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I posted these in the gamedev thread already but I figured these are technically pixel art I asked people to start tweeting me bad ideas for videogames, and this is what I've done so far "escort a companion who no longer has the will to live under a coral reef" "typing the wifi password at your parents house as your mom reads it out loud from underneath the router" "an rpg where you have to walk from your house to the bar" "you try to put a hot dog into a bun but it just wont stay in. end w/"and that how u were made son"+reveal hot dog son" "surgeon simulator but you have to simulate being an adult" "you have to stake people out in a bog so the romans dont invade" (i had to scale this one down due to twitter size restrictions but a higher res is here "increasingly-large dog tries not to cause too much trouble" "an idiot tries not to tweet"
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# ¿ Aug 16, 2015 05:39 |
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# ¿ May 15, 2024 07:51 |
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I've got glutes of steel
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# ¿ Dec 8, 2015 20:01 |
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ohhhh CGA chat! I love the CGA palette, it works really well with a CRT shader Here's some older work I've done with the CGA palette (these were done for a twitter project that occupies some of my spare time). https://twitter.com/bonerman_inc/status/630927845875822593 https://twitter.com/bonerman_inc/status/714906975709097984 I've also made a game that uses the CGA-1 palette, I should really do more work with it. If you've never seen what CGA looks like on original monitors using composite mode, it's pretty cool as well, it uses NTSC artefacting to make more colours https://www.youtube.com/watch?v=niKblgZupOc
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# ¿ Aug 8, 2016 13:32 |
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Old Man Mozz posted:I have some "ok" preview shots of the animation. it's a lot clearer in person Holy gently caress this is cool as hell
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# ¿ Aug 14, 2016 21:31 |
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Scoss posted:A lady Mage adventurer. These are cool as hell and I really really dig this art style. Little while ago I started working on a jam game with the very broad/vague theme of 'caves' so I decided to start working on a game about a ninja slicing up other ninjas in a cave. I never really got anywhere with it (i've always hated making walk cycles, which is why i tend to make things wiggle and wobble along instead of actually walking) but here's some pixel gifs of walk cycles I'm pretty happy with. I wanted one for each sword state (up/down) as well as for each direction (in front / behind) pro tip: you can hide bad walk cycles easily by covering them up with a heap of particle FX
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# ¿ Sep 27, 2016 01:41 |
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McKilligan posted:Awww yeah now we're getting somewhere. I'm still getting a feel for the right number of frames/timing, but I think this is just about where i want it to be before I clean it up and adjust the colors/etc. whoa this rules
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# ¿ Feb 26, 2018 06:25 |
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# ¿ May 15, 2024 07:51 |
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deep dish peat moss posted:I finally found an ipad app with a pixel perfect drawing mode so I can start turning all these inconsistent sketches I've made over the years into the jrpg characters/enemies I envisioned them as Love the parrot pirate captain but I keep thinking to myself "there should be a tiny human on the shoulder"
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# ¿ Mar 3, 2023 23:47 |