, but lacks the strength to pierce armor. The centaurs are, at least, no longer immediately threatening the crippled guard, as he begins painfully crawling towards Isit and away from the enemy.



Lo'el stands still.
Alec attacks, target is 15 (+1 for SM), roll is 6, success; Centaur's dodge roll is a 7, also a success. HT roll is an 11, barely succeeds.
Isit successfully imbues Lette's weapon.
Martin hobbles.
Lette attacks against a target of 14 (+1 for SM), roll is a 15; miss.
A1 and A2 wait for A3's action.
A3 slashes at Alec, random hit location, move and attack, -4/-2 deceptive attack. Target is 9, roll is 10, miss.
A1 steps backward.
A2 kicks Guard #1, random hit location. Roll is against 13 and is a 13, hit; dodge roll for guard is 12, no dodge. Hit location is 10, torso- guard takes 4 crushing damage to the torso. A2 steps back.
A4 remains in place, waiting.
Dolan sleeps.
Guard 1 tries to move and attack A2, target is a 5, roll is a 6; miss.
Guard 2 rises to a kneel.
Guard 3 rolls against HT, rolls a 14; still stunned.
Guard 4 crawls a hex towards Isit.
C1 takes a step back.
C2 stabs at Lette, aiming as always for the legs; target is 11, roll is 11, success. Parry roll is 14, fail. Damage is 3- no damage penetrates. C2 steps back.


Lo'el 6.5 (5/12 HP)
Alec 6.25 (-3/12 HP, crippled arm)
Isit 6.25 (3/12 HP)
Martin 6.0 (3/12 HP)
Lette 6.0 (6/11 HP, Shock (1))
Centaur Archers 1-4 6.0 (A1: seriously injured, A2: injured, A3: injured, A4: seriously injured)
Dolan 5.75 (-2/10 HP, Unconscious)
Guards 1-4 5.75 (Guard 1: 7/11 HP; Guard 2: 2/11 HP, kneel; Guard 3: 5/11 HP, stunned, prone; Guard 4: 5/11 HP, crippled, prone, unarmed)
Centaur Spearmen 1-2 5.5 (C1: seriously injured, C2: injured)

New Map: Here

Mukaikubo fucked around with this message at 02:23 on Mar 23, 2012

Axe-man
Apr 16, 2005

The product of hundreds of hours of scientific investigation and research.

The perfect meatball.
Clapping Larry
Alec Cheruci

Alec watches the monsters retreat again like cowards. "Obviously, they refuse to even fight a one armed Warrior, pitiful." The twitch of pain had kicked him back to reality and he looked over the many yards between them, he knew it couldn't get to them. Alec steps back hobbling a bit and sneers to Marten. "These cowards refuse to even give me a good death, we can only sit and wait now. Lets go back to the dwarf he will need help." Alec limped slowly back using his sword as a cane at times, but wary to not turn his back to the monstrous savages.

move Alec will start heading back and regroup since it's obvious that won't kill him or let him attack back.


code:
Alec Cherusci					
ST-12	DX-13	IQ-10	HT-12		
HP- -3/12  FP-9/15   Will-10  Per-10  BS-6.25 BM-6
Advantages:Fit	High Pain Tolerance Combat Reflexes		
Weapons:Spear-14	Dropped 	1D+1/ 1D+2 (2hand) imp	
	Broadsword-14	readied	1D+3 cut/ 1D cr		
	Buckler-14	Dropped  	1D-1 cr	
Armor:	Torso: DR 4/2 cr,Skull/Face: DR: 2,Hands: DR:2,Feet: DR:2 
Active Defenses: Parry-11[13] [parry against melee attacks + 2 for feverish defense] -1 FP
Dodge-6 feverish dodge if charged or missles for [8]

Fraction Jackson
Oct 27, 2007

Able to harness the awesome power of fractions
Martin de Mignolet

"Steady there, Northerner. I've still got some blood left, get behind me and let's go help the others," he suggested almost cheerfully, glad to see that Alec was still mobile at all. He raised the jian ever so slightly, looking down the road at the line of centaurs almost as injured as he himself, and he waited. If one of them was stupid enough to come up at him again, he wanted to be ready to hit them immediately. No one had to get taken today.

