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Eggplant Squire
Aug 14, 2003


Back when a few friends and I played this a few times right after the initial release we had some problems with it. It felt like magic on the whole was severely underpowered when compared to say just shooting an arrow. You had to build up power, brave the possibility of miscast and sometimes have weird set ups like comboing creating a area of shadows where no one could see including your party and then making the shadows strike with the result being less damage than the regular mundane ranged attack. Likewise a lot of the rules were poorly written and incredibly vague in terms of how many of which dice were rolled; some incredibly important things were casually mentioned in side bars and such then never brought up again. The cool down system was also weird since you could just alternate between two different attacks which had nearly identical dice pools.

I think a lot of the problems we had were related to the terrible rulebook with no index. The fundamental game was pretty fun and we went through the intro quest which was really good so if those kind of wonky problems have been addressed (for one the main book needed to be totally rewritten) I could give it another go.

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