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Wipfmetz
Oct 12, 2007

Sitzen ein oder mehrere Wipfe in einer Lore, so kann man sie ueber den Rand der Lore hinausschauen sehen.

anothergod posted:

Earthbound Zero rules.

Cleaning up the tileset a bit.


Really digging the hard lighting. It looks scorching. Or sunset.

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Wipfmetz
Oct 12, 2007

Sitzen ein oder mehrere Wipfe in einer Lore, so kann man sie ueber den Rand der Lore hinausschauen sehen.
How do i do glass?
I'm currently drawing a domed building with an indoor park. After a rough sketch I'm at a draw (hurr) on how to draw the glass roof. It's currently just blended with a non-opague-alpha-channel, but that feels like a cheat somehow. Any clues?

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Wipfmetz
Oct 12, 2007

Sitzen ein oder mehrere Wipfe in einer Lore, so kann man sie ueber den Rand der Lore hinausschauen sehen.
Her pixel portrait is pretty similar to your sketches. Are you pixelating them, or do you just pay good attention to stay consistent?

Wipfmetz fucked around with this message at 18:00 on Aug 27, 2020

Wipfmetz
Oct 12, 2007

Sitzen ein oder mehrere Wipfe in einer Lore, so kann man sie ueber den Rand der Lore hinausschauen sehen.

Ash Crimson posted:

These trees any better?
Yup. If you don't want them to pop too much, how do they look if you remove their outlines but keep their dithered shading?

Wipfmetz
Oct 12, 2007

Sitzen ein oder mehrere Wipfe in einer Lore, so kann man sie ueber den Rand der Lore hinausschauen sehen.

worm girl posted:

Hello. I'm working on a video game. I don't have enough content to warrant a thread of my own, but some folks in another thread wanted to see my work so I thought I'd share it here.

I'm going for like a Genesis/256 color era vibe. I'm still learning about how to do color properly, for example I think the first image is a good enough drawing but something about the color makes it a little hard to see the sprites. Then again every pharmacy I've ever been in IRL has hurt my eyes and I wanted to capture that a bit.

It is an RPG about being a doctor and trying to defeat death itself in a world that has pretty much gone to poo poo. The fourth, fifth, and sixth images are gameplay, the others are from cutscenes.
What's your process there? Did you draw them with a pen and then "pixelized" them?

Wipfmetz
Oct 12, 2007

Sitzen ein oder mehrere Wipfe in einer Lore, so kann man sie ueber den Rand der Lore hinausschauen sehen.
I'v given up on pixeling smoke animations for my game by hand.
I'm writing a small little tool now, one which runs some minimalistic particle physics and bakes the results.

While I'm not actually happy with the current result (it needs more variations in movement and colour), I'm kinda feeling like i'm on the right track.


[Edit]
I'm happier now

Wipfmetz fucked around with this message at 09:31 on Jul 31, 2022

Wipfmetz
Oct 12, 2007

Sitzen ein oder mehrere Wipfe in einer Lore, so kann man sie ueber den Rand der Lore hinausschauen sehen.
My medieval/early industrial-setting turned into uh, something else.

I'm not happy with the ground having harsh contrasts clashing with the buildings's smooth shadings.

Wipfmetz fucked around with this message at 14:25 on Jan 2, 2023

Wipfmetz
Oct 12, 2007

Sitzen ein oder mehrere Wipfe in einer Lore, so kann man sie ueber den Rand der Lore hinausschauen sehen.
Love the lighting and the palette work.

Wipfmetz
Oct 12, 2007

Sitzen ein oder mehrere Wipfe in einer Lore, so kann man sie ueber den Rand der Lore hinausschauen sehen.

Shoehead posted:

Lol I've been posting art itt for 10 years
Thank you for your service, veteran.

Wipfmetz
Oct 12, 2007

Sitzen ein oder mehrere Wipfe in einer Lore, so kann man sie ueber den Rand der Lore hinausschauen sehen.
Haven't found much time recently to code & draw, so I've just started a new project.
This time i'm using a palette from Lospec (very slightly modified Hept32 from Endesga). This seems to work better than my attempts without one.