Stand and wait. If any centaur gets within 2 hexes, Martin will attack with the jian (thrusting), with deceptive attack for -2/-1, and with extra effort for +2 damage. If, at that point, Martin has attacked but the target is still alive, Martin will use his step to move between the target and Alec, if possible (or if he isn't already in such a position). Parry first for defenses, then block (with feverish defense), then dodge if neither apply or are available, and feverish defense for that as well.

stat block posted:

ST: 12 DX: 14 IQ: 11 HT: 10
HP: 3/12 FP: 7/10 WILL: 11 PER: 11 Speed: 6 Move: 6
Combat Reflexes, High Pain Threshold, Enhanced Parry/Rapier, Rapier Wit, Weapon Master
Weapons: Jian, fine (readied), large knife, shortbow (10 arrows)
Jian damage: skill 16, thr 1d+3, sw 2d+1
Knife damage: skill 14, thr 1d, sw 1d
Bow damage: skill 13, thr 1d-1
Shield: Cloak, Heavy (readied)
Armor: DR2 torso/hands/arms/feet
Defenses: Parry 13 (preferred vs. melee, retreating parry when possible), Block 11, Dodge 10 (preferred vs. ranged/charges, retreating dodge when possible); +2 to all against arcs where cloak applies
Note: I will always add retreating to active defenses where possible, since it's a very fencing thing to do.

Aeolius
Jul 16, 2003

Simon Templeman Fanclub
Lette

Exhausted and pained, the girl continued pressing what she hoped was her advantage. She was gaining ground: a good thing, one might surmise.

Her muscles were knots of coarse, rusted iron. Her armor seemed to be pulling her into the soft earth — and oh, how soft it had been in the field — but her work was not yet finished. Not until these two beast-men took their leave.

One way, or another.

Step & Spear attack vs C2, ES 13 random hit location. Mighty Blow. Active defense: dodge/retreat (12). No feverishness.

ST-11, DX-11, IQ-12, HT-12
HP 6/11, FP 6/12, Will-12, Per-13, BS-6.00, BM-6
Adv: Fit, Wild Talent 2/2
Weap: Shortbow-13, 1d-1 imp; Spear-12 (readied), 1d+2 imp; knife-13, 1d-1 imp/cut;
Armor: DR 5 torso (front); DR 3/2* groin/legs, DR 2 feet, DR 4 face, DR 5 head;
Active Defenses: Dodge-9 (preferred); Knife/Spear parry 9
13 arrows

NoControl
Aug 6, 2004
Genetic Runaround
Isit

The elf stares at the stalemate that seemed to be going on. The centaurs were hurt, but they were worse off. If she ended up hunting them down, she'd have to put a few nice traps that broke spindly horse legs. Next time she would ambush them. If they got out of this without capture or kill. Eyes flickers down at the guard, she lets out a grating whisper. "Get behind me if you can."


Moving up one hex to stand over the guard, holding action. Will attack if centaur goes for him otherwise full defense. Will use Annihilating weapon 12 if I get a parry.

ST-12, DX-13, IQ-12, HT-12
HP 3/12, FP 10/12, Will-12, Per-13, BS-6.25, BM-6
Combat Reflexes, Ambidextrous, Heroic Archer, Imbue 2
Weapons: Bow 13, Composite Bow 1d+2 imp
Shortsword 13 Shortsword 1d+2 cut
Large Knife(fine) 1d-2 cut
Armor: DR 2 torso (front); groin 2; arms 2; legs 2; feet 2; face/head 2; hands 2
Active Defenses: Dodge-9 , Parry 8 (preferred)
Gear; hip quiver 19/20, leather armor, bow, knife, sword, leather boots, leather gloves
Fast Draw arrow/knife 14

A Velociraptor!
Aug 20, 2007

Lo'el

With hooves planted firmly in the ground, the young faun darts his eyes back and forth between each encounter. His breath catches as his ears pick out each swing and thrust of a weapon. They just had to hold for a while longer and their attackers would retreat for good. They just had to.

Mustering what strength he has left in his voice, he opens his mouth and shouts to the line of attackers to the north, locking eyes on the one who was giving the orders before. "Centaur, call your men off now or you will lose more then your pride! I promise you that we would all fight to our last breath then be taken as a prize by the likes of you! Leave now and you will do so with your lives!"

Continuing to stand still and Diplomacy - 14.

