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Here's some of my favorite screenshots from a game I'm making:
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# ¿ Nov 12, 2022 05:10 |
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# ¿ May 1, 2024 04:29 |
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Shoehead posted:Heyyyy I follow this on Twitter! Hey there, Shoehead! I thank you so much! Your project is looking awesome, too! I’m sorry I missed you! I’ve been using Twitter a lot less with all the bullshit going on, lol - I usually follow cool devs and projects, and I just followed you back.
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# ¿ Nov 12, 2022 16:57 |
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Shoehead posted:Oh thanks, I love finding out people working on cool poo poo post here I'll be sure to post more! I'm slowly getting back into forums, lol
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# ¿ Nov 12, 2022 17:49 |
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The Cheshire Cat posted:I haven't done pixel art in a little while but I've just started getting back into it recently and decided to do some character animations that I think turned out really well I love these! The animation and movements are so fluid and smooth!!
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# ¿ Nov 28, 2022 16:25 |
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Your works are always a pleasure to look at, shoehead! I did some stuff on a vintage Macintosh SE I restored earlier this year. Album: https://imgur.com/a/kqsufSC
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# ¿ Jul 6, 2023 21:38 |
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Scut posted:Has anyone made a really well refined CRT emulator? I find they always look too forced, too harsh, and you can often see the 'edges' of the layers that the shaders are creating? I would love, love, love this! Even if it were just to view images. I've been using a shader that I've heavily modded in my other project, but I'd like to see how it compares to an actual screen or very accurate emulator.
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# ¿ Jul 8, 2023 18:50 |
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Wipfmetz posted:What's the resolution of those images?We had a ... Mac II, i think. And I remember it's display to be much rougher... The SE I'm working on here, and I think this goes for most, if not all compact Macs has a 512 × 342 resolution display. Which honestly, for that time period, is pretty good. This SE was slow as molasses, so I grabbed an accelerator for it and it's on-par with a Mac II in terms of performance. I've been very happy with it
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# ¿ Jul 10, 2023 15:54 |
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Grey Cat posted:Recently made a little thing in aseprite. GameMaker is what I've been using for about 5 years now, and I went in with no experience whatsoever with programming and stuff. I want to say they have a free version now in their subscription model, too! I've heard a lot of good things about Godot and Unity as well. For me, GameMaker has been working out very well, and I've been able to do pretty much all I've wanted from a 2D engine in it. I'm making an action-RPG like Zelda with some turn-based elements, and it's been working just fine for that, but once you get a good understanding with how it works, and this goes for any engine, your imagination's the limit. Also, I love this! The art is cute and the animation feels very fluid and it's got a good "weight" to it in the jumps!
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# ¿ Jul 10, 2023 15:58 |
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jammiesjammer posted:holy poo poo this is awesome. i really hope one day you did a dungeon crawler proper because these pixel arts rule! You're in luck!
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# ¿ Nov 2, 2023 13:36 |
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I recently got an SE/30 restored a couple of months ago and decided to turn it into a pixel art machine (just basic lineart though since it can only do 1-bit black & white).
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# ¿ Nov 2, 2023 13:39 |
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I forgot to post these…
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# ¿ Apr 11, 2024 21:37 |
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# ¿ May 1, 2024 04:29 |
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The one on top took about 4-5 hours . I drew the boss sprite on my iPad, then did the UI and some polishing on my computer. The second one took me a little bit longer… I think around 6 hours? I tweaked it a lot since it was a mockup for something I'm working on, lol. That statue probably took the largest portion of that time.
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# ¿ Apr 12, 2024 14:16 |