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Count Uvula
Dec 20, 2011

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VDay posted:

Day 1 DLC is 100 random quests meant as nothing more than additional loot for people who want more quests to do. The game is a huge open world RPG with easily 30-50 hours worth of gameplay, a new game+ mode, as well as some sort of post-game stuff if you don't feel like doing a NG+ straight away.
There's also a pack of hair-dos :eng101:

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Count Uvula
Dec 20, 2011

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I don't know if Gyoru stopped streaming at some point, but he played the game constantly for the first couple days he had it, I mean like 'every waking moment' levels of constantly.

Count Uvula
Dec 20, 2011

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NESguerilla posted:

Can someone explain what the op means by saying the graphics are better on PS3? I'm still torturing myself with which version to get. I'm surprised to hear that everyone is saying the ps3 is the one to get in the last day or 2 considering how much better the Xbox demo ran.

I was following the previous thread and I don't remember it ever being definitively established the PS3 version was better; I think the info in the OP is based on the reviews for the game and not the ever trustworthy goonpinions?

Count Uvula
Dec 20, 2011

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Zeruel posted:

Got my copy of it today, impressed with it so far outside of the constant chattering of the pawns. A little sad to see I can't run with 3 rangers, but oh well.

? You should be able to use 3 rangers, they're the advanced strider. Is there some artificial party limitation I'm not aware of?

Count Uvula
Dec 20, 2011

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-Blackadder- posted:

Ahhhh! That cross country escort quest to shadow fort or whatever was just grueling as hell. I can't believe I made it. It was so insanely far and I was dodging crazy poo poo the entire time. Got something good for my fighter pawn for when I switch him to warrior. drat, that was hard but rewarding. Only complaints about this game so far are the clunky menu system and annoying save system. The only thing I think would be nicer is if it had more of a diablo style loot system. Everything else is just stellar. Fights are rewarding as hell because half the time you're amazed you're still alive. The spell effects are sick. The way the night works making everything scary as poo poo is awesome. Inching your way forward in dungeons with only a tiny lantern just makes it seem like the best dungeon crawling I've experienced in a while.

Now I have to figure out how the gently caress I'm gonna get back to Gran Soren.

The one where you escort Mercedes?
You can actually just go through the quarry right by Gran Soren and bypass the bandit fortress area. Not that the quarry is easy either, just shorter.


e: VVVVVVV The note boards I've found are kill quests in the pawn guild, collection quests in the alehouse, escort quests in the inn, and DLC quests (blank board, woo) are in the pawn basement

Count Uvula fucked around with this message at 07:13 on May 24, 2012

Count Uvula
Dec 20, 2011

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Are there actual travelling merchants? How do you tell them apart from other travelers? My pawns and loading screen advice constantly bring them up but I've never talked to one. :(

Count Uvula
Dec 20, 2011

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Samurai Sanders posted:

as for the first one, maybe one of your pawns grabbed one of them? I bet they all have to be in your main character's inventory to hand them over to him.
I can confirm they can be spread out through your inventories and you can still turn them in. My personal guess would be he had a pawn forfeit with it in his inventory (in which case it would go to storage)? If he did something that got it removed from the temple entirely (maybe something like his pawn opening one of the chests and then he left the area without anyone picking it up) it should be available at the forger's store.

Count Uvula
Dec 20, 2011

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I have no idea what to do with my character :( I switched to Magick Archer after 25 levels (and max vocation ranks) of being a sword and board Assassin; I like the magic bow skills a lot but my damage is just so piddly, even with the +magic fire knives. Should I just tough it out and hope I become effective later, or just switch to magic knight/continue as assassin?
On a different note, if anybody needs a warrior, my BFF warrior Oszais is level 37 and awesome.

Count Uvula
Dec 20, 2011

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LibbyM posted:

Found a skeleton key that says it opens "all cells" including the ones in the capital city.

Are there actually other cell's for me to get thrown in? I've never gotten arrested while doing assholeish stuff elsewhere.

It opens any locked door, not just jail cells.

