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What's the issue with the garrison mechanic? Thematically, it makes sense for a city to have some amount of native forces that would defend it but not be part of regular troop mobilizations. It's certainly something seen in history. From a gameplay perspective, it relieves the player of some busywork in manually producing (and, heavens, perhaps even moving) a handful of units per city to manage public order and protect them against raiding stacks.
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# ? Dec 31, 2023 02:40 |
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# ? Apr 30, 2024 03:42 |
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Voyager I posted:What's the issue with the garrison mechanic? But overall yeah it's way better than not having any. Total War is nowhere near simulationist enough for me to want to play with that level of detail (and as previously said the AI can't deal with it either). But with a more detailed, simulationist approach I would absolutely not want a set garrison either. It could also be cool if the garrisons actually reflected more "militia" units with maybe a core of elite units but not all the militaries even have that kind of distinction.
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# ? Dec 31, 2023 02:59 |
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I like there being throwaway trash mob garrisons because it makes sense that there would be militias and armed citizens of the actual troops are away.
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# ? Dec 31, 2023 03:22 |
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Being able to save a bit of money on garrisons was a good way to get an economic edge in past versions of Total War, but I don’t mind that buildings now provide something of a garrison. Much like modifying tax rates, it’s a feature that mainly got cheesed.
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# ? Dec 31, 2023 05:53 |
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I think being able to occupy and loot Vienna with nothing but 4 horse-drawn cannons doesn’t make much sense but having a city be protected by a garrison of about 700 militia makes more sense, it’s not like defeating a garrison is very difficult but the sheer numbers of bullshit units give defenders a big advantage which is good. I mean, I like being able to invest money and building slots into having a relatively robust garrison, knowing I’m choosing security over economic/military development
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# ? Dec 31, 2023 10:53 |
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Voyager I posted:What's the issue with the garrison mechanic?
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# ? Dec 31, 2023 13:23 |
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Yeah in the most recent titles garrisons have been caught up in the general weakening of defensive sieges. We’re seeing a real return to the days where fielding an army is a much better way to defend a city than building defensive buildings.
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# ? Dec 31, 2023 14:53 |
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AAAAA! Real Muenster posted:They’re hardcoded by CA and frequently have dumb poo poo units that make no sense for defending a city. No, having a direct-fire cannon and 3 cavalry units does not, in fact, help me hold the walls. There are *always* too many high quality units and almost never any actual militia style units that would be perfect for manning the walls to flag the defensive towers so they actively shoot and so there is a unit that will fight on the walls a bit. Until they make fighting on the walls a good idea, these are all great units to have actually
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# ? Dec 31, 2023 16:28 |
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feller posted:Until they make fighting on the walls a good idea, these are all great units to have actually
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# ? Dec 31, 2023 16:38 |
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I kinda enjoy the weird / suboptimal units you get handed for garrison battles because it forces you to play outside your comfort zone and get creative looking for ways to pull off a difficult victory or maximize the damage you inflict on the attacking army so they will be easier for your response force to destroy.
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# ? Dec 31, 2023 16:44 |
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I like the garrison by magic. It works and if your only solution to not needing it is for CA to make the AI much better well I prefer the more realistic option
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# ? Dec 31, 2023 16:45 |
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I don’t recall ever really enjoying a siege battle in a total war game. Tbh I think making them fun would be essentially a whole third game mode like naval battles were. Good riddance to shuffling around mini-stacks. And especially good riddance to the AI doing it. The one thing they are godlike at is moving around infinity moving parts with all the efficiency of an idiot savant. The one thing I miss is far-flung armies ending up with all kinds of mercs and locals in modded up Rome, because you didn’t have time to move back to replenish with more core troops. Edgar Allen Ho fucked around with this message at 16:51 on Dec 31, 2023 |
# ? Dec 31, 2023 16:49 |
I miss the Med II style garrisons and flexibility of general-less armies but the AI couldn't handle it. I'm fine with losing them if it helps the computer not brick your PC trying to move ten thousand individual line infantry companies back and forth across Constantinople I would love to see the way sallies worked come back though. Being able to slip some cavalry or archer companies out to target the enemy artillery or a dangerous unit before retreating back aafely inside your castle to delay the siege for another turn was great
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# ? Dec 31, 2023 17:34 |
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Bring back the risk map.
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# ? Dec 31, 2023 17:36 |
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AAAAA! Real Muenster posted:Ah yes, removing a good mechanic to replace it with a bad one instead of just programming the AI to be not completely cowardly. CA in one sentence, lol If someone found a way to mod in modern unit replenishment for the original Medieval / Viking Invasion I am pretty sure I would still be playing the game to this day.
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# ? Dec 31, 2023 20:26 |
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pesty13480 posted:If someone found a way to mod in modern unit replenishment for the original Medieval / Viking Invasion I am pretty sure I would still be playing the game to this day. Ravenfood posted:Bring back the risk map.
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# ? Dec 31, 2023 20:32 |
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I vaguely recall enjoying siege battles in Shogun 2. