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Playing around with this guy. He could probably use a bit more refinement.
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# ¿ Oct 12, 2012 05:45 |
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# ¿ May 7, 2024 01:03 |
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Thanks, I'll work on the jaggedness. Good idea on the back leg too. Anything else? How does the motion feel? I feel like I've been staring at it too long.
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# ¿ Oct 12, 2012 19:07 |
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Sure, here's the spritesheet. I think having a decently high framerate helps with the smoothness, plus I tried to have nice easing in/out of motion using arcs. I find I like to try and design my animated characters to have some kind of extremity that reacts after the motion, like a tail, scarf, ears, etc. That usually sells the motion a lot better than just a straight body. Anyhoo, that's my 2 cents. I'll try and post a refined sprite sometime. Hinchu fucked around with this message at 05:11 on Oct 22, 2012 |
# ¿ Oct 22, 2012 05:09 |
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Oh and also, here's a tileset I'm playing around with.
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# ¿ Oct 22, 2012 05:16 |
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I finished this attack animation for my Revenant game last night. The weapon will be separate and I haven't done it yet. (His scarf is the weapon, which is why that red piece disappears in the animation.
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# ¿ Jun 11, 2014 14:32 |
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I'm using the Phaser game engine. It uses Pixi.js for its rendering (which supports both canvas rendering and WebGL.) Phaser also supports a variety of Physics systems. It's just opinionated enough to get the job done without being too restrictive. I like it, is well documented, and is being actively developed. The code is clean and well written. There is a great examples page which shows off how to use the features. Just start with an example, and read the source code for it to figure out how to do stuff. I'm using the Tiled Map Editor to build the levels.
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# ¿ Jun 11, 2014 20:44 |
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I'm working on getting my scarf animations done for my main character. They're a separate sprite layer. The last 5ish frames on this one loop for when he's falling.
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# ¿ Jun 12, 2014 14:40 |
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# ¿ May 7, 2024 01:03 |
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Rapt0rCharles9231 posted:I've been whittling away at some random stuff lately to pass the time. Nice timing and anticipation!
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# ¿ Jul 3, 2014 04:04 |