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Anyone have a link to the Xenoblade Chronicles X footage from yesterday's demo thing? Not the trailer shown during the Nintendo event, the actual gameplay.
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# ? Jun 11, 2014 18:50 |
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# ? May 9, 2024 23:51 |
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Mind_Taker posted:Anyone have a link to the Xenoblade Chronicles X footage from yesterday's demo thing? Not the trailer shown during the Nintendo event, the actual gameplay. https://www.youtube.com/watch?v=tybKz3DKqRc
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# ? Jun 11, 2014 18:53 |
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Thanks! I'm really excited about the big open worlds again, they managed to make the world look impressive as hell on the original Wii, should be awesome in HD.
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# ? Jun 11, 2014 18:55 |
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Mind_Taker posted:Thanks! The discussion of a dash button also sounds really nice. I loved the great big worlds, hated having to recross them for quests.
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# ? Jun 11, 2014 19:02 |
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Mazed posted:They get Reyn's VA for the male option and Melia's VA for the female option and that's all they need. If Xenoblade 2 doesn't have British-accent VA I'm gonna be Mad About Videogames.
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# ? Jun 11, 2014 19:04 |
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axeil posted:If Xenoblade 2 doesn't have British-accent VA I'm gonna be Mad About Videogames. I hope that's something that doesn't get overlooked in the localization, even though it wont make total sense being that we are following Space-Americans. The British VAs were a sizable chunk of the first game's charm.
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# ? Jun 11, 2014 19:13 |
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Here's a link to the gameplay stream without the audio synq problem. The overworld looks nice but I'm not sold on the custom main character and the bad, bad, bad faces.
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# ? Jun 11, 2014 19:16 |
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Renoistic posted:Here's a link to the gameplay stream without the audio synq problem. The overworld looks nice but I'm not sold on the custom main character and the bad, bad, bad faces. You forgot the link buddy!
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# ? Jun 11, 2014 19:35 |
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Silent protagonists, when done well, can have more personality than one with hours and hours of dialogue written for them. Chrono Trigger comes to mind, for example.
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# ? Jun 11, 2014 19:53 |
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axeil posted:If Xenoblade 2 doesn't have British-accent VA I'm gonna be Mad About Videogames. The city is new Los Angeles or whatever so temper your expectations.
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# ? Jun 11, 2014 20:08 |
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Gordon Freeman is a cool silent protagonist.
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# ? Jun 11, 2014 20:22 |
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I think the whole silent protagonist thing could work but I really enjoyed hearing the narration and internal thought processes of Shulk, especially considering the general story and how he was mostly the main focus. Making the protagonist silent means you have to concentrate on other characters to drive that and at times it can feel like you're disconnected and are more of an observer than an active participant.
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# ? Jun 11, 2014 20:30 |
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WhiffleballDude posted:Silent protagonists, when done well, can have more personality than one with hours and hours of dialogue written for them. Chrono Trigger comes to mind, for example. Is it hard to see through those rose colored glasses
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# ? Jun 11, 2014 20:40 |
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Louisgod posted:I think the whole silent protagonist thing could work but I really enjoyed hearing the narration and internal thought processes of Shulk, especially considering the general story and how he was mostly the main focus. Making the protagonist silent means you have to concentrate on other characters to drive that and at times it can feel like you're disconnected and are more of an observer than an active participant. As a friend pointed out, this should be the real problem with the silent protagonist- not that it's totally impossible to do, but it is harder than doing a 'normally' written protagonist and more importantly it's not what Monolith or the director have really been known for. It's also unclear why it's being done; in games like P3/4 it was done to put the player solidly in the shoes of the MC, because Persona was/is a very, well, 'personal' story, on a very personal level- it invites the player to look at themselves in the mirrors the game shows them by doing so. Atlus also has, as far as I know, never done a game without a silent protagonist, so they had a wealth of experience to draw on. The question is ultimately going to be, I think, 'why are they doing it' and 'do they know how to do it?' If it's being done so the player can creep on weird doll-like animes girls, because everyone saw the relationship system in XBC and thought 'yesss, now I can date riki' and was disappointed- then, then there's going to be a problem.
