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Lycus posted:You only punishment is not getting the money and XP. Though I'll tell you that future contracts won't be as annoying as the Nekker Contract when it comes to finding the targets. That one's the worst of it. Harpy contract sucks too.
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# ¿ Nov 27, 2012 14:07 |
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# ¿ May 14, 2024 16:55 |
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What's his beef with the game? I bet it's performance issues and the UI.
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# ¿ Jan 1, 2013 01:36 |
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I prefer gamepad, but the inventory and other menus are essentially unusable. I think the combat is a lot more enjoyable, though.
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# ¿ Jun 20, 2013 19:06 |
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It's way more responsive now, but the counter quen/passive blocking is way way way way less interesting. But at least I have a power other than quen on my hotkey.
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# ¿ Jun 20, 2013 21:45 |
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DoctorTristan posted:
Good find, and it does put a finger on exactly the sort of thing that makes the Witcher different from Dragon Age. I'm currently engaging in a holiday tradition: playing enourmously long bioware RPGs over the break, desperately trying to finish them this time. Anyway, the stark contrast between the writing styles in the games are really obvious playing them back to back.
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# ¿ Dec 26, 2013 12:23 |
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Dandelion intentionally speaks "presentationally" when in mixed company because he wants to make sure that bystanders can hear him clearly.
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# ¿ Jan 21, 2014 11:48 |
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Nice preview for W3. http://www.gamespot.com/articles/life-in-the-open-world-of-the-witcher-3-wild-hunt/1100-6418394/ (full disclosure, i work for them)
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# ¿ Mar 24, 2014 09:30 |
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This was probably written before we announced the delay.
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# ¿ Mar 24, 2014 09:39 |
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Something like early access makes sense for indie games still under development. Most AAA franchise games are at least partially funded from pre-order money, something that's not available to most smaller projects.
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# ¿ Mar 24, 2014 13:47 |
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Also make sure you have the enhanced edition, because the localization before the EE patch was really much much worse. I can't read it in the original polish, but I think that the big part of the bad writing in Witcher 1 is a combination of bad localization and that the writing team was writing for a fan-audience, so a bunch of the events of the first chapter only even make any sense if you read the books. Which is bad. W2 does a lot of crazy name-dropping but it's much easier to push past it because the localization is so much better and also because the game *does* eventually get around to explaining things for the player. W1 not so much.
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# ¿ Mar 26, 2014 14:05 |
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Ravenfood posted:And if it doesn't work, you probably get stunlocked and die. This is a problem that repeats itself in the second game. In the non-enhanced edition of W2 there is no save point before a major boss encounter, and the sequence immediately preceding it is a rather difficult and frustrating combat scene. I actually stopped playing for a few months because it pissed me off so badly.
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# ¿ Apr 7, 2014 13:05 |
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One of our programmers was talking about our occlusion system at GDC. https://www.youtube.com/watch?v=rPm3NXWcEec EDIT: full thing: http://www.umbrasoftware.com/en/2014/04/10/how-the-umbra-3-visibility-solution-is-helping-the-witcher-3-wild-hunt-realize-its-vision/
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# ¿ Apr 10, 2014 17:20 |
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I only used it for a little bit, I liked some of it and hate hate hated other parts. It would be a lot nicer if it were modular.
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# ¿ May 6, 2014 09:53 |
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The english versions I've read were pretty unimpressive, but Poles I respect insist that they are really really good in Polish. It's really considered a national treasure, no joke.
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# ¿ May 7, 2014 17:19 |
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Also Kung Fu was awesome.
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# ¿ May 14, 2014 10:35 |
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We just launched our new website but it's crashing from traffic. :P http://cdpred.com/ I honestly have no idea if it's got any cool news on it, but we're showing off our new logo. EDIT: English version works http://en.cdprojektred.com/ Comte de Saint-Germain fucked around with this message at 18:01 on May 14, 2014 |
# ¿ May 14, 2014 17:27 |
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The Sharmat posted:
I think we need a few more titles before we can legit claim that title, but we're working on it.
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# ¿ May 14, 2014 18:10 |
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chaosapiant posted:Am I dreaming, or did I miss something...we have a real live CDPR goon? I haven't been posting here recently because there hasn't been much to talk about, but yeah, I've been here for about a year. Previously I was at Obsidian.
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# ¿ May 14, 2014 18:21 |
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The Sharmat posted:
yep edit: that was cagey, so here's my answer as to why: https://www.youtube.com/watch?v=P99qJGrPNLs Comte de Saint-Germain fucked around with this message at 18:56 on May 14, 2014 |
# ¿ May 14, 2014 18:25 |
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COOKIEMONSTER posted:Does that mean you are working on Cyberpunk then, and not the Witcher? I'm actually just here to talk about Witcher 2 and cross-post press releases from time to time, I can't talk about my job at all, I only mention it so people don't think I'm one of those secret corporate shills. I'm upfront about my shilling.
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# ¿ May 14, 2014 20:26 |
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There were a couple of dungeons in Morrowind that were a little confusing, mostly Dwemer stuff and a handful of family tombs. The Dwemer tileset, specifically, tiled in such a way as to make the minimap pretty crappy. Vergen in W2 had a similar problem, not actually that complicated, but arranged in a way as to make any spatial top-down map totally unreadable. Some of the better dungeons in Morrowind used that feature to do clever things like hide deadfall traps and stuff.