Lo'el
ST-11, DX-12, IQ-12, HT-13
HP 5/12, FP 13/14, Will-12, Per-13, BS-6.5, BM-6
Acute Hearing (2)
Weapons: Spear-13 (readied) 1h, 1d+1 imp,thr +3; Sling-12, 1d+1 pi
Armor: DR 5 torso (front); DR 0 torso (rear)/groin/arms/legs/feet, DR 0 face/head
Active Defences: Parry-11 (preferred with feverish defense) , Dodge-9

Mukaikubo
Mar 14, 2006

"You treat her like a lady... and she'll always bring you home."
Fighting continues to peter off; the wounded centaurs in the north keep their distance, eying Martin and Alec warily, while the healthiest of the northern archers breaks off and sprints towards the gap between wagons- doubtless heading to support the two already down there fighting with guards and the women. Little occurs of note down there, either- a swift kick at a guard's groin just misses (and makes every male who sees it's eyes water just for an instant at the unleasant possibilities) and the spearman manages another perfect blow on the last upright guard's heart- but again, so weakly as to be turned by chain and armor. Lette attacks, and Isit moves forward; despite the fact that one of the wounded guards abruptly collapses in a heap, this is sufficient to drive back their foes another yard away from anyone in immediate danger of abduction.

Lo'el stands still, and attempts diplomacy at a target of (14 (skill) - 5 (<REDACTED>) = 9); Roll is 11, failure.
Alec moves, and rolls a 12 on his HT roll; literally avoids passing out by the skin of his teeth.
Isit holds her action.
Martin stands and waits.
Lette attacks against a target of 13, and the roll is 12 for a hit; centaur burns an FP on feverish dodge, rolls a 10; success.
A1 holds in place.
A2 kicks, aiming at Guard 1's groin. Target is 10, roll is 14, no hit. Centaur steps.
A3 moves towards the passage between the two wagons.
A4 holds.
Dolan sleepsdreams.
Guard 1 hacks at the centaur spearman's back, random hit location, target is 13; roll is 15, miss.
Guard 2 rises unsteadily to his feet.
Guard 3 rolls a 17 on his HT check to recover from stun, and passes out!
Guard 4 continues to doggedly crawl away.
C1 takes a step forward.
C2 steps backward and spears at Guard 1's vitals. Target is 10, roll is 9, hit; No damage penetrates.

Lo'el 6.5 (5/12 HP)
Alec 6.25 (-3/12 HP, crippled arm)
Isit 6.25 (3/12 HP)
Martin 6.0 (3/12 HP)
Lette 6.0 (6/11 HP)
Centaur Archers 1-4 6.0 (A1: Seriously injured, A2: injured, A3: injured, A4: Seriously injured)
Dolan 5.75 (-2/10 HP, Unconscious)
Guards 1-4 5.75 (Guard 1: 7/11 HP; Guard 2: -1/11 HP, Unconscious; Guard 3: 5/11 HP, Unconscious; Guard 4: 5/11 HP, crippled, prone, unarmed)
Centaur Spearmen 1-2 5.5 (C1: Seriously injured, C2: injured)

Map is Here. Combat is steadily drawing towards a close; shouldn't be but a few more rounds at most.

Axe-man
Apr 16, 2005

The product of hundreds of hours of scientific investigation and research.

The perfect meatball.
Clapping Larry
Alec Cherusci

Alec slowly turns back toward Lor'El , "Bastards are weak pathetic dågons can't even give a man a proper death. I can't do much anymore, can't move fast enough to keep up. Monsters such as these most likely want to kill and eat whoever they take... if I fall and they come for me, slay me properly." Alec takes feeble steps toward Lor'El and turns toward the enemy trying to back and keep his toward the evil creatures.

move going down south hopefully to regroup

code:
Alec Cherusci					
ST-12	DX-13	IQ-10	HT-12		
HP- -3/12  FP-9/15   Will-10  Per-10  BS-6.25 BM-6
Advantages:Fit	High Pain Tolerance Combat Reflexes		
Weapons:Spear-14	Dropped 	1D+1/ 1D+2 (2hand) imp	
	Broadsword-14	readied	1D+3 cut/ 1D cr		
	Buckler-14	Dropped  	1D-1 cr	
Armor:	Torso: DR 4/2 cr,Skull/Face: DR: 2,Hands: DR:2,Feet: DR:2 
Active Defenses: Parry-11[13] [parry against melee attacks + 2 for feverish defense] -1 FP
Dodge-6 feverish dodge if charged or missles for [8] -1 FP

A Velociraptor!
Aug 20, 2007

Lo'el

"You have done more then enough, both of you." he says, giving a small smile to the two men before warily looking to the centaur that was breaking off from the group ahead. The others to the south of them were struggling enough without him allowing another attacker to join the chaos. "Can you watch Sir Dolan? I will see what I can do about this one."

