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Was that the guy who looked like Sepiroth? I doubt he was very interesting because that's literally all I can remember about him.
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# ¿ May 17, 2012 21:41 |
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# ¿ Apr 27, 2024 16:01 |
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Alright I'm signed up and ready to go, LET'S DO THIS MAN
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# ¿ Jun 3, 2012 22:19 |
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What is berserker risk? Is that just not taking berserker out of the random drawing?
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# ¿ Jun 4, 2012 07:23 |
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Also pretend you're 12 years old again.
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# ¿ Jun 10, 2012 07:13 |
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You can't control them at all. They do nothing but auto-attack until either they're dead or the enemy is dead. They can't take advantage of any active melee skills from other classes like Rapid Fire or Spellblade. They have terrible agility, and on top of that there's a bug that makes them even slower in battle. On paper, they kind of look good because berserk status increases damage, and axes ignore enemy defense, but in practice they're just terrible.
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# ¿ Jun 13, 2012 06:29 |
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It also means that unless you get super-duper lucky, you're not going to be able to set up either of the two standard game breakers. And since you're not allowed to use freelancers or mimes, you're even more limited in setting them up. You could have a Spellblade with Rapid Fire, but not Dual Wield. You could have a Black Mage with X-Magic, but you'd be missing Time Magic for Quick.
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# ¿ Jun 13, 2012 08:05 |
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THE AWESOME GHOST posted:So you can do 80,000 damage in a turn. And if you have a mime dual-wielding daggers with !Spellblade, !Time, and !RapidFire, you can do all that on the very first turn.
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# ¿ Jun 13, 2012 08:54 |
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Super Ninja Fish posted:Disc 2 was the best part. It got rid of that boring mediocre gameplay for the most part. Disc 2 was great for the boss music that had a dude rapping about choppin' beans.
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# ¿ Jun 15, 2012 17:21 |
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FJF Ultra Hard Mode: Berserker/Mime/Oracle/Necromancer
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# ¿ Jun 16, 2012 02:38 |
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Aww yeah let's do this.
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# ¿ Jun 16, 2012 19:39 |
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The White Dragon posted:As long as you're using the GBA version, this is of course super easy. Do tell.
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# ¿ Jun 16, 2012 20:39 |
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^^thanks! Oh snap, I just got time mage for my second job after black mage. This is going to be a walk in the park.
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# ¿ Jun 16, 2012 20:42 |
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Made it out of Karnak with 3 minutes to spare AND I looted all the treasure. All of it. YEAH!!! e: And my fire job is Ranger. Holy poo poo easy mode. e2: hahaha I just wandered into the Library at level 15 Fister Roboto fucked around with this message at 22:03 on Jun 16, 2012 |
# ¿ Jun 16, 2012 21:52 |
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Black Mage/Time Mage/Ranger/Samurai Not bad at all!
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# ¿ Jun 17, 2012 00:08 |
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Just unlocked my first set of legendaries (and pretty much the only ones I'll need), I'd say things are coming along quite nicely.
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# ¿ Jun 17, 2012 06:12 |
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Just got Meteor, so it's pretty much all over from here. I think I might even skip the 4th tablet dungeon because there's nothing I could possibly want from there.
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# ¿ Jun 17, 2012 07:46 |
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arrgghhhblll That was painful. But on the bright side, I skipped Necrophobe, so Gilgamesh is still alive out there... somewhere...
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# ¿ Jun 17, 2012 10:32 |
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Schwartzcough posted:Can't verify you were using the right jobs. Do it again. I cast Return at least 200 times. Also here's a protip for anyone having trouble with NeoExdeath. Contrary to popular belief, only ONE part can cast Almagest, at least at the beginning. It's this guy: Also, he's vulnerable to petrification. HOWEVER! Once you get all but one parts down, the last part standing will start taking double turns AND will be able to do everything that the other parts can.
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# ¿ Jun 17, 2012 19:38 |
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Actually what I did because I forgot the magic lamp was safe the top and middle parts for last, and beat them down evenly with Firaga and Zeninage. The back part casts a lot of nasty magic which I have almost no defense for, so I wanted it out of the way ASAP. The other two parts are pretty much just physicals and Grand Cross.
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# ¿ Jun 17, 2012 20:15 |
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Also you know what? I really wish I had a Geomancer in my party, because damage floors are loving brutal. Like ten steps and you're down to 1 HP, and you can still get random encounters on them. I went through 99 hi-potions in the 3rd tablet dungeon.
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# ¿ Jun 17, 2012 20:30 |
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Archaeoavis was a pain in the dick for me because I forgot his second form absorbed all elements. I had BM/TM/Ranger, so my only damage was the single ranger I had. The ranger was pretty cool because I found out that !Animals is really useful, though unreliable when you have no other healing.
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# ¿ Jun 18, 2012 21:15 |
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My suggestion is to put everyone in the back row and heal up every time you attack and he counters. It's going to be long and painful, but that's the name of the game. At least you can steal mythril daggers from
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# ¿ Jun 18, 2012 23:45 |
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The sad thing about rods is that for almost every class that can use them, you don't really need to.
