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SCF
Nov 8, 2000

Internet Janitor posted:

Went over the tileset again, reorganized things and reduced the palette by one color. I gave the room tiles a more detailed, technical look which I think better suggests a sci-fi setting. The HUD shows the second squaddie selected. I'm not totally pleased with the HUD- I think the hearts and energy containers look too visually busy and will be difficult to interpret at a glance. Thoughts?





Would it be easier to read if you made the empty containers hollow like this? I also thought making the whole background for the selected character yellow would look better, but then realized that it also means there'd be no difference between a filled and hollow energy container :downs:

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SCF
Nov 8, 2000

Chipp Zanuff posted:

Thanks for the advice! Kind of motivated me to go back to animating for the time being. Here's an edit along with two new animations; bow and shield defending. I'll confess the shield one is pretty bad at the moment. For the bow, i tried planting the feet like archers usually do, but it looks like he's shuffling rather than doing that...



Hey, I don't know if it's an accident because you put a couple different animations in one .gif, but the timing looks weird to me. The longer frames don't really match the action.

Also, I think the swing might look more impactful if you take out the middle frame:




Oh, and for everyone's amusement, here's a walking cycle I found that I made 15 years ago. It's pretty slick.

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