He trots back onto the stone path, despite realising he has little chance against the attacker by himself. But he couldn't simply let the attacker pass him by. "You have a chance to turn back." he says, raising his spear to the coming centaur. "You can turn to leave now and we will do the same. If not, then I swear you will regret it." Foolish really. He had only known his companions a short while, yet he was fully prepared to do whatever he could to stop any further harm from coming to them. Sometimes the right moves always seemed the most foolish.

Moving SE by 6 and waiting. Still using feverish defense to dodge any attacks this round. Also, Diplomacy at 14 - 5 = 9, for the hell of it.

Lo'el
ST-11, DX-12, IQ-12, HT-13
HP 5/12, FP 13/14, Will-12, Per-13, BS-6.5, BM-6
Acute Hearing (2)
Weapons: Spear-13 (readied) 1h, 1d+1 imp,thr +3; Sling-12, 1d+1 pi
Armor: DR 5 torso (front); DR 0 torso (rear)/groin/arms/legs/feet, DR 0 face/head
Active Defences: Parry-9 , Dodge-11 (preferred with feverish defense)

A Velociraptor! fucked around with this message at 01:46 on Mar 24, 2012

Aeolius
Jul 16, 2003

Simon Templeman Fanclub
Lette

Even as she continued her endless vain efforts to wound her opponent, he paused to stab at one of the downed guards. Was it that he considered her no threat? If history is any indicator, he may have solid ground for his beliefs.

But defying history is what makes an event notable. "Enough! Strike the fallen once more and I'll see that it's the last thing you do!" To drive home the point, she launched yet another of what the centaur must by now be regarding as perfunctory attacks. To her, it was no small effort.

More mit die schteppen und die schtabben @ C2, ES 13 random hit location. No FP options for now (saving up in case I need to make good on my threat). Active defense: dodge/retreat (12).

ST-11, DX-11, IQ-12, HT-12
HP 6/11, FP 6/12, Will-12, Per-13, BS-6.00, BM-6
Adv: Fit, Wild Talent 2/2
Weap: Shortbow-13, 1d-1 imp; Spear-12 (readied), 1d+2 imp; knife-13, 1d-1 imp/cut;
Armor: DR 5 torso (front); DR 3/2* groin/legs, DR 2 feet, DR 4 face, DR 5 head;
Active Defenses: Dodge-9 (preferred); Knife/Spear parry 9
13 arrows

NoControl
Aug 6, 2004
Genetic Runaround
Isit

Isit steps forward, putting herself between the centaurs and the collapsed guard. "ENOUGH. I am the hand of the law, and will see too it that the bounties placed on your heads will be enough to tempt the gods! Leave or be hunted for all your days!" A bit melodramatic. And being beat to poo poo didn't help, but sometimes people got funny about having a bounty out on them. She smiled slightly at the thought of their heads on pikes. That's do nicely.

COP CHAT Intimidation 12, Legal enforcement powers if it helps! though it probably won't!

Otherwise doing same as last round.

ST-12, DX-13, IQ-12, HT-12
HP 3/12, FP 10/12, Will-12, Per-13, BS-6.25, BM-6
Combat Reflexes, Ambidextrous, Heroic Archer, Imbue 2
Weapons: Bow 13, Composite Bow 1d+2 imp
Shortsword 13 Shortsword 1d+2 cut
Large Knife(fine) 1d-2 cut
Armor: DR 2 torso (front); groin 2; arms 2; legs 2; feet 2; face/head 2; hands 2
Active Defenses: Dodge-9 , Parry 8 (preferred)
Gear; hip quiver 19/20, leather armor, bow, knife, sword, leather boots, leather gloves
Fast Draw arrow/knife 14

Fraction Jackson
Oct 27, 2007

Able to harness the awesome power of fractions
Martin de Mignolet

Martin eyes the centaurs warily as he shepherded Alec back towards the rest of the group. He knew several of them were injured, so them standing off a bit made sense, but their passiveness overall to the north is unsettling to him. If only his legs could move him just a little faster, maybe he could do more. Alas, while his wounds certainly weren't grievous they're enough to keep him from doing anything too reckless; he'd have to focus on keeping the two most wounded of the group safe instead.

