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Wanderer
Nov 5, 2006

our every move is the new tradition

JohnSherman posted:

From some of those early videos, it seems like the morality system is basically limited to slightly influencing the random number generator that decides whether someone calls the cops on you or not.

It's a little more complicated than that.

Evading police pursuit is a full-time job in this game. They go tactical very early on, with plenty of backup, barricades, and close air support. You can get away from them but it takes some serious effort.

If your reputation is bad, there is a high chance that the civilians are scared of you and will report your presence unless you do something about it, which can complicate an otherwise routine mission. If your reputation is good, they (probably) won't call the cops because you're known across the city as a vigilante hero.

You gain reputation by interceding in street crime and through various missions, and lose it through committing homicide against civilians and police officers. The morality system is thus there to force you to think tactically and act precisely when you're carrying out story and side missions, because the more random civilian casualties you inflict, the harder the game gets.

It's not Mass Effect. It's more of a way in which the game reacts to your play style and adjusts itself.

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Section Z
Oct 1, 2008

Wait, this is the Moon.
How did I even get here?

Pillbug

Wanderer posted:

It's a little more complicated than that.

Evading police pursuit is a full-time job in this game. They go tactical very early on, with plenty of backup, barricades, and close air support. You can get away from them but it takes some serious effort.

If your reputation is bad, there is a high chance that the civilians are scared of you and will report your presence unless you do something about it, which can complicate an otherwise routine mission. If your reputation is good, they (probably) won't call the cops because you're known across the city as a vigilante hero.

You gain reputation by interceding in street crime and through various missions, and lose it through committing homicide against civilians and police officers. The morality system is thus there to force you to think tactically and act precisely when you're carrying out story and side missions, because the more random civilian casualties you inflict, the harder the game gets.

It's not Mass Effect. It's more of a way in which the game reacts to your play style and adjusts itself.

While that does sound interesting my only, if you can even call it concern, in that regard, is if it counts traffic accidents against you whether it is by hacked barrier or just people colliding with eachother as you drive like a videogame player towards your bad karma.

I was actually trying for a low to nonexistant Civilian bodycount in Prototype of all things. While I got that Nice Guy achievement for not eating civilians, my Civilian body count went from nearly nonexistent to skyrocketing and no longer giving a poo poo because when the game required you to drive armored vehicles by the plot... Welp! I won't eat you unless it's an accident, but I'm sorry game, I TRIED but if you are going to hold their either being unwilling or unable to move their cars away from the giant tank against me, then I am no longer going to bother avoiding them on foot and simply sprint through them and shrug as I leave craters in their picnic when I land.

EDIT: vvv Yup, that about sums it up. On the bright side, it was very liberating because my favorire method of problem solving was "throw cars/scenery". This worked wonders on everything up to and including the penultimate boss, and only the final boss's clever decision to get rid of objects I could throw before I could get to all of them made it last as long as it did.

Section Z fucked around with this message at 01:51 on May 13, 2014

haveblue
Aug 15, 2005



Toilet Rascal
Prototype was even worse than that, I remember that there were a couple of missions that were straight up impossible unless you were whipping a tank around like a sports car and pushing the roadkill body count into the hundreds.

Wanderer
Nov 5, 2006

our every move is the new tradition

Section Z posted:

While that does sound interesting my only, if you can even call it concern, in that regard, is if it counts traffic accidents against you whether it is by hacked barrier or just people colliding with eachother as you drive like a videogame player towards your bad karma.

I would say with reasonable certainty that you could 100% Watch_Dogs without causing a single unintended civilian casualty.

Wanderer fucked around with this message at 01:54 on May 13, 2014

IM DAY DAY IRL
Jul 11, 2003

Everything's fine.

Nothing to see here.

Cantorsdust posted:

It's an open world game, anyway. Those almost never have morality systems worth considering, since your actions in game are going to be totally unrelated to your cutscene morality. Call it the GTA 4 effect.

