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Quinn2win
Nov 9, 2011

Foolish child of man...
After reading all this,
do you still not understand?
Skimmed through the first half of Ryuutama last night, and I want to run/play in a game of this so bad. It is the RPG for people who enjoy smiling.

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Quinn2win
Nov 9, 2011

Foolish child of man...
After reading all this,
do you still not understand?
Started a Ryuutama campaign yesterday over roll20 with some online friends and my own jumbled translation of the rules. It was very nice, in a way that I'm not used to tabletop games being.

The quest of the first adventure involved putting an end to a series of raids on an inn's food supplies by a pair of catgoblins. When the party found them, they ended up healing their sick child in exchange for a promise that the goblins would move on peacefully. No combat occurred. The party spend about half an hour, without prompting, playing out eating dinner, with no actual relevance to ongoing plotlines.

Mechanically, the system is fairly simple, but functional. There's some weirdness we found where camping outside can be more beneficial than paying for cramped lodgings, and it's unexpectedly easy for characters to fail at things, so the GM needs to be prepared for the party to mess up repeatedly, especially with a low-level group. My favorite mechanic is probably the daily Condition Check, because what other system has rules for waking up on the wrong side of the bed and having it throw off your groove for the rest of the day?

Overall everyone had a huge amount of fun. It's a system that encourages characters to spend a lot of time just being characters at each other, and that was before I added in the house rule to allow player nominations of good roleplaying moments at the end of the session for bonus XP. Looking forward to getting further into this.

Quinn2win
Nov 9, 2011

Foolish child of man...
After reading all this,
do you still not understand?

Desty posted:

ProfessorProf, I put your description of Ryuutama into the OP

Good stuff! I'll probably report back here again on Tuesday - second session is going to be testing out the combat rules.

Quinn2win
Nov 9, 2011

Foolish child of man...
After reading all this,
do you still not understand?

DiamondSutra posted:

That's awesome! Did you stay straight to the XP calculations where travelling is literally the biggest XP boost?
Also, I love that condition check as well, and love that it's modified it you eat "a delicious meal" the night before: In the game I played with the author, we almost had a TPK, and one of the PCs almost died (loving poisonous bees almost killed us all!), literally saved (from going over his condition in negative HP) because he had eaten "a delicious meal" the previous evening as a reward for helping someone.

Just wrapping up second session now! The party's llama was stolen by catgoblins, and they proved themselves bad enough dudes to rescue the llama.

Combat, it turns out, drags a bit in the early game, especialy since the starting money is so drat low, so half the party still doesn't have any weapons. A proper sword is 70% out of your starting funds! And magic, cripes. One casting of Winter Slumber basically took out half of an encounter.

Extended travel and getting to level 2 revealed what are either some odd points in the rules or some odd points in my understanding of the rules. Why are there ways to get food in the wild, but not water? Do HP and MP increase as you boost STR and SPR? The book is unclear on a lot of little details.

Quinn2win
Nov 9, 2011

Foolish child of man...
After reading all this,
do you still not understand?
The house rule I came up with regarding water is that when a Hunter uses their food gathering skill, they can split the success between days of food and days of water as they wish. The party llama is carrying a barrel of water, which has lasted them three or four days well enough, although it's starting to run dry.

For the record: Blue Dragon, haven't decided on an Artifact yet. probably gonna switch over to a Black Dragon once the party is a bit more established to up the tension.

Will keep in touch if I come across more confusing questions. Do you have a link to the errata?

Quinn2win
Nov 9, 2011

Foolish child of man...
After reading all this,
do you still not understand?
Just tried to back Tenra Bansho Zero, but the Amazon payment system isn't validating! It just goes to a blank page or an error page, randomly.

Sent in a request with Kickstarter support. I hope they get to it soon, there's only 42 hours left in the campaign :ohdear:

Quinn2win
Nov 9, 2011

Foolish child of man...
After reading all this,
do you still not understand?
And the TBZ kickstarter is over, at 1440% funding! Congratulations to the team. I eagerly look forward to getting my hardcopy.

Quinn2win
Nov 9, 2011

Foolish child of man...
After reading all this,
do you still not understand?
Skimming the setting doc, it's mind-blowing just how much stuff there is in this game. It's a setting where you have scarlet steel soulgem revolver katanas as standard-issue infantry weapons being used against giant robots fueled by the hearts of oni and I can't play this game soon enough.

Quinn2win
Nov 9, 2011

Foolish child of man...
After reading all this,
do you still not understand?
Finished skimming the preview docs and I can't get over how much I love this. Quick question: Is there any limit on mixing-and-matching specialist archetypes? Is there any reason I can't have a taoist sorcerer who's a kugutsu and also an armour-riding ninja, full of bugs?

Quinn2win
Nov 9, 2011

Foolish child of man...
After reading all this,
do you still not understand?
Five sessions in, three things that are bugging me about Ryuutama!

1) Which way do fractions round? If someone loses half his MP, and has 13 MP, is he left with 6 or 7?
2) Is there any reason, any at all, for non-Magic Types to increase their MP?
3) Are there any guidelines for how much gold I should be giving my party?

Quinn2win
Nov 9, 2011

Foolish child of man...
After reading all this,
do you still not understand?

DiamondSutra posted:

Also, Yes-ish because if you want to use Concentrate a lot, Gaining 2 MP means you get one more full Concentrate chance. Important for Technical type characters, and well anyone basically.

