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bgreman posted:Sadly, this happened while washing dishes. Oh, right. Confused the detergent with the bucket of razors again. We've all been there.
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# ? Dec 31, 2016 06:18 |
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# ? May 11, 2024 07:30 |
Get well soon, fingat.
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# ? Dec 31, 2016 11:01 |
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I move to award a purple heart for bgreman, casualty of The Flatware Incident of 2016.
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# ? Dec 31, 2016 23:41 |
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Volmarias posted:I move to award a purple heart for bgreman, casualty of The Flatware Incident of 2016. The final crime of 2016 against the human species.
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# ? Jan 1, 2017 02:02 |
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I should note here that Steve messaged me back about an issue I had with moving the Hoplites to the BFM faction like I wanted to in order to more finely control them and was exactly right about how to resolve it. I should have done that weeks ago. This way was kind of more fun though, since there was such an element of chance. There was every possibility that Beef was going to get blown up, and I was surprised when the bad-guy Hoplite was turned away by pressure from the other three. In case anyone was wondering, the issue was that after I'd transfer the ships, the UN/Fed TGs would never show up on sensors, no matter how many times I turned the actives on and off, meaning I couldn't move the ships toward the UN/Fed or target them. It turns out that there's a table in the DB ("SensorCheck") that holds rows describing whether the contacts list needs to be updated for a given race in a given system. I took one of my backup saves, and as soon as I added a row for the BFM in K2 and advanced 5 seconds the contacts showed up just fine.
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# ? Jan 4, 2017 00:48 |
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You're doing good work, rest assured we appreciate it!
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# ? Jan 4, 2017 00:56 |
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Indeed, it's honestly nice to have it back and in such an explosive fashion to boot. Anyway for the record UNFI is appreciative of the chance to see Fed missiles in action and the potential to salvage the Hoplite. We are pleased that Beef survived his near miss with death
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# ? Jan 4, 2017 02:08 |
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You're doing amazing work BG, we really appreciate everything you do for our entertainment!
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# ? Jan 4, 2017 02:21 |
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Yep
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# ? Jan 4, 2017 12:51 |
Crazycryodude posted:Completely random fluff question that I've been meaning to ask for months but keeps slipping out of my mind - are we at the very least throwing some domes up over historical sites on the Moon, what with all this terraforming going on? I'd hate for the Apollo 11 landing site to end up at the bottom of a lake because we forgot to preserve it. Added Space posted:Well, I was the one board member pushing for terraforming the most, so yes. They're under observation domes filled with argon. The Moon also has a number of biodomes for research, preservation of the Saharan environment, and recreation. I made a lore post about it somewhere in the thread that I can't look up at the moment. Added Space made sure the historical landing sites are preserved. The Apollo 11 site is under argon, however the original flag and Armstrongs Gold were recovered and are in the NASA Museum of Space Exploration at Cape Canavaral alongside the Apollo 16 Rover, the recovered Apollo 14 golf ball, the reassembled Surveyor 3, Spirit Mars Rover, and Vanguard 1. Replicas of the recovered Apollo 11 artefacts are at the site since the flag had long faded and didn't look as impressive to tourists. The Apollo 12 site is domed and kept in vaccuum but has a slightly elevated walkway around and through the site where space suited tourists can amble about, listen to the astronaut radio chatter and feel like they were there. The site has denied the Space Race Reenactment Society from doing a doing a flag planting role play. The SRRS has instead petitioned to perform a recreation of the historic moon landing and has approval to do so however the Chief Technical Officer wants to do a full mockup with chemical rockets from orbit but the Civilian Authority thinks it may be unsafe to do so with the denser atmosphere and insufficient control surfaces on the LM to maintain a controlled descent. Discussions are ongoing. Apollo 14, 15, 16 and 17 are all domed centrepieces of small museum complexes and are surrounded by huge curved glass walls repeatedly covered in sticky fingerprints from visiting school groups. Generally most of the crashed missions that have little to no remains other than a scorched crater have been cleaned up and a plaque installed for historical respect. The various Russian Luna mission sites and Chang'e 3 generate a moderate amount of FEAN citizen tourism. Guang Han Gong, the Change'e 3 site has a small Confucian temple decorated with a jade rabbit motif nearby with gift shop selling figurines. The Apollo 10 LM crash site is not domed but does have a well maintained and moderated facebook page, and is visited by over a hundred lunar hikers a year who aim to complete the Apollo grand tour. No vandalism has been reported however small souvenirs do get taken from time to time. Some are even returned. All Lunar Laser Rangefinder retro-reflectors are still in place but active measurements ceased in 2035 as the atmosphere thickened enough to cause scattering and decrease return signal to be indistinguishable from noise. The theft of Surveyor 7 has still not been solved. Several late lunar and mars exploration artefacts are currently on tour around Earth as part of a "Trans-Newton Ten Years On. A new Era" exposition.