The way they handled this is Sleeping Dogs was unreal; if you happen to take out a single lamp post or parking meter during a mission you were ineligible to get a third of your available "Police Experience" for the mission but outside of missions you could outright murder civilians with zero repercussion.

Crappy Jack
Nov 21, 2005

We got some serious shit to discuss.

IM DAY DAY IRL posted:

The way they handled this is Sleeping Dogs was unreal; if you happen to take out a single lamp post or parking meter during a mission you were ineligible to get a third of your available "Police Experience" for the mission but outside of missions you could outright murder civilians with zero repercussion.

On the other hand, it was super easy to maximize that meter, and then you could go all Supercop and not have to worry about holding back. It was also a nice way to encourage you to play well. I really liked that experience system, honestly.

Sedisp
Jun 20, 2012


Wanderer posted:

It's a little more complicated than that.

Evading police pursuit is a full-time job in this game. They go tactical very early on, with plenty of backup, barricades, and close air support. You can get away from them but it takes some serious effort.

If your reputation is bad, there is a high chance that the civilians are scared of you and will report your presence unless you do something about it, which can complicate an otherwise routine mission. If your reputation is good, they (probably) won't call the cops because you're known across the city as a vigilante hero.

You gain reputation by interceding in street crime and through various missions, and lose it through committing homicide against civilians and police officers. The morality system is thus there to force you to think tactically and act precisely when you're carrying out story and side missions, because the more random civilian casualties you inflict, the harder the game gets.

It's not Mass Effect. It's more of a way in which the game reacts to your play style and adjusts itself.

I know you're under an NDA so I'll be as vague as possible but how close to RDR is it in terms of always have randomly generated missions to do and stuff?

Cheston
Jul 17, 2012

(he's got a good thing going)

1stGear posted:

If you are expecting this game to have a good story, I would like to introduce you to basically every Ubisoft game made since Beyond Good and Evil.

The two trailers I've seen have given me the overwhelming impression that Aiden Pierce 1: probably has a dead girlfriend, and 2: is gonna bring the WHOLE SYSTEM down on their heads.

Crappy Jack
Nov 21, 2005

We got some serious shit to discuss.

Cheston posted:

The two trailers I've seen have given me the overwhelming impression that Aiden Pierce 1: probably has a dead girlfriend, and 2: is gonna bring the WHOLE SYSTEM down on their heads.

It's a niece, at least. It's not a sexy dead love interest this time.

Wanderer
Nov 5, 2006

our every move is the new tradition

Sedisp posted:

I know you're under an NDA so I'll be as vague as possible but how close to RDR is it in terms of always have randomly generated missions to do and stuff?

It's been a long time since I played RDR and even then, most of my hours on that game were in Undead Nightmare. I'm not sure I could make a fair comparison.

Orv
May 4, 2011
I haven't been following the thread much, do we have plans for a PC MP regulars scene for this?

Sedisp
Jun 20, 2012


Wanderer posted:

It's been a long time since I played RDR and even then, most of my hours on that game were in Undead Nightmare. I'm not sure I could make a fair comparison.

Is there a lot of repeatable poo poo to do and is it fairly well varied?

Wanderer
Nov 5, 2006

our every move is the new tradition

Sedisp posted:

Is there a lot of repeatable poo poo to do and is it fairly well varied?

Yeah.

A surprising amount of it isn't even for completion percentage or anything. It's just there for your entertainment.

Mordaedil
Oct 25, 2007

Oh wow, cool. Good job.
So?
Grimey Drawer

1stGear posted:

If you are expecting this game to have a good story, I would like to introduce you to basically every Ubisoft game made since Beyond Good and Evil.

I really liked the story of Assassin's Creed 1 and 2 though.

And Child of Light has a pretty well told fairy tale story.

Croccers
Jun 15, 2012

Mordaedil posted:

I really liked the story of Assassin's Creed 1 and 2 though.

