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Scut posted:Can you please tell me more about this because it looks dope. It is Midna from The Legend of Zelda: Twilight Princess. Looks very dope, but I agree the idle needs some work.
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# ¿ Jan 6, 2013 11:54 |
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# ¿ May 7, 2024 18:40 |
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Batman for the NES is my favourite example of this. Compare this: They were really good at using different patterns to create textures when the analog signal blurs neighboring pixels together. You want a NTSC filter for this though. As for the "vectorizer" kind, there are a lot of these types of shaders available for emulators (actually running in realtime unlike that Microsoft research paper). Best one in my opinion is SABR. Mother 3 looks pretty good for example (I wouldn't want to play through it that way but it's neat to try).
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# ¿ Apr 24, 2013 23:57 |