|
I'm sort of bludging my way through the early steps of conceptualizing an isometric roguelike. I've got a bunch of stuff written down somewhere, but today I thought I'd try my hand at doing up a quick sprite for a simple human fighter. He has a longsword and a heavy kite shield, so all of the hard bits to draw are currently concealed. I dread doing the other seven angles I'd love for my sprites to end up looking like this: But that's about a million miles away from where I'm at now.
|
# ¿ Nov 10, 2012 08:32 |
|
|
# ¿ May 6, 2024 17:01 |
|
Yeah after doing this one, I'll go back and redo the first since this looks much more dynamic. Though my first one I hadn't done anything beyond the outline, it's still weak compared to this. I need to work on the shield side shoulder and arm, make them more obvious and poo poo. Move the whole shoulder and arm down and toward the camera, maybe? I might try and shade this one once I've done that, to see how it comes across once all the lighting is in place. drat, I just noticed some out of place pixels in the forward foot and shield. edit: Fixed things. edit2: Coloured/shaded. Still a little flat edit3: dark purple outlines y/n edit the fourth: I re-posed and re-drew old baldilocks, I'm pretty happy with the new pose and added details. This pose is also a little simpler to draw than the first, so I'll try and animate an attack. jizzy sillage fucked around with this message at 02:44 on Nov 14, 2012 |
# ¿ Nov 10, 2012 09:30 |
|
That's not pixel art, that's just pixelated
|
# ¿ Nov 28, 2012 03:18 |
|
I dunno, I think they're really cool
|
# ¿ Nov 28, 2012 10:06 |
|
New WIP. Does the desert camo come through properly? I've been staring at this for long enough that I think it's good, but another pair of eyes would help a lot. I'll be redoing the silly purple rifle once I settle on a real design to follow.
|
# ¿ Mar 20, 2013 13:52 |
|
Another guy! Real guns! New Camo! edit: and a test firing animation done with the old sniper sprite: edit: replaced sniper's dumbass shemagh (god those things are hard with such low resolution) with a reverse baseball cap. jizzy sillage fucked around with this message at 15:23 on Mar 21, 2013 |
# ¿ Mar 21, 2013 14:03 |
|
v1. v2. I'm really happy with this. Having a killer time, pickles are fun! jizzy sillage fucked around with this message at 16:42 on Mar 22, 2013 |
# ¿ Mar 22, 2013 08:41 |
|
I really like your piece, Scut! There seems to be a pixel missing from the lower left side of the computer on the vertical part of the base, but other than that I can't see any problems I would have posted zoomed gifs but I can't seem to find an option in GraphicsGale to scale them up at all? And animating in Photoshop is such a pain in the balls. Here's a couple stills, firing and not: It's still a little stilted and motionless for me, I wanted to move the legs to a new position for firing when he shrugs his shoulders but I haven't managed to get a pose that I like the look of with that. If I put him in a proper firing stance, his feet should be parallel and his whole body facing the target, but that ends up looking odd in a standalone animation like this. This seems to be the closest I can get. edit: new wip: jizzy sillage fucked around with this message at 05:47 on Mar 23, 2013 |
# ¿ Mar 23, 2013 01:58 |
|
Yeah Reiley, I was just away for a few days in paradise. I've tried a few options before for the legs, and they all sucked, but now that I'm back maybe I'll have some fresh ideas and perspective on the issue. He's still incomplete to me too, so don't worry
|
# ¿ Mar 27, 2013 13:08 |
|
It's very cute, I love it
|
# ¿ Apr 9, 2013 06:59 |
|
Yeah Aseprite has been good to me, too.
|
# ¿ Apr 29, 2015 06:25 |
|
Yeah I can definitely vouch for that. My drawing skills are middling at best. Give me a limited number of pixels to work with and I can trial-and-error my way to a passable sprite, but what I could do in 12 hours a better artist could put together in 2, and it would look better to boot.
|
# ¿ May 3, 2015 11:06 |
|
Yeah, I'd buy one if i had some spare bux.
|
# ¿ Jun 25, 2015 09:03 |
|
Draw a cutaway into the walls? Like how The Sims has a cutaway mode.
|
# ¿ Jul 7, 2015 14:40 |
|
Or a little hammer than then spins away
|
# ¿ Jul 18, 2015 02:24 |
|
Or maybe a couple small branches off the main vine?
|
# ¿ Jul 27, 2015 20:46 |
|
Shoehead posted:
Shoehead posted:
Hey Shoehead, quoting one of your earlier sprites that I thought had a better pace/weight to the animation than your latest. Sometimes it's fun to look at your earlier work and pick out something you did well That's nice work for sick-work though, I'm a phlegmy moaning cripple when I get sick.
|
# ¿ Sep 17, 2015 16:02 |
|
I just want to congratulate Chip on his step in the right direction. Everyone is crap to begin with, so you'll be fine. Keep drawing!
|
# ¿ Sep 23, 2015 01:12 |
|
Oh nice, I remember Worm. I don't think I ever finished it, should I?
|
# ¿ Dec 29, 2015 10:07 |
|
Please do, it makes the thread active and promotes more material being posted
|
# ¿ Mar 25, 2016 00:28 |
|
Relax knowing that it IS a sunk cost fallacy. Practice done is never wasted, even if it was in a limited style or has limited application. If you're afraid of branching out into other things, try doing a dude in a different scale. Make him bigger, and force yourself to add the details and complexity required to make it look good.
|
# ¿ Jun 14, 2016 02:32 |
|
Those are range dividers, so yes.
|
# ¿ Nov 26, 2016 04:09 |
|
|
# ¿ May 6, 2024 17:01 |
|
Reminds me of Seiko Miyazawa from Tough.
|
# ¿ Apr 6, 2017 08:33 |