And Child of Light has a pretty well told fairy tale story.
Blood Dragon had a good 'story' too. Well... excuse to explode poo poo. Same thing. Whatever.

Mordaedil
Oct 25, 2007

Oh wow, cool. Good job.
So?
Grimey Drawer

Croccers posted:

Blood Dragon had a good 'story' too. Well... excuse to explode poo poo. Same thing. Whatever.

It was well written for beign exactly what it was, you mean? To my shame I haven't played it yet.

Croccers
Jun 15, 2012

Mordaedil posted:

It was well written for beign exactly what it was, you mean? To my shame I haven't played it yet.
It gives you a silly cutscene or some silly dialogue giving you the flimsy excuse to explode things.

Dreadwroth
Dec 12, 2009

by R. Guyovich
This should give you some idea what Blood Dragon is all about. Plus the main character is Michael Biehn(Aliens, Terminator) spouting one-liners while you murderize a shitload of evil cyborgs that all sound like Cylons. It's pretty great.

Dreadwroth fucked around with this message at 10:15 on May 13, 2014

Amebx
Aug 6, 2007

i'm a shark!!! i'm a SHAAAARK!! suck my diick!! I'M A SHAAARK!!

Dreadwroth posted:

This should give you some idea what Blood Dragon is all about. Plus the main character is Michael Biehn(Aliens, Terminator) spouting one-liners while you murderize a shitload of evil cyborgs that all sound like Cylons. It's pretty great.

Can't bring that up and not have this: https://www.youtube.com/watch?v=0dofacvjRkc

Daztek
Jun 2, 2006



New trailer~

https://www.youtube.com/watch?v=ulFeUCAI5xM

Watch_Dogs now has (demon)zombies.

calusari
Apr 18, 2013

It's mechanical. Seems to come at regular intervals.

Daztek posted:

New trailer~

https://www.youtube.com/watch?v=ulFeUCAI5xM

Watch_Dogs now has (demon)zombies.


they seem to imply that the companion app only works with the console versions

iGestalt
Mar 4, 2013

Daztek posted:

New trailer~

https://www.youtube.com/watch?v=ulFeUCAI5xM

Watch_Dogs now has (demon)zombies.

Apparently we will be shooting bad porno story lines (Plumber)

Looks good, though! I am hype.


"Your phone isn't only a powerful hacking tool!" What, you mean it's a phone too?! Those phone mini-games look pretty fun though - keeping the games atmosphere while allowing for funky silliness.

iGestalt fucked around with this message at 18:48 on May 13, 2014

Mordaedil
Oct 25, 2007

Oh wow, cool. Good job.
So?
Grimey Drawer
I am so loving sick of zombies in my video games.

But this looks acceptable. Kinda excited for it still.

Speedball
Apr 15, 2008

Triggsz posted:

Can't bring that up and not have this: https://www.youtube.com/watch?v=0dofacvjRkc

And you can't bring THAT up without this: https://www.youtube.com/watch?v=VxLX3RnGu7U

iGestalt
Mar 4, 2013

Speedball posted:

And you can't bring THAT up without this: https://www.youtube.com/watch?v=VxLX3RnGu7U

And if you bring that up, you have to show this: https://www.youtube.com/watch?v=oJHwa9hVPlc

(Not entirely Blood Dragon, but hey!)

Mordaedil
Oct 25, 2007

Oh wow, cool. Good job.
So?
Grimey Drawer
Holy poo poo, I had missed that last trailer. That was so retro and appropriately done it made me feel really giddy.

Stroth
Mar 31, 2007

All Problems Solved

Daztek posted:

New trailer~

https://www.youtube.com/watch?v=ulFeUCAI5xM

Watch_Dogs now has (demon)zombies.

The UI for the phone looks like it'll be a bitch to navigate in a hurry. Hope I'm wrong or car chases are going to suck.