Move 2 SW, 1 S, and wait.

stat block posted:

ST: 12 DX: 14 IQ: 11 HT: 10
HP: 3/12 FP: 7/10 WILL: 11 PER: 11 Speed: 6 Move: 6
Combat Reflexes, High Pain Threshold, Enhanced Parry/Rapier, Rapier Wit, Weapon Master
Weapons: Jian, fine (readied), large knife, shortbow (10 arrows)
Jian damage: skill 16, thr 1d+3, sw 2d+1
Knife damage: skill 14, thr 1d, sw 1d
Bow damage: skill 13, thr 1d-1
Shield: Cloak, Heavy (readied)
Armor: DR2 torso/hands/arms/feet
Defenses: Parry 13 (preferred vs. melee, retreating parry when possible), Block 11, Dodge 10 (preferred vs. ranged/charges, retreating dodge when possible); +2 to all against arcs where cloak applies
Note: I will always add retreating to active defenses where possible, since it's a very fencing thing to do.

Mukaikubo
Mar 14, 2006

"You treat her like a lady... and she'll always bring you home."
The centaurs look around, largely appearing to not heed Isit or Lette's threads and boasts as they evaluate the situation. The one moving south to support halts, and turns to the bunched-together Martin and Alec, stomping the ground and glaring as it prepares to charge... but it doesn't. "Permission to reengage-"

"...denied." The leader speaks up from the rear. "We've got half of what we came for, scouts, and I'm not about to lose any of my people chasing half of an objective. Withdraw in order, able-bodied to hold the rear against reinforcements."

With a snarl, the centaur spins and moves to link up with the southern group rather than trying to trample the two injured swordsmen; as they move towards each other, both ostentatiously sidle just close enough to Lo'el to tempt the faun into a reckless charge, eying him with frank looks of anticipation. In passing, and intended more as a final insult than anything else, as one of the archers breaks into a run he aims his rear hoof at the last upright guard. This time, it connects perfectly on the aimed target, and with a nauseating thud the guard... staggers backward, dropping his sword and clutching himself. And then he (mercifully) passes out.

Still, despite that late setback, the centaurs begin to file away, and the worst that can be said is that they were held to a draw. None of the enemy fell- but the intent of the ambush was foiled, in that they didn't bring back any prisoners, and nobody was dead (on either side). There were still a few minutes before reinforcements arrived to secure the scene, and much to do; many lied injured and bleeding and needing medical attention, the slightly-slumped driver of one wagon stared with sightless eyes at the group, and the contents of both refugee wagons were unknown- though very possibly, the heroes had no desire to see them.


Initiative list and statuses are below as normal, but I expect this is the end of combat unless... well, unless Lo'el feels a burning need to try to Leeroy Jenkins into history by trying to kill one of the retreating centaurs without real support.

Note: ...pretty much *everyone* is bleeding, and as such will be losing 1 HP a minute until someone stabilizes them with at least a first aid roll. Nobody will be put at risk of dying or passing out from blood loss before the guard reinforcements arrive, though, it will just make eventual healing take a tiny bit longer. And there are mysteries left on the field to probe~

Lo'el 6.5 (5/12 HP)
Alec 6.25 (-3/12 HP, crippled arm)
Isit 6.25 (3/12 HP)
Martin 6.0 (3/12 HP)
Lette 6.0 (6/11 HP)
Centaur Archers 1-4 6.0 (A1: Seriously injured, A2: injured, A3: injured, A4: Seriously injured)
Dolan 5.75 (-2/10 HP, Unconscious)
Guards 1-4 5.75 (Guard 1: 3/11 HP, unconscious; Guard 2: -1/11 HP, Unconscious; Guard 3: 5/11 HP, Unconscious; Guard 4: 5/11 HP, crippled, prone, unarmed)
Centaur Spearmen 1-2 5.5 (C1: Seriously injured, C2: injured)

Lo'el moves.
Alec moves, and succeeds his consciousness roll.
Isit takes a step, and rolls against intimidation; roll is a 15, failure.
Martin moves.
Lette takes a stab at a centaur again, and rolls a 7 for a hit; Centaur C2 again spends an FP on feverish dodge and rolls a 9, success.
A1 through A4 begin a coordinated withdrawl;
A2 move and attacks Guard #1 in passing, kick to the groin again; target is 10, roll is 3- Critical Hit, no dodge possible. Critical roll is 14; no special addition. 4 HP damage penetrates. HT roll against stun is a 12, which with the copious modifiers is a critical failure- Guard #1 goes unconscious.
Dolan dr-5n$G9^uIG@2Z4$Ig*
No guards are capable of offensive action. Guard 4 crawls.
Spearmen 1 and 2 withdraw.