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# ¿ Jun 19, 2012 02:42 |
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Evil Eagle posted:
How did you manage this without a beastmaster?
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# ¿ Jun 19, 2012 04:29 |
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I was gonna say, how did he manage THAT without a dancer?
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# ¿ Jun 19, 2012 04:41 |
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ShadeofDante posted:Well I hit the final wall. If you've got Mighty Guard (and you should since you have a beastmaster) you should easily be able to survive Almagest.
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# ¿ Jun 19, 2012 05:24 |
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The biggest problem with the Brave Blade is it can be equipped by a grand total of two classes, counting freelancers.
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# ¿ Jun 19, 2012 07:31 |
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Ragequit posted:Breaking from the FFV Fiesta chat - there was an update in the whole http://www.finalfantastyviipc.com domain registered to Square Enix in the past day. This was caught briefly by several people (and Google cache) before the site locked down requiring login credentials: Cloud saves? He couldn't save Aeris.
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# ¿ Jun 19, 2012 23:34 |
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Fungah! posted:I, uh, don't think that's love, dude. Yeah that's pretty terrible unless you're doing hard mode, because you've got no other magic to pair with !X-Magic. I guess enjoy casting level 2 spells twice?
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# ¿ Jun 20, 2012 03:00 |
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Evil Fluffy posted:I was thinking, since I have Holy/Flare and 2 tablets, is there any reason I shouldn't just head to the Void and murder ExDeath? Since my party is White Mage/White Mage/Black Mage/Geomancer I can't think of anything else I'd need. Unless the Void lets me use Earthquake and Cave In I'm not even sure that the Earth Bell is worth using on my Geomancer since it only boosts earth-based damage and attacking to get the chance at using quake seems like less of a chance than triggering it via geomancy. My party was BM/TM/Ranger/Samurai, and I skipped the 4th tablet dungeon because it didn't have anything I wanted. To be honest, I probably could have skipped all but the first tablet dungeon because I only needed three of the legendary weapons, and Flare and Meteor really aren't that great of spells.
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# ¿ Jun 20, 2012 15:50 |
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Or better yet, put !Throw on your white mage since he'll be really lacking for multi-target damage, and damage at all for most of the game.
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# ¿ Jun 20, 2012 20:03 |
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Yes, and that is a perfectly valid strategy.
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# ¿ Jun 21, 2012 05:58 |
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TurnipFritter posted:I'm trying to decide if I really want Holy and Flare or not. I'm not even sure how I'd have to go about fighting Omniscient with Thief/Mystic Knight/Geomancer/Samurai. Like... !Gaia and hope for the best? Constant Dark Lamp deployment? Wait until he runs out of MP and then use physical attacks? Keep in mind that you need to complete Fork Tower in order to access the 3rd and 4th tablet dungeons anyway. But yeah, just silence him.
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# ¿ Jun 21, 2012 07:03 |
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They have some offensive mixes as well that I can't remember off the top of my head.
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# ¿ Jun 29, 2012 20:00 |
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Mrs. Badcrumble posted:Oh man that would be the best. There is a patch for the PSX version that has the WOTL translation plus the spell quotes...
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# ¿ Jul 1, 2012 06:04 |
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Idioteque Dance posted:I'm just picking up my game of FF5 after several months, this should be a good place to ask since you've all just beat it. I have the airship in world 3 and I'm about to descend into where library of the ancients was. I can't remember what came before this at all - are there any sidequests or summons to get before I go there? I notice its a point of no return of sorts and I think I'm a little underlevelled anyway. You can hypothetically go to the final dungeon right now, but yeah you'd be pretty underleveled and you probably won't have any of the top-level skills yet. Also, there actually is no point of no return, since you can teleport out of the dungeon whenever you want to. First things first, go to Faris's pirate hideout where you can get an awesome wind-based summon. Equip an Air Knife on your summoner and it will be stronger than Bahamut at half the cost.
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# ¿ Jul 2, 2012 18:51 |
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THE AWESOME GHOST posted:
It's any four from crystals you've already reached, so what you have here wouldn't work. You'll always have at least one wind job on hard mode.
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# ¿ Jul 3, 2012 17:40 |
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THE AWESOME GHOST posted:Yeah I realized this later. Seems kinda flawed as a lot of the wind jobs are simple but useful, like I'm pretty sure a Knight is better than a Dragoon at any point of the game and "Hard" mode can give you an easier party a lot of the time. On the other hand it can give you a lot harder party like one monk and three berserkers
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# ¿ Jul 3, 2012 20:03 |
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Happy Blue Cow posted:Weak Wind Jobs: Freelancer, Monk, Thief Not sure why you consider Time Mages weak, considering all the awesome spells in time magic. !Time is good to slap on literally every other class due to Quick. Also including freelancer defeats the purpose of the challenge.
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# ¿ Jul 3, 2012 23:45 |
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# ¿ Apr 27, 2024 16:01 |
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I rereg'd for the Fiesta, and my first three jobs are Knight, Berserker, Ninja. Unless I get Chemist for the fourth one, this is going to be rough.
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# ¿ Jul 6, 2012 22:11 |