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# ? Jun 11, 2014 20:41 |
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Louisgod posted:I think the whole silent protagonist thing could work but I really enjoyed hearing the narration and internal thought processes of Shulk, especially considering the general story and how he was mostly the main focus. Making the protagonist silent means you have to concentrate on other characters to drive that and at times it can feel like you're disconnected and are more of an observer than an active participant. I didn't feel all that connected to Xenoblade's characters. They were all likeable and fun but I didn't feel like I was much more than a spectator in that game, and that's fine. All the games I've felt really attached to the characters have had silent protagonists. Chrono Trigger is a good yet simple example, but the JRPG series that more-or-less perfected the role of the silent protagonist connecting you to the story and other characters, in my mind, has to be the SMT series. Personas 3 and 4 are testament to how well a silent protagonist can work in a JRPG. In those games you controlled the protagonist and read his internal monologue as he went about his business, and got to choose between dialogue choices in conversations. I mean, Persona 4 even had an anime series where the protagonist barely spoke at all, and when he did it was almost exclusively stuff from dialogue choices you had in the game. Office Thug fucked around with this message at 20:45 on Jun 11, 2014 |
# ? Jun 11, 2014 20:42 |
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I still don't like the color palate on display. It looks too next-gen brown. Could just be the zone they're in, but if you compare it to the Knee it just looks washed out.
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# ? Jun 11, 2014 20:43 |
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Captain Oblivious posted:Is it hard to see through those rose colored glasses Chrono Trigger's actually pretty good, even knowing that my nostalgia makes me love it more than a newcomer would who approached it today. Silent protagonists can definitely work, they're just different.
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# ? Jun 11, 2014 20:49 |
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Captain Oblivious posted:Is it hard to see through those rose colored glasses Considering I didn't play Chrono Trigger until the mid-2000's, not really. Notice I said "when done well." I'm not claiming every super nintendo game with a mute protagonist is a loving masterpiece, it's tremendously easy to gently caress up and just have a blank slate with a sword while the princess of arcadia does all the exposition for you and call it a day.
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# ? Jun 11, 2014 20:52 |
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Chrono Trigger is a great game but Crono isn't why. I can't really think of a game that is great because of its silent protagonist rather than in spite of it. The Half Life games give being silent a certain charm, but even they haven't been exempt from criticism for the awkwardness of telling such a serious story with no responses from Gordon.
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# ? Jun 11, 2014 20:53 |
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Office Thug posted:You forgot the link buddy! What the hell. Sorry about that. Here's the gameplay video: https://www.youtube.com/watch?v=Fblid23KEho
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# ? Jun 11, 2014 20:56 |
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Regy Rusty posted:Chrono Trigger is a great game but Crono isn't why. I can't really think of a game that is great because of its silent protagonist rather than in spite of it. The Half Life games give being silent a certain charm, but even they haven't been exempt from criticism for the awkwardness of telling such a serious story with no responses from Gordon. This is pretty much what I was getting at. Chrono Trigger is a fun game but lets be real here Crono is not some sort of testament to the characterization of silent protagonists.
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# ? Jun 11, 2014 20:57 |
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Regy Rusty posted:I can't really think of a game that is great because of its silent protagonist rather than in spite of it. The whole point is that he keeps out of the way of the story, it's like saying "you never see a bad toupee".
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# ? Jun 11, 2014 20:59 |
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Captain Oblivious posted:This is pretty much what I was getting at. Chrono Trigger is a fun game but lets be real here Crono is not some sort of testament to the characterization of silent protagonists. The entire point of silent protagonists is for them to not have strong characterization.
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# ? Jun 11, 2014 21:00 |
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theflyingorc posted:The entire point of silent protagonists is for them to not have strong characterization. I don't find that to be a compelling excuse. Why would I want the protagonist to keep out of the way of the story?
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# ? Jun 11, 2014 21:02 |
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Captain Oblivious posted:I don't find that to be a compelling excuse. The silent protagonist creates a distinct feel - it increases the feeling that what you're doing is what YOU are doing, rather than the person in the game, because you naturally start to mold your decisions around what that person would do. One of which feels more like piloting a story, the other feels more like piloting a character. You see it less in RPGs because it places some weird restrictions on your ability to write, but it's used to great effect in, say, Bethesda games.
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# ? Jun 11, 2014 21:08 |
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Is there an expected release date for this yet? I haven't seen anything but I may be super blind.
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# ? Jun 11, 2014 21:10 |
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Man, I'm going to miss the crazy rear end humanoid continents in xenoblade and how you always had an idea of where you were in the world. A simple alien world looks so boring in comparison.
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# ? Jun 11, 2014 21:15 |
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Gonna miss the Bionis' swamp rear end.
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# ? Jun 11, 2014 21:16 |
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Chronojam posted:Gonna miss the Bionis' swamp rear end. The Mechonis was kinda samey to me, though.
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# ? Jun 11, 2014 21:17 |
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BitterAvatar posted:Is there an expected release date for this yet? I haven't seen anything but I may be super blind. Next year at some point is all we know I think.