I'm not happy with the hard material borders (the 'rock' area surrounded by 'soil'), but that's an issue for the distant future.

Wipfmetz fucked around with this message at 21:42 on Jul 9, 2023

Wipfmetz
Oct 12, 2007

Sitzen ein oder mehrere Wipfe in einer Lore, so kann man sie ueber den Rand der Lore hinausschauen sehen.

bredfrown posted:

Your works are always a pleasure to look at, shoehead! :D

I did some stuff on a vintage Macintosh SE I restored earlier this year.
[...]
What's the resolution of those images?We had a ... Mac II, i think. And I remember it's display to be much rougher...

Wipfmetz fucked around with this message at 22:39 on Jul 9, 2023

Wipfmetz
Oct 12, 2007

Sitzen ein oder mehrere Wipfe in einer Lore, so kann man sie ueber den Rand der Lore hinausschauen sehen.

Grey Cat posted:

Recently made a little thing in aseprite.
Unsure what I want to make yet for a first timer game. Can't decide on an engine or anything really.


This is a good little kitty.

Wipfmetz
Oct 12, 2007

Sitzen ein oder mehrere Wipfe in einer Lore, so kann man sie ueber den Rand der Lore hinausschauen sehen.
So, uh... I am in need of doing a sideview of a wall climb animation.
I also found that while there are lots of references for walk animations, there's nearly none for a wall climb.

Does anybody have an advice or link for me?

Wipfmetz
Oct 12, 2007

Sitzen ein oder mehrere Wipfe in einer Lore, so kann man sie ueber den Rand der Lore hinausschauen sehen.
Nice one, thank you.

Wipfmetz
Oct 12, 2007

Sitzen ein oder mehrere Wipfe in einer Lore, so kann man sie ueber den Rand der Lore hinausschauen sehen.
Here, have two dudes showing a forest what's what.

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Wipfmetz
Oct 12, 2007

Sitzen ein oder mehrere Wipfe in einer Lore, so kann man sie ueber den Rand der Lore hinausschauen sehen.

Ash Crimson posted:

[...]but are the silhouettes and clusters decent enough to at least make the limbs and body identifiable?
Yup.

With the exception of the neck and general shape of the "x" one, but that's already marked by you yourself.

Wipfmetz fucked around with this message at 10:15 on Jan 10, 2024

Wipfmetz
Oct 12, 2007

Sitzen ein oder mehrere Wipfe in einer Lore, so kann man sie ueber den Rand der Lore hinausschauen sehen.

Raenir Salazar posted:

Going from left to right numbered 1,2,3,4 and from bottom up A,B,C,D:
Look at this raving lunatic.

Wipfmetz
Oct 12, 2007

Sitzen ein oder mehrere Wipfe in einer Lore, so kann man sie ueber den Rand der Lore hinausschauen sehen.

bredfrown posted:

I recently got an SE/30 restored a couple of months ago and decided to turn it into a pixel art machine (just basic lineart though since it can only do 1-bit black & white).




Completly missed this post since I've mistook it for th the _other_ Mac Pixelart-post on this page.
I must confess that I've got no idea what's going on here, even if it's looking cool?
It seems to be a dude and his weird embryonal ghost-yoshi pet.

Wipfmetz fucked around with this message at 14:56 on Jan 12, 2024

Wipfmetz
Oct 12, 2007

Sitzen ein oder mehrere Wipfe in einer Lore, so kann man sie ueber den Rand der Lore hinausschauen sehen.
There's a farm now. Also, graphics in text.

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Wipfmetz
Oct 12, 2007

Sitzen ein oder mehrere Wipfe in einer Lore, so kann man sie ueber den Rand der Lore hinausschauen sehen.
I think the palette, a lightly modified version of hept32, does the heavy lifting of those vibes.

Edit: Well, will you look at that. Baldies hat a successor.

Wipfmetz fucked around with this message at 15:33 on Feb 21, 2024

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