(I wasted both of my skeleton keys by unlocking a empty jail cell in Gran Soren, throwing the jester in to it, and then got arrested for jester throwing and locked inside that same cell :cry:)

Count Uvula
Dec 20, 2011

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Stormgale posted:

Is there a cap per class, like how much switching about can I do with 70 levels?

You can change classes whenever you want and you'll probably be able to get max rank in 5-6 out of the 9 available in those 70 levels if the rate of gaining vocational ranks isn't tied to your own level.

Count Uvula
Dec 20, 2011

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The Wyrmking's ring takes almost 100,000 gold to counterfeit :dance: I hope it's awesome for magick archers, otherwise I just paid a lot to give somebody else's pawn a fancy-rear end gift.

e: Also, Magick Archer picks up a lot around rank 5, but I'm still effectively a support character for my Warrior pawn.

Count Uvula fucked around with this message at 02:32 on May 26, 2012

Count Uvula
Dec 20, 2011

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Kaldaris posted:

Striders are just the best thing. Climb, shoot, and stab things all day.

Also- Anyone that's tried magic archer, is it comparable to strider? :raise:

Most Magic Archer skill needs to be charged like magic, including melee knife ones. Pretty different experience.

Count Uvula
Dec 20, 2011

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LaserShark posted:

I spent a lot of Disc/cash switching vocation to Magic Knight, but I think I wanna stick with the Strider's stabbiness. I'm guessing Assassin's good with daggers?

I just gave out misinformation on magic knight dagger abilities, so take this with a grain of salt, but the assassin is good with all four of the weapons they can use. Their dagger skills are definitely weighted towards fighting small creatures. Strangely, their sword skills include a skill that can only be used while climbing on a large creature, and dagger's reset skill works ridiculously well with shields.

Count Uvula
Dec 20, 2011

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Sankis posted:

I did the Pawn Guild basement quest and got invited to do some Wyrm Hunt. Is this the main quest now? When do I start finding Chimeras and Griffins and stuff? I've fought some Ogres and Cyclops but none of the other big bads yet. Also what's this talk of forgeries? Is there a map of the city anywhere or vendors in the world? It's pretty confusing, though one of the better cities I've seen in a game.

The Wyrm Hunt is not really a thing you do so much as a banner under which you do stuff for the Duke's monarchy, you talk to the guy and he'll give you a choice between four or five different quests. Other big monsters are already around, you'll start finding them when you do v:v:v

The forgery shop, The Black Cat, is down in the residential area. There are two other vendors in the area, one of which is unmarked (but across the street from The Black Cat), I believe.

quote:

Where do I get a "flagon of water" for this little brat for the Escort Duty quest?

It's a flask of water. That common item you find everywhere and can get really drat easily.

Count Uvula
Dec 20, 2011

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Scott Bakula posted:

For the wakestone quest I've got 2 fragments that stack and found a third that doesn't in a chest in a room in grand soren. Is it a forgery? Where can I get a 3rd piece?

There's one at the bottom of the Everfall, and you can buy one from Fournival for 15,000 I believe?


For the trial quest:
I only bought one forged petition and he was declared innocent-- aside from that I got all the Gran Soren petitions and brought the soldier from the north.

Count Uvula
Dec 20, 2011

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ThreeLeggedHyena posted:

Not 100% on this, but I BELIEVE this happens when your pawn goes forfeit in another player's game. They just vanish, so that player doesn't have a chance to rate or give an actual gift - the items you get are likely whatever was in the Pawn's inventory at the time.

I'm pretty sure that everything in your pawn's inventory on taking them out of your group or letting them go forfeit gets transferred to your own storage...

But either way, you'll get the weird pity carrots and poo poo even if you're not connected to the internet :ssh:

Count Uvula
Dec 20, 2011

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Don't you just smash the board barring it shut?

Count Uvula
Dec 20, 2011

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Okay, trying to choose weapon for my warrior pawn. I have a hammer that has a 60 higher strength stat (I think it's around 15% of her total strength stat), and a sword with an ice enchantment that looks nicer. Will the damage lost by using the sword be significant, or will the ice enchantment make up for it?