Crappy Jack
Nov 21, 2005

We got some serious shit to discuss.

Stroth posted:

The UI for the phone looks like it'll be a bitch to navigate in a hurry. Hope I'm wrong or car chases are going to suck.

For the more immediate stuff, you just need to look in the general direction of what you want to hack and press a single button, so it should be a snap to set off a barrier or turn off streetlights to cause an accident midchase. And if you need a bit more time to line things up, turn on focus to get a bit of slo-mo to line up things more accurately.

Wanderer
Nov 5, 2006

our every move is the new tradition
Yeah, the phone is used for city features like navigation, games, and music. You don't have to use its menu during a car chase or gunfight. For most of its practical uses, it's point and click.

Stroth
Mar 31, 2007

All Problems Solved

Wanderer posted:

Yeah, the phone is used for city features like navigation, games, and music. You don't have to use its menu during a car chase or gunfight. For most of its practical uses, it's point and click.

Alright, sounds good then.

haveblue
Aug 15, 2005



Toilet Rascal
The phone looks more like the game's equivalent of a character menu, it would have something else for quick actions.

hiddenriverninja
May 10, 2013

life is locomotion
keep moving
trust that you'll find your way

Couldn't see if it was mentioned, but I remember hearing something about console users being able to call upon app friends to help them out. Is that still in? I'm much more interested in coop than competitive gameplay.

calusari
Apr 18, 2013

It's mechanical. Seems to come at regular intervals.
PS4 - 900p
XB1 - 792p

both at 30fps

http://blog.ubi.com/watch-dogs-next-gen-game-resolution-dynamism/

ShaneB
Oct 22, 2002


MY IMMERSION

Edit: It's running on an engine that wasn't designed for next gen systems at all, I'm not really surprised.

Speedball
Apr 15, 2008

Somehow I really really like that the jumping-around and shooting-stuff minigames are Augmented Reality games that Aiden's playing. Goofy? Yes. But not narrative-blocking, and hell, I've actually played crap like that with my Nintendo 3DS--Face Stealers is totally just exactly that (and similarly you look like a total doof to everyone around you when you play it, haha)

Crappy Jack
Nov 21, 2005

We got some serious shit to discuss.

Speedball posted:

Somehow I really really like that the jumping-around and shooting-stuff minigames are Augmented Reality games that Aiden's playing. Goofy? Yes. But not narrative-blocking, and hell, I've actually played crap like that with my Nintendo 3DS--Face Stealers is totally just exactly that (and similarly you look like a total doof to everyone around you when you play it, haha)

Yeah, when we first saw the robots pop up, I'd thought the game had jumped the shark into full-on B-movie technocrap, but then after seeing how it's just a goofy minigame, it's BRILLIANT. You still get to do fun crazy stuff in a sandbox world, but you don't lose the sincerity of the setting.

Dvlos
Aug 26, 2003

"I came here to argue with you about a freaking television show!"

So glad I went pc.

But I'm bummed the app got tablets does not work on PC version.

Baronash
Feb 29, 2012

So what do you want to be called?

Dvlos posted:

So glad I went pc.

It took two whole hours, I'm shocked.

ShaneB
Oct 22, 2002


Dvlos posted:

So glad I went pc.

But I'm bummed the app got tablets does not work on PC version.

I didn't realize this is a binary choice. I hope I didn't choose wrong! :sweatdrop:

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CAPT. Rainbowbeard
Apr 5, 2012

My incredible goodposting transcends time and space but still it cannot transform the xbone into a good console.
Lipstick Apathy
It is a binary choice, though. This is Something Awful Dot Com, where console gamers are second class citizens because frame rate and pixels.

Disagree? Prepare to get shouted down, console scum.

\/\/\/\/ At true PC Gamer (master race) would never even joke about such a thing. I guess We know where you stand. There will be... consequences.

CAPT. Rainbowbeard fucked around with this message at 23:03 on May 13, 2014

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