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# ? Jan 8, 2017 01:51 |
Also, bravo everyone. Its been years.
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# ? Jan 8, 2017 02:25 |
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Ha, someone stole Surveyor 7, I forgot that. My money's on it being with our [X] tons of duranium. Also, woah, the trans-Newtonian era is only 10 years old... this has got to be by far the most transformative period in human history. As if you couldn't tell from the colonizing other systems and talking to aliens while some squabble in Syria was the biggest thing in the news not all that long ago, I guess.
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# ? Jan 8, 2017 05:50 |
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Kommando posted:Also, bravo everyone. Its been years. This is all canon and should be immortalized in the wiki. Nice write up.
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# ? Jan 8, 2017 07:00 |
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Apollo 1 fire was 50 years ago today. RIP Roger Chaffee Virgil “Gus” Grissom Ed White II
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# ? Jan 28, 2017 04:17 |
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Zeroisanumber posted:Apollo 1 fire was 50 years ago today.
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# ? Jan 28, 2017 04:40 |
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Today is 9/27/37, that's closer to 70 years and today's not the anniversary.
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# ? Jan 28, 2017 06:45 |
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In the process of catching back up and I just want to say that the effort put into this LP is stellar. Maybe I oughtta get back into updating the wiki...
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# ? Mar 7, 2017 02:26 |
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I finally got my new computer all set up, vacation is over, and hopefully I'll be read to push a brief update this weekend.
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# ? Mar 9, 2017 18:11 |
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Here's hoping this marks the dawn of another wonderful golden age of cursing the Federation and petty bureaucratic squabbling!
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# ? Mar 10, 2017 09:01 |
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Thanks for being so tenacious bregman! This is great.
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# ? Mar 10, 2017 17:29 |
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Oh, wow, this is still going? I remember signing up for some kind of missile base or something way back.
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# ? Mar 11, 2017 01:18 |
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I STILL HAVE MY RAW VIEWER MOTHERFUCKERS YOU CAN TAKE CORNY AWAY FROM ME WHEN I'M COLD AND WORM EATEN
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# ? Mar 11, 2017 05:04 |
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Oh man, still chugging along. Great to see you're not abandoning this, BG.
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# ? Mar 11, 2017 05:13 |
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Anta posted:Oh, wow, this is still going? I remember signing up for some kind of missile base or something way back. You are now a UNIN Commodore, 4th in command in the recent operation in Klondike-Kagayan. After spending 5 months at a Ghostbuster-class PDC, you were assigned to your first void command aboard the Samar-class DE UNS Midway in February of 2034. You received a promotion to UNIN Captain later that year, largely due to your extremely high Crew Training Rating (which is currently the third highest in the entire Fleet). This was followed by void postings to a variety of UNIN warships, culminating with your posting to the Gibraltar-B-class monitor UNS Rhodes in April of 2036. You were promoted to Commodore in October of 2036, about 11 months ago, the 7th such posting. You are now the 7th most senior of 9 UNIN Commodores. I love when people come back and discover they've ended up in a high station. I wish Hurriness would show up and realize he commanded UNIN's most successful operation in its history.
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# ? Mar 11, 2017 07:54 |
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bgreman posted:You are now a UNIN Commodore, 4th in command in the recent operation in Klondike-Kagayan. Ahahaha, oh wow, that's a rocket career! I'm reading through the thread now and I'm loving the saga of Beef so far.
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# ? Mar 11, 2017 09:58 |
Is the data viewer on the site still accurate? If so, I'm apparently living up to my eternal dream of being the skipper of a tiny little gunless collier ship
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# ? Mar 11, 2017 13:01 |
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I'm like the captain of one of those Starfleet Explorer ships that never wants to be promoted to Flag Rank. I've been on the La Canela for ages.
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# ? Mar 11, 2017 13:14 |
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Been lurking around for a while, and got back into this a few months back. Finally managed to catch back up, bgreman, can I go in the naval officer list? No preferences on skills or anything, although a position where I am likely to be atomized by spehss lemons would be appreciated.