Count Uvula
Dec 20, 2011

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Sankis posted:

What's the rift store guy? I've never seen him at all. In the encampment, do you mean the place you visit right after Cassandris or whatever?

Yes. He's in the tent with the riftstone you use to make your own pawn at the start.

Count Uvula
Dec 20, 2011

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Clocks posted:

I think my biggest gripe about the game is lack of fast travel. There's definitely a lot of tension when traveling somewhere new or trying to tail it back before night, but it's... tedious. I realize there are items later on that let you portal somewhere but those are one-use apparently?

You can get keystones from 2 different merchants in town (Fournival and The Black Cat, $10,000 and $20,000 ea. respectively), and there will be a free one every so often at the stone you teleport to.

Count Uvula
Dec 20, 2011

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Can we share photos of our pawns up in here? I'm self-obsessed and mad that no one is renting my bird lady pawn after I spent so much effort making her in to a bird lady:


On a different note:
The arrival of the dragon at the end of the greatwall quest is awesome. For some reason I really like the dragon, he just seems so gentlemanly when he's talking to you.

Count Uvula
Dec 20, 2011

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Did you get rid of her daggers so she has to use her bow, Sanders? I imagine the targeting priorities make a big difference, too, for archers. Not that I could say which would be best-- challenger, maybe?

Count Uvula
Dec 20, 2011

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Shield assassin guide: bring daggers, apply instant reset liberally and get some sweet reset-perfect block combos in.

Flight response seems to be made as a convenient way of getting on top of large creatures, but I've mostly ignored the skill myself.

Count Uvula
Dec 20, 2011

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PunkBoy posted:

Catacombs

Should I be a cold blooded executioner and kill the leader? :ohdear:

Yes. Your pawns will comfort you and tell you you're still a good person after you do it, and not doing it makes Mason mad and not give you more quests.

Count Uvula
Dec 20, 2011

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Dogbutt posted:

So when do the new items appear in the shop? I checked, and nothing seems new.

Seems to take a few days for Caxton, and Madeline's stock seems to update as soon as you do her escort quest posted in the inn.

Count Uvula
Dec 20, 2011

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Azraden posted:

Also, does anyone give you a quest for Soulflayer? I found it and wanted to check it out, but I figured I might wait for a quest to pop up for it if there is one.

It's an optional one, one of the guys in the castle will give you a really dubious task of finding a letter stolen by a monster in the canyon; I got the quest a bit before the Greatwall story quest.

Count Uvula
Dec 20, 2011

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BORK! BORK! posted:

So I have to collect 20 wakestones and beat another boss in this shitstorm of a world with no fast traveling or vocation switching before I can NG+? gently caress that.

Uhh the stores in Gran Soren are mostly still there, and the guards don't try to chase you unless you go in to the noble quarter. The guy from the inn is located in the pawn guild now.

Count Uvula
Dec 20, 2011

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Hatter106 posted:

I'm in the Rift looking at Pawns to summon, and does it make a difference whether a particular spell or ability is equipped as a Primary or Secondary skill? Will they cast it more if it's Primary, or is that determined by their personality?

No. The distinction is only there for the benefit of non-mages. I believe there's a healing/support personality trait, but it might only apply to using items on themself.

VulgarandStupid posted:

Can anyone give me a run down of which Magic Archer skills are good? I don't use a staff, so ignore those. Also, what's a better Stamina augment? The MA's Potential or the Strider's Endurance? I guess I could use both...

The skills are really situational but mostly good in their own right. Six-fold bolt is good in any situation, I think explosive bolt is, too, but I didn't use it enough to figure it out. Hunter bolt is good against large creatures and even better against flying large creatures (like a guaranteed way of knocking them out of the sky in addition to the large amount of damage). The upgraded ricochet bolt is really good in tight spaces, obviously, but completely worthless when un-upgraded or in open spaces. On the dagger side, scension is largely worthless, and sunflare seems to be only good against small creatures.