Final map: Here

Mukaikubo
Mar 14, 2006

"You treat her like a lady... and she'll always bring you home."
The darkness swirls around Dolan, and he seems to be awake while also being asleep. Nothing hurt- everything was warm and soft, like a blanket that failed to smother. Very comfortable. Very homey. Almost like being underground again, in a comfortable bed, alone except for-

Not alone. Dolan could tell he was sleeping, but at the same time what was happening felt real to his senses. He had no body- he couldn't move anything- but at the same time, he felt gentle pressure around his shoulders touching him like ghostly hands. Almost like a massage.

"So fractured a mind," a voice whispers into his right ear. "No wonder the magic deserted you. You don't own your own mind... you shine out to me like a beacon, sweet dwarf." The kneading pressure intensifies, trailing lower- there's a definite sense of not being Alone; the feminine voice seems to come from two places at once inside his own head, shifting in tone and pitch frequently and sometimes so garbled that the sounds aren't words- but the meaning is nevertheless crystal clear in the runepriest's mind.

"So many regrets so many secrets in here with us... lovely nooks and cracks and crannies to explore..." The massage seems to probe on the surface of and inside Dolan's head- it's oddly soothing, somehow. "I will be very gentle dear one. I can help you smooth those cracks. Harness your power so much more effectively. Perhaps later. I will let you rest here with your friends. But I SEE you now. We will talk again... in better circumstances. Our purposes are not much different... swee&#@%!(4fj@#! Dolan."

And then the other presence drains away Dolan slips, alone, back into the warm and soothing depths of unconsciousness.



Dolan is not awake yet, but will remember this conversation precisely when he does.

Mukaikubo fucked around with this message at 05:01 on Mar 24, 2012

Fraction Jackson
Oct 27, 2007

Able to harness the awesome power of fractions
Martin de Mignolet

As the centaurs began to back off again, Martin motions quite urgently to Lo'el. "Hey!" There is a short pause as he tries to remember the faun's name - hell, he was still trying to reliably remember everyone's name. "Ah...Lo'el? Yes, that's it. Come here and help me with the Northman and the Dwarf. My wounds we can save for last, but those two need help now, if I'm not mistaken, and I'm not good at this sort of thing."

He turns his head to consider the situation farther south. "You two!" Again, silence follows, before he decides that will just have to do. The names will come easier in the future. "Help the guards. Let's pick up the pieces here."

Axe-man
Apr 16, 2005

The product of hundreds of hours of scientific investigation and research.

The perfect meatball.
Clapping Larry
Alec Cherusci

Alec watched the monsters retreat and looked to the guards though beaten and bloody they were all in safe hands. He immediately turned to Marten and started examining him "Hold still and stay vigilant, I am going to try to help you." Alec knelt down and started taking stock of Martens injures and trying to use his basic first aid knowledge to stop the bleeding. Alec did not concern himself with the rebuffed centaur, he had been told not to charge, if it had charged Alec would have given all he had to defeat it, to the point of death, without question.

Alec is going to stay near Martin and start preforming first aid (10).

Aeolius
Jul 16, 2003

Simon Templeman Fanclub
Lette

They ran. By the gods, they fled.

A parting shot elicited a gasp from Lette, but she did not move. Until it was clear that they were well and truly leaving, she stood her ground, panting and gasping.

All needed aid. Though no doctor, she would see to all she could, just as soon as it was safe.

The cornfields were a blessing; if none among them had bandages, then this wouldn't be the first time she'd have staunched wounds with a few stalks' worth of leaves.

That left the matter of the caravan, and whether any yet lived aboard the carts. All in due time: just a moment longer.

Lette's standing her ground this round. Following this, she will see to the wounded. First Aid 13, Naturalist 13. Herb Lore is, upon further investigation, not quite what I thought it was. Thus, I am splitting its 2 CP (bringing it to 11) and putting 1 into Pharmacy: Herbal (10).

