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Chickencheese is here! 10: Post Chickencheese 20: Goto 10
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# ¿ Nov 28, 2012 02:41 |
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# ¿ May 7, 2024 05:12 |
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Gaspy Conana posted:I posted this in the DIY forum, but this may be more appropriate: The good thing about pixel art is that you can scale it up to any size without a loss of quality in Photoshop, provided you use the right settings. Go to Image > Image Size, then make sure both Constrain Proportions and Resample Image are checked. For Resample Image, make sure that Nearest Neighbor (preserve hard edges) is selected, then adjust the height or width values as desired. For printing, make sure you use a 300 DPI resolution to ensure crisp edges. Staples or Kinkos or whatever should have oversized full color printing available, and the turnaround time should be about a day, location depending. When you talk to the guy behind the counter, be sure to stress that the 20x30 size is the most important part, since a lot of desk jockeys will just print blindly and the higher resolution can sometimes translate to a gigantic, smeary image printed at 72 DPI. Actually, if quality is a concern, research to see if there's a local print shop in the area. It might be pricier, but they'll be more technically skilled and the color/quality will probably be a lot better. Places like Kinkos and Staples usually get you washed out colors and lots of roller marks, in my experience. e: Wow, beaten.
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# ¿ Apr 24, 2013 14:33 |
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Respect the pixel artist's craft and don't use filters. They're just always… tacky.
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# ¿ Apr 24, 2013 18:34 |
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Kazerad posted:Also, not sure if this is the best thread to ask this, but does anyone have any resources on making readable-yet-small pixel fonts? I need to whip one up but I'm in the dark as to what attributes are most important to readability. More to the point, it's a huge hassle to make a good font, especially a pixel one. What's wrong with the hundreds of ones currently available? Not to be snarky, just genuinely curious. Is it a licensing issue? I just kinda view it as a solved problem, and you could put that time to better use—pixel art is time consuming enough as-is. If you must, though, echoing what Zackarotto touched on: <7px height is really difficult to work with, if you can avoid it.
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# ¿ May 28, 2013 22:36 |
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Simplicity and contrast are key. I'd say try one or the other, but not both.
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# ¿ May 29, 2013 15:29 |
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The original reads like poo poo. Legibility is paramount, go with the top treatment of the tweaked versions.
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# ¿ May 30, 2013 22:20 |
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# ¿ May 7, 2024 05:12 |
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HelixFox posted:Edit: This came up in the Making Games thread but I'm probably gonna get someone to redo the sprites as well, but I'm primarily looking for someone who can do shithot backgrounds. Please use a pixel font thank you and good day.
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# ¿ Jan 17, 2014 17:49 |