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Scut posted:
Reflected light on the bottom of the platform is cool, but you've got a bit of banding going on, and I'm not sure how well the lava would work in context. If you're planning to animate it, you're going to have trouble with that much overdetailing.
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# ¿ Aug 7, 2013 18:44 |
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# ¿ May 15, 2024 01:59 |
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Shoehead posted:
I'm a little confused as to where the light source is supposed to be coming from. The belly in particular is pretty banded, which doesn't really give much information about the shape of an object.
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# ¿ Sep 17, 2013 22:51 |
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BashfulBanana posted:I figured out getting isometric art to work on a basic 2d grid (specifically roll20) and I'm working on putting together art for an rpg module to play on it. The plan is for there to be combat in a tavern and a dungeon so that's what I'll be making more art for. I'm actually looking for any artists who'd be interested in helping. Have you checked OGA for resources?
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# ¿ Sep 18, 2013 00:10 |
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tystatic posted:
That's some pretty pixel art. I really like your palette.
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# ¿ Dec 21, 2013 05:41 |
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Looks pretty good. Only question I have is how easy it is to determine which stuff is interactable with the snail, but animation might help with that. By the way, chaos engine, how's that battle network-like thing going?
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# ¿ Mar 27, 2014 02:14 |
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Facepalm Ranger posted:Okay, I want to see this as a real game now. Fighting against the evil SPC foundation?
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# ¿ Apr 21, 2014 19:50 |
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That crazy uncle looks a bit Whomp-ish.
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# ¿ May 12, 2014 16:38 |
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Sorry, but the arm (and in particular, the axe) really blends in - the busy surface and lack of contrast makes it pretty hard to see.
Tunicate fucked around with this message at 06:02 on Jun 15, 2014 |
# ¿ Jun 15, 2014 05:50 |
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Onion Knight posted:Just to build off this - the primary reason everyone uses these stylized, hyper-exaggerated forms is because when you only have a few pixels to throw around, that's the only way you'll get anything to read as what it's supposed to be, especially in animation. That sort of compromise is why Mario has a moustache and overalls.
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# ¿ Oct 28, 2014 17:31 |
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limbohead posted:This popped up that you all might be interested in: https://www.indiegogo.com/projects/pixel-logic-a-visual-pixelart-guide Dude isn't putting his best foot forward on this.
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# ¿ Dec 1, 2014 01:51 |
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Weird. It's really odd that they'd go with something that's intended for animation (and looks kinda sucky outside it), and then talk about how people only look at the pictures. I dunno, I'm not sure how much need there is for another pixel art tutorial, but I wish him the best of luck.
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# ¿ Dec 1, 2014 02:41 |
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Wait he's not wearing suspenders?
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# ¿ Feb 23, 2015 02:49 |
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Firefox doesn't, and the devs think pixel art is stupid so they aren't willing to make it configurable.
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# ¿ Mar 5, 2015 14:47 |
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http://www.mspaintxp.com/ Despite the URL, also lets you get paint 95, which is slightly different. You can use + and - to resize the eraser and paintbrush beyond normal limits, and the dropper tool doesn't go away after using it, so you can get three colors (left click, right click, control+click) without reselecting it.
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# ¿ Apr 30, 2015 13:36 |
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You should resize it without blurring the pixels. If you're using photoshop, this tutorial shows how.
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# ¿ May 21, 2015 01:23 |
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Do some oil painting. It sounds fancy and hard but oil painting is easy as gently caress.
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# ¿ Jun 26, 2015 14:39 |
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the chaos engine posted:Haven't hosed with pixels in a long time, got super into GBjam You could conceivably plug it in to the Super Game Boy, then use the SNES mouse with it.
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# ¿ Aug 17, 2015 16:49 |
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angel opportunity posted:Yeah, grats Chipp on doing life drawing! Yeah, I took an oil painting course in undergrad. Didn't touch any pixel art during the entire period, but when I came back to my old stuff there were a lot of things I could instantly improve. It's like a cheat code really, you get more levels without practicing your pixel art at all.
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# ¿ Sep 23, 2015 08:36 |
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diarmuidqq posted:Oh nice, I remember Worm. I don't think I ever finished it, should I? It peaked at the leviathan arc and then got dumber and dumber as it went along.
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# ¿ Dec 29, 2015 22:56 |
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Just a reminder: if you want premade assets Open Game Art has been commissioning a lot of tilesets, spritesheets, et cetera so people can have free-to-use assets for games. It's all almost all CC-BY licensed (ie: use for whatever, but put my name in the credits), which is great.
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# ¿ Feb 17, 2016 19:28 |
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Site is hard to navigate, I admit. You might want to look at the LPC-compatible set, since those are all stylistically linked.
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# ¿ Feb 17, 2016 21:50 |
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Japanese Phone Box posted:Maybe I should just use pre-made assets (that site is pretty good Tunicate) for demos and give up on this whole drawing pixels thing entirely. It just pains me that I'll never be able to do something by my own that isn't an eye sore. That's life I guess. Well, you can start to ease into it by tweaking premade assets. Basically start getting a feel for pixel clustering by looking at other sprites in the same style that get the same effect, copy-paste bits together and frankenstein a new sprite or tile. Read up on theory, and Waifu2x does a great job of upscaling pixel art, which includes the interesting side-effect that bad sections of your pixel art get upscaled to look worse, and good sections get upscaled to look good. It's a nice way to automate getting a second pair of eyes. Also, you want a REAL shortcut to being decent at pixel art? Take up oil painting for three or four months, try to copy photos or paint a little toy animal or two. Oil painting seems super upscale and refined but really it's super easy to do, and the skills are super transferable. Do two paintings a month, even if they don't look that good, and you'll be well on your way.
