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Thanks for this thread and tutorials! I've finally gotten up the gall to make my own game (something I've always wanted to do and finally have the programming proficiency to make happen), and the big hurdle for me is going to be the art. This may seem like a stupid, basic question, but what is a good resolution to use for this kind of thing? One video I watched had a guy develop a sprite at 512x512 and then scale it down to 32x32 when he was done, but the second link you posted said to go as small as possible. So let's say I am creating the hero, should he be 32x32?
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# ¿ Apr 20, 2012 18:47 |
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# ¿ Apr 29, 2024 00:13 |
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Internet Janitor posted:Haud: Start by deciding a screen resolution and then sketch some concept screenshots to get an idea of how big things are in relation to each other. For RPG-like things I often go with something like 24x16 (taller than wide) sprites on a 320x240 display. Sounds as good a place as any to start. Thanks!
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# ¿ Apr 20, 2012 20:36 |