Also in the course of this maybe checking what is the deal with the carts. Per 13.

Aeolius fucked around with this message at 06:57 on Mar 24, 2012

NoControl
Aug 6, 2004
Genetic Runaround
Isit

Isit lets out a harsh laugh as the centaurs retreat. They hadn't taken the guards, but had half of what they came for, be it their blood, or the caravan. But she had their's, oh yes, she did. Wiping the blood from her sword, the elf carefully folds the bloodied scrap of cloth into her pocket. Nodding to the girl and guard, she kneels down. "Well done." Gritting her teeth, she tears a strip of her short and tries to stauch the wounds of the guard currently at her feet. "loving centaurs on flat ground. loving hell. Wach the carts. Might be trapped." Lowering her voice, she groans. "Ignore the law, they'll see. Fuckers."

IQ 12, don't have First aid cause I'm a pro.

A Velociraptor!
Aug 20, 2007

Lo'el

The faun watches the fleeing centaurs cautiously for a moment, his spear raised and ready to meet them if any decided to charge again. But they keep moving. Finally leaving the battlefield as beaten and bloody as they were.

He sighs deeply, letting out a breath he had forgotten he was holding. The urge to cheer and praise the fact that they had all survived the encounter is soon quelled by the intense pain in his own arm and the sight of so many wounded around him. Celebrations could wait for now.

Taking a few steps back, eyes still locked on the fleeing centaurs, he then turns as he comes back to the others. "I will see to Dolan." he says, dropping his spear to the ground before kneeling down by the dwarf. His moves his hands down to the arrow still stuck in Dolan's belly, pain still shooting through his own arm as he scans the area for something to stop the bleeding. "Let us hope the reinforcements from town come soon, my knowledge of wounds is limited at best."

Leaving the heroics for another day.

First Aid - 13
Pharmacy (Herbal) - 12

Mukaikubo
Mar 14, 2006

"You treat her like a lady... and she'll always bring you home."
As Alec kneels to begin bandaging Martin's near-mangled legs, he manages to get a dressing around both of the wounds and stop, at least, the flow of bleeding with firm pressure; as he stands up, though, the rush of low blood pressure to his own head from injury and a sudden rise combine to make the barbarian's vision tunnel gray at the sides; an instant later, his overtaxed brain finally shuts down and he collapses beside the swordsman he just healed.

Alec rolls an 8 on First Aid, and a 15 on his HT roll to stay conscious. Martin is stabilized!

Further south, a wearied group begins attending to stopping the bleeding. There's enough scattered along the dirt and gravel road to turn entire sections of roadway into a muddy crimson mess, but despite a few of the guards especially looking wan from their struggle no major problems present themselves. The dust clouds of horseman coming from Noah rise steadily, but are still a little ways out by the time the last guard's wound is bandaged; the poor man who got kicked in a tender spot is unconscious, and on reflection probably best if he remains so until in the care of a healer with very powerful herbs.

As Lette approaches the southern wagon, the driver up front slumps a little more to one side, letting her see in; this wagon's deserted, thoroughly cleaned out of occupants and possessions alike. After a few seconds, something registers in the farm girl's mind; there was blood everywhere on the road... but not a drop around the wagons. The driver should have bled out if killed and stained the ground beneath him or the boards beneath him, but there's nothing there- and further inspection reveals not a wound in his flesh. If Lette had to guess, she'd say the middle-aged man had a heart attack at some point in the last few hours.


With sufficient time, everyone else is stabilized in a minute or so, and in no immediate danger of bleeding out and making a mess.

Axe-man
Apr 16, 2005

The product of hundreds of hours of scientific investigation and research.

The perfect meatball.
Clapping Larry
Alec Cherusci

Alec bandages Martens wound and without a word feels himself going again as he stands up. The centaurs continue to retreat, and with a satisfied grunt he finally lets into the nagging sensation that he has been having since the centaur tore open his side. Alec finally allows himself to collapse now that his job is done.

A Velociraptor!
Aug 20, 2007

Lo'el

The sound of Alec hitting the ground is enough to make him jump as he finishes treating Dolan's wounds and his own arm. Scrambling over to the man, he lets out a sigh of relief as he finds the man still breathing, all be it, rather weakly. No time is wasted in seeing to the man's vicious wounds as the faun starts removing armor and bloody clothing alike in order to treat the cuts as best he can. "Rest easy Sir Alec. We shall be back in the safety of Noah before long."

