|
Pixel art? Don't mind if I do. Most of these are old, way before I learn that Graphics Gale existed. I never did finish this, but this took like a week in PS. I literally drew every line, instead of ya know copy pasting a tile. (prototype, yeah when I first started pixel art.. really bad at it)
|
# ¿ Apr 24, 2012 10:10 |
|
|
# ¿ Apr 28, 2024 11:12 |
|
Wait are you the one who did Fetch Quest? Dude your stuff is hellla awesome. Really like the animation style you have. I will admit, my run cycle is basically from references from the Scott Pilgrim game and Megaman X's running cycle. I forgot the Scott Pilgrim's sprite artist name, but his animations have a sort of "bounce" to them if you made call it that. And yeah the not shading was intentional I was going for an NES retro style look. Still haven't' figure out if I should go all the way with it on my game though that I'm working on.
|
# ¿ Apr 25, 2012 10:00 |
|
http://www.spriters-resource.com/nes/newghostbusters2/sheet/27451 You mean this one? I am pretty sure he means this game. But yeah it's a good inspiration because the small touches on the sprites shape gives it character and they are simple good designs.
|
# ¿ Jun 14, 2012 00:34 |
|
I'm assuming the person is going at a pretty fast pace is how it's suppose to be? If so, it looks great. Although yeah staring at his legs did get a little jarring.
|
# ¿ Oct 12, 2012 20:50 |
|
Zackarotto posted:Hmm, I've heard of that book before. Guess I'll have to pick it up. Yeah you really should. That book is an essential guide to animating. I've had that book for nearly 2 years and it helped me immensely in terms of getting an idea how to timing, in betweens, anticipation, etc. It is also how I manage to start doing little sprite animations because most of the basic animations like walking/running/jumping can be done in sprite form.
|
# ¿ Oct 19, 2012 23:52 |
|
Seeing as I was a bit bored today, decided to have some fun. This was a rough work in progress, I wanted to get the flat colors done. Almost done. This is Bad Box Art Megaman which was in Street Fighter x Tekken.
|
# ¿ Jan 1, 2013 02:27 |
|
Doesn't have to be artsy. I really like the layout design. Nothing too distracting, pleasant on the eyes. You'd be surprised most games have pretty poo poo UI menus.
|
# ¿ Jan 11, 2013 21:18 |
|
loving awesome man. If there is one common misconception with coloring, people think it's a complicated process but it's really, not and your sprite shows a perfect example of how to use a limited palette. I should start working on my game again at least... God I'm one lazy rear end pixel artist.
|
# ¿ Jan 19, 2013 19:41 |
|
JellyLOL posted:Is there some reason most people use such tiny sprites instead of something like bigger like a fighting game (SF3, Guilty Gear, etc)? More trouble than it's worth? That depends on the space. Most fighting games have bigger spaces and dimensions to work with. Games like FF or platformers really dont' benefit with huge sprites at all.
|
# ¿ Feb 4, 2013 19:51 |
|
There is a reason why games like Street Fighter 3rd Strike or KOF take a long time to come out. Sprite animation takes a loooooong time to do. Hell that walk cycle I did took about half a day or two. And that's a small sprite. Also to add, yeah making big pixel characters is not really a benefit at all when doing platformers. Too much labor for a platformer. You might call me lazy but I'm the artist who does the animation and the level design. And size does have a factor. You have more rules to follow once you have bigger sprites, like the stance, the animation, etc. Small sprites do have rules but it's a smaller list compared to huge sprites. I enjoy doing pixel art because it's a good test limit on what you can as an artist. A limited color palette and restrictions make this a really fun and exciting thing to do as an artist/animator. I don't necessarily do it for the "retro" design but I do enjoy the chiptunes more than anything. Shindragon fucked around with this message at 21:37 on Feb 4, 2013 |
# ¿ Feb 4, 2013 21:35 |
|
Yeah don't do that. A bit of artifact is happening on your really kick rear end pics. Save them as PNGs!
|
# ¿ Mar 30, 2013 04:40 |
|
Pixel art is pretty hard considering there is alot of rules. But boy is the payoff feels awesome. And not literally a "pay". More so of the satisfaction you finally finished that goddamn thing.
|
# ¿ Apr 22, 2013 01:20 |
|
Looks good to me chaos.
|
# ¿ May 30, 2013 19:13 |
|
|
# ¿ Apr 28, 2024 11:12 |
|
My little submission for that thread that was linked. Oh man if I only knew sooner. I kind of been in a rut with art these few months.
|
# ¿ Oct 20, 2013 03:24 |