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# ¿ May 15, 2014 20:28 |
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The Sharmat posted:The Witcher's tendency to make its choices have terrible unforeseen consequences doesn't seem to have deterred people in that way though, oddly. The Witcher games do a pretty good job of setting up expectations early, particularly in W2*, during the prologue at La Valette Castle, by the end of this section the game has explained that, in addition to the normal RPG rules, this one will also be doing unexpected things with the choice and consequences. That way it doesn't feel like the game is cheating you later on when "things happen". Morrowind was also setting up those expectations with the puzzle box, no one complains that Keening or any other quest objective wasn't in the last room. Once you realize that this isn't the kind of game where the dungeons are linear and have a treasure chest in the last room it's no longer a violation of expectations. *Actually, W1 does this pretty well too in the choice to go after the thieves or fight the monster.
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# ¿ May 18, 2014 11:37 |
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monster on a stick posted:How long should I give the game before I decide whether it's right for me? The first time I tried, I made it to very early in chapter 1 before hitting the "can't carry anymore and no hints as to what you should be carrying", now I am trying again but it's just not grabbing me even though it's basically still the prologue. Sell everything unless you want to do the crafting. The crafting can make some really nice items but it's not necessary at all. And until you get to Flotsam don't pick up anything you can't use right away, it's not worth the trouble. The prologue shouldn't even have crafting stuff or junk loot anyway, it was a mistake to have all that crap. I can't help with if the game isn't grabbing you, but that should help with the inventory problem.
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# ¿ May 21, 2014 09:37 |
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I don't mind crafting items having weight, and in some games weight systems don't bother me as much. Like in Skyrim it doesn't bother me that much because prioritizing higher-value loot is part of the game (not a super fun one, maybe, but I enjoy it). In more adventure/story-driven games like Witcher 2 though I don't much care for inventory management at all.
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# ¿ May 21, 2014 11:06 |
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I dunno, if you aren't hooked by the time Foltest bites it, I don't think it's for you.
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# ¿ May 21, 2014 23:32 |
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I don't actually think FCR is that good. It's got a lot of good ideas and some improvements that are really good, but on the whole I don't think that it meshes well with the overall game. For example, FCR changes how you regenerate health, so you don't really heal unless you have a potion. But in the prologue you can't drink potions until the third or fourth fight, so if you get injured before that you are hosed. It also changes blocking/quen in ways that make sense from a paper-design perspective but are actually cumbersome and obnoxious when applied to the W2 UI. The author works down the hall from me, so shhhh.
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# ¿ May 31, 2014 15:13 |
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Lava Lamp Goddess posted:Reminder: A new trailer is premiering this Thursday at 6pm GMT during CDP's summer conference. it's super cool fyi edit: spoilers
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# ¿ Jun 3, 2014 10:19 |
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Captain Scandinaiva posted:Why do you get to work at CDP and not me? http://en.cdprojektred.com/jobs/ rectify the situation
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# ¿ Jun 3, 2014 14:33 |
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Riso posted:Downsides to consider: Moscow? We've got a studio in Krakov, not Moscow. You don't have to learn Polish, the office is english. I know only a little polish. Additionally, Polish is considered so difficult that the locals don't mind that much if you never learn it. EDIT: The company offers free lessons too, and there are a lot of expats here who are also learning. And a lot of expats who don't even try (they are french) Comte de Saint-Germain fucked around with this message at 15:45 on Jun 3, 2014 |
# ¿ Jun 3, 2014 15:19 |
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http://kotaku.com/obama-isnt-really-into-his-copy-of-the-witcher-2-1585337392 Thanks, Obama
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# ¿ Jun 3, 2014 16:31 |
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Riso posted:You have offices in Moscow, Krakow, and Warsaw. You should take a look at the very website you linked. I'm here stealing their jerbs. The moscow office is a marketing office, if you include marketing we probably have "offices" in a half dozen other places. But all dev is done in poland.
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# ¿ Jun 3, 2014 18:22 |
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monster on a stick posted:Where in Krakow are you? I was just there, stayed in the Jewish Quarter next to all the zapiekanka places. I'm in Warsaw, at the main office. Krakov is a much prettier city, for obvious reasons. Those reasons being "the 20th century". EDIT: What were you doing in Poland? Krakow is a really nice town to visit. Warsaw has a lot less to offer visitors. People ask me "what's there to do?" I say, "take a train to krakow" Comte de Saint-Germain fucked around with this message at 18:39 on Jun 3, 2014 |
# ¿ Jun 3, 2014 18:28 |
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monster on a stick posted:Yeah don't sweat it, yo
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# ¿ Jun 3, 2014 21:37 |
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Asehujiko posted:Some of those jobs descriptions are in Polish, are those the ones that you only want locals for? Yeah, it's expensive to hire foreigners.
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# ¿ Jun 4, 2014 09:46 |
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A reminder that this is today: https://www.youtube.com/watch?v=OWCpuFCyQik i am a shill
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# ¿ Jun 5, 2014 12:47 |
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Man, our cinematics people are loving ace.
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# ¿ Jun 5, 2014 22:46 |
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Palpek posted:Things changed a lot in Warsaw. I lived there for a few months not that long ago and it's just fantastic how many new cool places have been created in the last few years. Night life really owns. I'm not a huge night life person, but I'm big on concerts. It's not as good as LA by any measure, but it's not terrible. I'm going to see St Vincent next week!
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# ¿ Jun 6, 2014 07:45 |
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Leb posted:
This photobomb is awesome. I will not reveal the wu-tang secret, but there is another semi-photobomb in the trailer that someone just pointed out to me. It's near the start.
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# ¿ Jun 6, 2014 10:50 |
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The Sharmat posted:I think Yennefer slightly resembles Kate Beckinsale myself. I can neither confirm or deny, but it's not the one I was talking about. There is another character that everybody is missing.
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# ¿ Jun 6, 2014 14:05 |
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# ¿ May 14, 2024 16:55 |
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Yeah, the one I'm talking about is the "deformed dwarf" riding w/ Geralt. I can't say anything about that character, but I noticed that no one seemed to have spotted him yet.
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# ¿ Jun 6, 2014 15:52 |