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KRILLIN IN THE NAME
Mar 25, 2006

:ssj:goku i won't do what u tell me:ssj:


I posted these in the gamedev thread already but I figured these are technically pixel art

I asked people to start tweeting me bad ideas for videogames, and this is what I've done so far

"escort a companion who no longer has the will to live under a coral reef"





"typing the wifi password at your parents house as your mom reads it out loud from underneath the router"





"an rpg where you have to walk from your house to the bar"




"you try to put a hot dog into a bun but it just wont stay in. end w/"and that how u were made son"+reveal hot dog son"



"surgeon simulator but you have to simulate being an adult"






"you have to stake people out in a bog so the romans dont invade"


(i had to scale this one down due to twitter size restrictions but a higher res is here


"increasingly-large dog tries not to cause too much trouble"





"an idiot tries not to tweet"

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KRILLIN IN THE NAME
Mar 25, 2006

:ssj:goku i won't do what u tell me:ssj:


I've got glutes of steel

KRILLIN IN THE NAME
Mar 25, 2006

:ssj:goku i won't do what u tell me:ssj:


ohhhh CGA chat! I love the CGA palette, it works really well with a CRT shader



Here's some older work I've done with the CGA palette (these were done for a twitter project that occupies some of my spare time).

https://twitter.com/bonerman_inc/status/630927845875822593

https://twitter.com/bonerman_inc/status/714906975709097984

I've also made a game that uses the CGA-1 palette, I should really do more work with it.

If you've never seen what CGA looks like on original monitors using composite mode, it's pretty cool as well, it uses NTSC artefacting to make more colours

https://www.youtube.com/watch?v=niKblgZupOc

KRILLIN IN THE NAME
Mar 25, 2006

:ssj:goku i won't do what u tell me:ssj:


Old Man Mozz posted:

I have some "ok" preview shots of the animation. it's a lot clearer in person





Holy gently caress this is cool as hell

KRILLIN IN THE NAME
Mar 25, 2006

:ssj:goku i won't do what u tell me:ssj:


Scoss posted:

A lady Mage adventurer.



These are cool as hell and I really really dig this art style.

Little while ago I started working on a jam game with the very broad/vague theme of 'caves' so I decided to start working on a game about a ninja slicing up other ninjas in a cave.

I never really got anywhere with it (i've always hated making walk cycles, which is why i tend to make things wiggle and wobble along instead of actually walking) but here's some pixel gifs of walk cycles I'm pretty happy with. I wanted one for each sword state (up/down) as well as for each direction (in front / behind)



pro tip: you can hide bad walk cycles easily by covering them up with a heap of particle FX

KRILLIN IN THE NAME
Mar 25, 2006

:ssj:goku i won't do what u tell me:ssj:


McKilligan posted:

Awww yeah now we're getting somewhere. I'm still getting a feel for the right number of frames/timing, but I think this is just about where i want it to be before I clean it up and adjust the colors/etc.



whoa this rules

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KRILLIN IN THE NAME
Mar 25, 2006

:ssj:goku i won't do what u tell me:ssj:


deep dish peat moss posted:

I finally found an ipad app with a pixel perfect drawing mode so I can start turning all these inconsistent sketches I've made over the years into the jrpg characters/enemies I envisioned them as :hellyeah:

They're going to need some work (the colors especially) but I'm just trying to get first drafts out of the way




Love the parrot pirate captain but I keep thinking to myself "there should be a tiny human on the shoulder"

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