Count Uvula
Dec 20, 2011

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Count Bleck posted:

So I'm finally about to confront the dragon. However, I have a problem.

Half of my map isn't even filled in.

Am I going to miss anything doing this poo poo because I have a feeling this ends the game?

Half of your map? :stare: The map isn't as big as it looks when you can't see all the borders. You should do anything you want to finish beforehand (including just plain ol' exploring), but you'll still be able to do so afterwards, in a world that's a little different.

Count Uvula
Dec 20, 2011

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Honest Thief posted:

Booted up the game yesterday, a couple of questions:

The poo poo my non main pawns pick up, when I send them back to wherever do I get to keep that stuff or do I have to manually do it?

Is there no install option for the ps3? I'd prefer to install some data if it'd help to prevent some of the issues where the voices dont sync with the npc's lips.

Pawns inventories are automatically sent to your storage when they're forfeit/released. Installing doesn't help with the lip syncing issues at all (on xbox, assumably PS3 too since it seems to be just badly done and not related to memory issues), the trick is to be a dumbass and laugh your rear end off every time you notice it.

Count Uvula
Dec 20, 2011

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Funkmaster General posted:

More DLC just went up - a bunch of those lovely medal hunt quests and a pack of weapons that are more effective against specific monsters.

The quest pack is another 10? Looks like it's on a weekly schedule. I hope the medals get harder to get, like, requiring levitate/double jump and ridiculously convoluted paths harder, otherwise this is the most boring DLC imaginable.

This reminds me (Dragon's Gaze/Wakestone shard), one of the shards that got put on my map was on the shield of the hillfigure, but I could not find that fucker, searched the Dragonforged's cave and surface pretty thoroughly for it.

Count Uvula
Dec 20, 2011

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I just got to NG+ and I'm thinking I'd rather start over without keeping my stuff... Hmm.

Shura posted:

How do you kill Chimeras? I killed the snake and the goat and then I climbed onto the lion and started slashing at it, but its health bar just kept refilling.

Are you sure the goat was dead? That head can cast healing spells on the chimera sometimes.

e: Kinda beaten? Hm, I think I've only seen them cast healing spells in the post game, but I'm not certain.

Count Uvula
Dec 20, 2011

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rizuhbull posted:

What'd be especially amazing, and make up for a lot of the poo poo Capcom has been pulling lately, would be a Dragon's Dogma 2 with similar but expanded gameplay set in Feudal Japan. I want to fight actual Dragons, Oni's (Asian goblins), Obake (shape-shifting dogs) with big rear end odachi swords and naginata pole-arms. This is getting a bit over my head because I don't know Japanese folklore outside of using wikipedia. But just as this game is drenched in medieval Europe, I want a sequel focused on a completely different setting. Plus polearms, where the hell are my polearms? You tellin' me to fight quadruped creatures with short range swords? The gently caress is wrong with you? Also, I want to fight in water and in the air a bit. SoTC style.

Honestly, with how much money they apparently put in to this first game I wouldn't be surprised if they made a sequel in the same vein as Monster Hunter games where they re-use a ton of content and just build on top of it. And I'd personally be fine with that as long as there's enough new stuff and they improve the engine.

Count Uvula
Dec 20, 2011

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Jimbot, elemental damage from weapons seems to scale from your magic stat, so those + no mages that constantly cast elemental affinity would be the best way of taking advantage of your magic stat. Any combination of weapon types they can use is great, but my personal favorite is dagger + shield. Class augments, assassins have mostly lovely augments themselves and they benefit most from the excellent Warrior strength and reduced stamina cost of skills augments. The assassin's own +strength at night augment is obscenely good and the only in-class one I remember

Count Uvula
Dec 20, 2011

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Funkmaster General posted:

I'm in the early-mid 50's, not on to check for sure right now where therein. I did a lot of exploring/fighting in the overworld postgame before going down there. My party is an assassin (myself, bow + daggers), my warrior pawn, a mage pawn for healing, and church of raven's sorceress pawn.