Then I must be reading the rules wrong, because I thought using MP for Concentration consumed 50% of your max MP, which would make more MP pretty useless for it.

Quinn2win
Nov 9, 2011

Foolish child of man...
After reading all this,
do you still not understand?

DiamondSutra posted:

It does! But if you go from 6 to 8 MP, that gives you another Concentration:

6MP --> 3MP --> 1MP (3 concentrations)

8PM --> 4MP --> 2MP --> 1MP (4 concentrations)

edit: oh... Yeah, the next level would be 32...

Aha! I was confusing half of MP (8 -> 4 -> 2 -> 1) with half of max MP (8 -> 4 -> 0).

e: Good gravy I have been giving my party a fifth of the gold the game suggests.

Quinn2win fucked around with this message at 22:00 on Oct 19, 2012

Quinn2win
Nov 9, 2011

Foolish child of man...
After reading all this,
do you still not understand?

Evil Mastermind posted:

Is this still open? I don't know what help I could give, but I want Meikyuu so I could try to lend a hand.

I joined up, but I really don't have enough time to devote to the project, so probably yes.

Quinn2win
Nov 9, 2011

Foolish child of man...
After reading all this,
do you still not understand?
OK, Ryuutama question for anyone who's looked it over: What the hell is the point of the spell Attack of the Killer Object?

AotKO, an intermediate-level spell, if I'm reading it right, causes an object in the battle to hit the target for 1d6 damage, and attacks the caster instead on a critical failure. Shooting Star, a basic-level spell, does SPR damage, which is probably more than that, doesn't require any objects, and has no penalty on a critical failure. Am I just misinterpreting the spell's functionality?

Quinn2win
Nov 9, 2011

Foolish child of man...
After reading all this,
do you still not understand?
Oh hey, I didn't see that rule about needing to beat the target's Condition until just now.

Quinn2win
Nov 9, 2011

Foolish child of man...
After reading all this,
do you still not understand?
So just in case anyone's curious, I'm doing a FATAL & Friends writeup of Ryuutama.

Quinn2win
Nov 9, 2011

Foolish child of man...
After reading all this,
do you still not understand?
Really, what I'd rather do than play TBZ again is play a FATE campaign set in TBZ's world, with the Emotion Matrix hacked on top of it. The concepts are great, but I didn't find the system very satisfying in actual play.

Quinn2win
Nov 9, 2011

Foolish child of man...
After reading all this,
do you still not understand?
My strategy in the game I ran was to give the players a faraway long-term destination, then populate the space between them and it with various points of interest along the way, letting them choose which ones to visit during the journey. For the points of interest, I made each one a dot colored after one of the four GM dragon classes, indicating a social/exploration/intrigue/combat adventure hook, then gave only vague descriptions of each, letting the party fill in the details of what their characters had heard about each spot.

Quinn2win
Nov 9, 2011

Foolish child of man...
After reading all this,
do you still not understand?

ProfessorCirno posted:

Postin' this in two threads as it's connected to two things! Apparently D&D Next is ENGLISH ONLY NO FOREIGNER ALLOWED. This is a (somewhat rough) translation of an official release of the company that usually gets licensing for WotC's materials in Japan.

So how long until we hear about the upcoming official Japanese translation of Pathfinder?

Quinn2win
Nov 9, 2011

Foolish child of man...
After reading all this,
do you still not understand?
There isn't any way to buy the Saikoro Fiction games as PDFs, is there?

Quinn2win
Nov 9, 2011

Foolish child of man...
After reading all this,
do you still not understand?
In preparation for a Double Cross game I'm running on roll20, I threw together a DC dice roller script for use with the site. Set it up, type "!r 20 0 8" into the chat box, and:



So if anyone else is running DC on Roll20, go ahead and steal that.

Quinn2win fucked around with this message at 17:44 on Jun 17, 2016

Quinn2win
Nov 9, 2011

Foolish child of man...
After reading all this,
do you still not understand?

Waffleman_ posted:

Is anyone here familiar with the 90s tabletop and play-by-mail game Hourai Gakuen no Bouken (The Adventures of Hourai High)? There's an LP going on of the SNES RPG based on it in the LP forum and it sounds so like my jam, but alas, the game has never been translated, even though it is available for free download.

I glanced through it, the setting is wacky and the presentation is fun (the rules are explained in-character by two MC girls) but the system itself is pretty barebones. If I'm remembering it right, the core mechanic is that you have stats in the 5-10 sort of range, then checks have an "Easiness" rating, and you roll 3d6 and try to land under stat+Easiness. It's like some kind of weird backwards Difficulty Rating.

Played Double Cross for the first time the other day, running the "Crumbling Days" scenario out of the book (modified to be a little less On Rails). Strange system, it's got some fun bits but the flow of combat is really strange - you have like 30 HP, most attacks do about 20-30 damage, but once you hit 0 you can keep repeatedly bouncing back up to about 5 HP via Resurrection only to get knocked back down in one hit.

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Quinn2win
Nov 9, 2011

Foolish child of man...
After reading all this,
do you still not understand?

unseenlibrarian posted:

It's been a while, but IIRC the game really encourages block over dodge, because block reduces the damage coming in and dodge is all or nothing...but usually all, since there are a lot more ways to boost your attack roll than there are your dodge roll, from what I remember. (But yeah, it is basically a lot of popping back up from near dead.)

Which makes it an odd choice that most of the pregen characters have a Block of 1 or 0.

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