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# ? Mar 11, 2017 13:59 |
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Hey BGreman is there are guide somewhere on how to run multiple empire's like you do the Federation? I have been wanting to run a 'fleet commander' style LP where goons command a series of operations/scenarios I make.
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# ? Mar 11, 2017 15:28 |
It's pretty straightforward in terms of setup, it's just that playing it is a lot of work (more than normal anyway). I've got one that I started recently that has four civs sharing Earth, and there's an official one on the Aurora forums by the dev who was playing a game with like 17 player-controlled civs.
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# ? Mar 11, 2017 15:31 |
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Can you point me to the setup instructions, i've had a trawl of the forums but couldnt find anything that was what I was after.
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# ? Mar 11, 2017 15:49 |
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Assuming you want to start a game in Sol, you set up a regular game, enter Spacemaster mode, go to the F9 system view, and generate additional empires as desired. You can set the update window to show updates of all player races to cut down on the headache, and you can switch using the empire drop-down on the F3 system view between all empires that know of that system or, (I think) with the ctrl-r dialogue. From there on it's a regular game but with more UI juggling.
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# ? Mar 11, 2017 15:55 |
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bgreman posted:You are now a UNIN Commodore, 4th in command in the recent operation in Klondike-Kagayan. I'm on the Moon, running a missile base with an alien and a janitor. Anyone who actually put me in command of a ship should be fired, and anyone who gave me command of a ship with actual guns on it should be shot.
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# ? Mar 11, 2017 16:15 |
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Drone posted:It's pretty straightforward in terms of setup, it's just that playing it is a lot of work (more than normal anyway). I've got one that I started recently that has four civs sharing Earth, and there's an official one on the Aurora forums by the dev who was playing a game with like 17 player-controlled civs. Gott in himmel
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# ? Mar 11, 2017 18:36 |
Mister Adequate posted:Gott in himmel I don't think he got more than like a year or two into the game before he abandoned it. But yeah, it was 14 player races: http://aurora2.pentarch.org/index.php?board=222.0 Argentina Australia Brazil "Caliphate" (amalgamation of Arabic states) Canada Centauri Federation (independent human colony in Alpha Centauri, with weird Norse stylings) France Germany Japan (complete with neo-imperial pseudofascistic flavorings) Manchuria (tl;dr splinter state from China because the PRC dissolved or something) Martian Union (independent Mars, with weird Roman stylings) Russian Federation United Kingdom United States It was really neat though, and he made an effort to play out different naval doctrines for each power. The Brazilians are a fleet heavy on kinetic weapons, the French have the best reactor technology and the best fuel efficiency, the Caliphate had a neat doctrine that was reliant entirely upon pocket carriers/assault craft/fighters, etc. You can definitely tell from his writing that Steve has read some David Weber novels though. The UK-Canada-Australia hugbox and Japan were pretty much the superpowers of this at the end, and surprise surprise the Caliphate got the worst and earliest beatdown.
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# ? Mar 11, 2017 19:22 |
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Zeroisanumber posted:I'm on the Moon, running a missile base with an alien and a janitor. Anyone who actually put me in command of a ship should be fired, and anyone who gave me command of a ship with actual guns on it should be shot. do you watch bad movies with them
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# ? Mar 11, 2017 20:03 |
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sebmojo posted:do you watch bad movies with them I ignore one and force the other to scrub me in the bath.
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# ? Mar 11, 2017 20:28 |
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I'm still dead...and I'm loving it! Drone posted:Manchuria (tl;dr splinter state from China because the PRC dissolved or something) There's a running gag that in Steve's LPs China always gets dunked on. I guess in this one he decided to just start with them pre-dunked.
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# ? Mar 11, 2017 20:34 |
Tactical_Torpedo posted:Been lurking around for a while, and got back into this a few months back. Finally managed to catch back up,
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# ? Mar 11, 2017 23:03 |
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# ? May 11, 2024 07:30 |
Neophyte posted:There's a running gag that in Steve's LPs China always gets dunked on. I guess in this one he decided to just start with them pre-dunked. I mean I guess I sorta understand it just on population size alone. Unless you balance out China by also including other supranational entities as factions (like instead of a United States player country, do a unified NATO or something), it can be harder to make a game where they don't just completely dominate. In my last 2-faction test game to see if I could actually do something like this, I dialled back the Chinese industrial modifiers a fair amount and they still ended up in a dominant position. The current 4-faction game I'm cooking up for fun in my spare time will probably just have China as the main superpower from the get-go. It's gonna be reality sooner or later anyway.
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# ? Mar 12, 2017 06:59 |