Is there some trick to getting the barrier down? It seems to be always up and I guess I'm not doing enough damage while it's down to stagger it? Hitting the eye is kind of obvious but the only time I can get any significant amount of damage done is when it's eating someone, and of course I'd prefer it not to be eating someone too much, I can only bring so many curatives.

Bait it in to charging or trying to eat you, and smack its eyeball. You can cancel its charge with the smacking and you can dodge the eating attempt before its eyeball is revealed.

Count Uvula
Dec 20, 2011

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Blunt Force Trauma posted:

One thing that still really confuses me in this game; how do I climb up enemies? I've been killing big enemies without climbing on them, because the second I grab them they start flailing around wildly and I'm unable to move until my stamina is fully drained and I fall off.

I'd like to figure this out because killing things by just whacking their legs repeatedly or plinking away with a weak bow is starting to get annoying.

It's mostly about where you grab. Grabbing on to a cyclops's limbs for example will have him shake you a bunch, but you can jump from the ground to his tusks during a few of his attacks or just scale his back pretty easily (The only thing you can do if you've climbed on to his head is a grab that you can dodge by jumping at the right time)


e:

Jefferoo posted:

Just bought this game! Should I get the DLC? Is the side poo poo any good?
The DLC weapons are the most interesting thing at the moment-- they shouldn't make you overpowered but they scale really well so you can use them as long as you care to upgrade them. The side quests are really boring and pretty much the equivalent of finding seeker's tokens with quest markers that tell you exactly where they are.

Count Uvula fucked around with this message at 00:51 on Jun 1, 2012

Count Uvula
Dec 20, 2011

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Blunt Force Trauma posted:

Climbing up a cyclops' back gives me issues as well, if he's swinging at my teammates I'm unable to move up his back, I just dangle there by one hand until he stops swinging (he doesn't) or I run out of stamina. Is there a stat that governs my ability to hold on or move while enemies are moving around?

Are you an extremely tall character or something? If you're not (or if that doesn't have an effect on that; I know it effects how fast you can climb), then... I dunno, jump higher before grabbing on?

Count Uvula
Dec 20, 2011

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So starting a new game (not plus) doesn't let you keep your dyes and other RC related things.

Count Uvula
Dec 20, 2011

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This game is hilarious, I thought I was getting better at it in addition to my character getting overpowered, but starting over is rapidly proving me wrong and there's some hilarious 'gently caress you' quests early on, like the first notice board escort being a trip to the great wall. I had to start over something like 7 or 8 times, even when you can stealth past all but 2 of the bandit encounters.

Onward, to underleveled glory :hist101:

RBA Starblade posted:

I can't decide, should I max out Strider before switching to Assassin or Magick Archer (haven't decided which yet), or just hit level 5, get dodge, then switch? Can I even keep dodge if I switch?

Yes, you can use your dodge roll whenever you have daggers equipped. Core skills are pretty much all segregated by equipment, and you can see what type in particular by hitting x (on the xbox, probably square if you're on PS3). I'm pretty sure you can also learn core skills on any class that uses the type of equipment they require, i.e. dodge on an a rank 5 assassin or archer

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Count Uvula
Dec 20, 2011

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Jimbot posted:

I keep hearing stories of Gorge. I'm still working on Warrior, so I'm a Strider away from using it. What does that ability do? And if it's so awesome, does the Warrior augment that makes core abilities deadlier make it more awesome?

Edit: It's kind of funny. Pre-release the Assassin video seemed to get the most mediocre response from everyone, now it's the talk of the game.

Gouge is an ability that can only be used when climbing on a large creature. As you can probably guess, it's pretty good at taking them down.

The warrior's ferocity augment only effects core skills, which probably means every basic attack (if not, then just the combos you purchase). Abilities aren't effected.

e: The two augments that you get at Warrior Rank 9 do benefit Gouge a great deal, though, I should note.

Count Uvula fucked around with this message at 02:34 on Jun 2, 2012

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