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# ? Jun 11, 2014 23:17 |
In fairness, Chrono Trigger never featured any particularly complex relationships. Whereas Xenoblade and its predecessors really struck out to create some very complicated character developments (with Xenoblade itself certainly having the most success with it), CT was always a big goofy cartoon. And it was wonderful for it, of course, but a Xeno game shouldn't necessarily have the same tone. In regards to "anime", that term gets thrown around derogatorily a lot, and probably more than it should be. Really, what that entails is a certain flavor of campiness that isn't necessarily bad. Xenosaga's mistake was taking itself drop-dead seriously while also indulging in that, which in itself was a certain kind of entertaining, yet makes it very difficult to recommend to anyone.
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# ? Jun 11, 2014 23:53 |
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I guess there's no ETA for the game then?
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# ? Jun 12, 2014 02:14 |
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RadicalR posted:I guess there's no ETA for the game then? 2015
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# ? Jun 12, 2014 02:23 |
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It looks very impressive technically, how you can see so far and walk that far without any loading screens. But from all indications, this is a sequel to Xenoblade Chronicles in the same way that Far Cry 2 is a sequel to Far Cry. I don't think a mute protagonist will work well with a cutscene-loaded story. For a 40-minute presentation, I was expecting more to happen. It was basically just a really really really long walk from A to B for the sake of showing off "look how far our draw distance is!" Nothing happened. It was mostly just dull, really. In the first game, the equivalent was walking from the junk heap to Colony 9, which took only one or two minutes at most - not twenty. Stabbey_the_Clown fucked around with this message at 04:05 on Jun 12, 2014 |
# ? Jun 12, 2014 03:40 |
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Stabbey_the_Clown posted:It looks very impressive technically, how you can see so far and walk that far without any loading screens. But from all indications, this is a sequel to Xenoblade Chronicles in the same way that Far Cry 2 is a sequel to Far Cry. I don't think a mute protagonist will work well with a cutscene-loaded story. Xenoblade is fairly cutscene-light for a JRPG, especially if compared to the other Xeno- games. It probably could have worked with a silent protagonist, although it wouldn't add anything. Consider this: if all of Shulk's dialog was removed from the game, would we have any trouble knowing what he's thinking? He never really diverges from the player, and that's probably why people like him as a protagonist. Xenoblade as a whole was pretty great about conveying story and character through gameplay, and if Takahashi wants to move more in that direction I'm all for it. Let's get as far from the Exposition Chair as we can.
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# ? Jun 12, 2014 04:10 |
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Microcline posted:Xenoblade is fairly cutscene-light for a JRPG, especially if compared to the other Xeno- games. It probably could have worked with a silent protagonist, although it wouldn't add anything. Consider this: if all of Shulk's dialog was removed from the game, would we have any trouble knowing what he's thinking? He never really diverges from the player, and that's probably why people like him as a protagonist. The Shulk/Fiorah relationship wouldn't have worked nearly as well, if at all, if Shulk was a silent protagonist. Maybe I'm the strange one but some girl being in loved with a mute plank never really worked for me.
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# ? Jun 12, 2014 04:23 |
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Microcline posted:Xenoblade is fairly cutscene-light for a JRPG, especially if compared to the other Xeno- games. It probably could have worked with a silent protagonist, although it wouldn't add anything. Consider this: if all of Shulk's dialog was removed from the game, would we have any trouble knowing what he's thinking? He never really diverges from the player, and that's probably why people like him as a protagonist. Everything about this post is wrong. Your "Silent Shulk" hypothetical is a useless example because Shulk having a voice and personality is fully intertwined with the story and reactions of the other characters. You could not just simply strip out Shulk's lines without completely rewriting the entire game. It's impossible to fathom what that rewrite would do. Silent protagonists in general are awful. Half the time they're used, they harm immersion much more than they contribute to it. The more story a game has, the more it tends to take control of your character for cutscenes and things, and the more control is taken from you, the less you're fooled into thinking "this is happening to me". Now, I couldn't understand any of the dialogue in that 40 minute gameplay video showed, but it was in no way at all "getting away from the Exposition Chair". The protagonist is a mute, turning Elma into a walking Exposition Chair, and there's no disguising that because the silent protagonist just mutely absorbs everything.
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# ? Jun 12, 2014 04:31 |
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This is a Xeno game, so your character is going to end up having multiple personalities, only one of which is silent.
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# ? Jun 12, 2014 04:42 |
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Freedonkeys posted:This is a Xeno game, so your character is going to end up having multiple personalities, only one of which is silent. The other is your father.
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# ? Jun 12, 2014 04:46 |
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# ? May 9, 2024 23:51 |
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Whizbang posted:The other is your father. No, it's actually revealed that the player is the only one that can't hear the protagonists voice and it's because you're in another dimension, and also you're god, and also nothing happened because it was a computer simulation inside another computer simulation
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# ? Jun 12, 2014 05:44 |