Soon satisfied that he has done all he can, Lo'el stands up and calls over to Lette by the wagons. "Miss Lette. What do you see inside? Is the driver...is he really dead?"

Aeolius
Jul 16, 2003

Simon Templeman Fanclub
Lette

So many wounds. Lette did the best she could with the materials at hand. To her own wound, she saw last; a small scratch on the leg scarcely compared with many of the gashes and fissures sustained in the preceding seconds.

To Isit's remark, she shook her head. "Well enough, maybe. Is this how it usually goes?"

When the patching was as complete as it was bound to be, Lette walked to the nearer of the two carts and peered past the deceased gentleman at the helm. "Aye," she shouted back to Lo'el, "but I can't see a mark on him. His wasn't a violent end."

She walked around the side of the cart, dragging her hand along the the canvas cover stretched from side to side. Rounding to the rear, she hops aboard and takes a closer look. "It's bare. What of the other?"

Any traces aboard the cart indicating what it might, at one time, have been carrying? Per 13

Mukaikubo
Mar 14, 2006

"You treat her like a lady... and she'll always bring you home."
The southern cart, inside, is bare and simply arranged; two long wooden planks along the side, secured to the bottom of the wagon with vertical planking that forms each side into a rough bench. There's not much room in the wagon, though the lack of dust and the faint smell of unwashed bodies hints that there were a lot of people crammed into the wagon in the not so distant past. They... couldn't have had many possessions with them, though. And there's nothing left inside now.

Fraction Jackson
Oct 27, 2007

Able to harness the awesome power of fractions
Martin de Mignolet

"Rest easy, Northerner. When you wake, I owe you a little thanks." The foppish demeanor was gone now, the act pointless out here in the aftermath of everything. He was deeply impressed by Alec's toughness and his lack of any self-preservation instinct, although more than a little alarmed at the latter as well. If he was going to be in the company of these fine people for the near future - and it certainly seemed like he would be - that tendency of the Northman's would certainly bear watching.

Gingerly, he shuffles over towards the wagons and regards Lette for a brief moment before speaking. "Well, that was fun, wasn't it? Is everything alright? What have you found," he inquires softly before taking a quick look around the wagons himself. For this sort of thing, more pairs of eyes are often better, he thought.

I have observation and search, both at 11, if it helps find anything Lette may have missed.

A Velociraptor!
Aug 20, 2007

Lo'el

"Empty? How is that..." He shakes his head, trying to clear away the haze. His mind still felt like it was moving a mile a minute from the battle. Deciding to put his gradually fading adrenaline to good use, he grabs his spear once more and moves over to the other wagon. "So this was an ambush for us?" he says, peeking cautiously into the rear of the wagon.

Per - 13 to check the other wagon.

Mukaikubo
Mar 14, 2006

"You treat her like a lady... and she'll always bring you home."
The second wagon is much the same as the first; two paralell benches, a smell of unwashed refugees, and nothing else. Not even a driver, for this one; presumably the centaurs kept the horses going in the correct direction themselves.

Both wagons are a fairly typical conveyance for this part of the old Empire; usually they'd be simple, cheap passenger transportation from one city to a neighbor. Common, and as such available in any town in numbers- probably the easiest choice to get out of a dangerous situation very quickly, if it wasn't just a shuttle interrupted.


Lo'el: The northern wagon... you can very faintly hear a rustling of something underneath the benches.

Aeolius
Jul 16, 2003

Simon Templeman Fanclub
Lette

"Nothing," she replies to Martin. "Maybe this cart was chocked with passengers at some point, but not now and not that I've seen. No way to ask the driver, leastwise."

To Lo'el: "Could be. It's as good a yarn as any I can spin to explain this."

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A Velociraptor!
Aug 20, 2007

Lo'el

After casting a quick glance into the wagon, the faun then raises his voice back to Lette. "This one is empty too." He turns his head to move away. "I don't understand. Maybe-" The words fade from his mouth as his ears twitch and catch the faint sound of movement inside. "I think someone's still in here!"

He hauls himself up and inside of the wagon, keeping his spear low but ready to move if needed. "Is someone there? It's ok, we're here to help."

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