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# ¿ Feb 18, 2016 02:55 |
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Vermain posted:This isn't to discourage either you or Zaphod, by any means, but just to realistically say that any sort of art requires a lot of serious, dedicated effort to get good results. That said, you can get good oil painting results in a matter of days or weeks provided you're willing to cut a lot of corners and spend an hour or so a day working on it. Of course those "good results" will come from copying a master's painting or a cool photo you took rather than doing a life study or something original. There's a reason master studies are traditional, and that's because it's easy mode to getting something you can hang on a wall - the medium is super forgiving, so when you inevitably screw up you can recover pretty easily, and you know exactly what it should look like, so you never get stuck. Go monochrome at first if you want to be artsier, and more importantly, if you don't want to pay for a bunch of different tubes of paint. Once you're familiar with the medium you can and should branch out from that, but painting something pretty early on is a big confidence booster. And the copying process itself forces you to pay attention to lighting, perspective, and fine detail, and get a feel for them so when you start messing around with boxes or figures or whatever, you've already painted the whole thing.
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# ¿ Feb 19, 2016 06:24 |
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everythingWasBees posted:So I've not done any drawing since I left art school back in 2013 to go into computer science, and the only art I've done have been a handful of vector pieces. I was hoping to get back into art through pixel art, as it's always fascinated me and it would be incredibly helpful as somebody interested in game development to be able to make my own art. Since the best approach is tons of practice, I'm hoping to do at least one, preferably many, sprites a day, and maybe the occasional animation, for at least the next year starting March 1st. Would it be okay to post those every week or so in this thread, or would that get too spammy?
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# ¿ Feb 24, 2016 21:29 |
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Scut posted:
Yeah, it's pixel art because pixel-level detail is important.
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# ¿ Apr 5, 2016 15:17 |
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Samuelthebold posted:Thanks for the advice! My typical suggestion for trying to get a fresh set of eyes is to run it through waifu2x. Generally it makes wonky things wonkier and good things go through fine. Looks pretty good, I might recommend a drop shadow just for the 'e' in 'the' and 'a' in 'Xanadu' to stand out a bit more, but I understand if you don't want to do that.
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# ¿ May 29, 2016 03:08 |
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Elpato posted:I've always had the shakes for as long as i can remember. I even remember trying to draw comics when I was a kid. All my lines came out squiggly and not at all what i wanted. Drink a couple beers before drawing, then.
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# ¿ Apr 4, 2017 21:52 |
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Polio Vax Scene posted:This is the pixel art thread, not the anti-alias your stuff so its super fuzzy and nasty but technically mathematically correct thread. It's only fuzzy and nasty if you do it wrong.
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# ¿ Nov 10, 2017 01:28 |
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Here's a browser by browser breakdown: http://nullsleep.tumblr.com/post/16524517190/animated-gif-minimum-frame-delay-browser
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# ¿ Jan 15, 2018 08:20 |
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McKilligan posted:I need this to be a real game asap, the robots are cute as heck. Are the robots on the bottom left firing or being fire upon? Everything sways except the hair, which makes it look like a big drumstick glued to the head
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# ¿ Feb 7, 2018 22:37 |
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I found a great tutorial!
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# ¿ Jun 27, 2018 20:08 |
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Give it some kind of flaming ring or some of those solar flare loops
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# ¿ Nov 2, 2019 18:52 |
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Diabetes Forecast posted:maybe later. there's so much to do that right now I'm trying to just get each asset out the door as quickly as possible. now that I have a coder, I'm officially the bottleneck on production because they're working way faster than I can. you can always steal the bullets from tyrian!
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# ¿ Sep 21, 2020 21:07 |
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Mr.Misfit posted:Hey folks, hope this is the correct way, I'm looking for someone to create pixel-art for my indie-pen&paper-rpg, a dark sci-fi dune/babylon5/foundation-esque game about power plays, dirty deeds and wavering loyalties. Is ...is this the right place to ask if anyone's willing to take this up? Or are there better places to look for artists? a lot of pixel artists put a portfolio up on pixeljoint Tunicate fucked around with this message at 19:07 on Dec 28, 2020 |
# ¿ Dec 28, 2020 19:02 |
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also there are a hell of a lot of hardline idiots who insist that CRTs meant that the pixels were never supposed to be seen, who also apparently never had a copy of mario 1 And yeah the FF 'reworked' sprites are just super amateurish low-contrast pillowshaded garbage
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# ¿ Jun 25, 2021 17:36 |
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Maybe, but given how lovely the ios sprites were...
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# ¿ Jun 25, 2021 23:19 |
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seconding aseprite
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# ¿ Oct 1, 2022 18:05 |
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# ¿ May 15, 2024 01:59 |
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Shoehead posted:
I thought that art looked a little short for a stormtrooper.
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# ¿ Apr 28, 2023 13:58 |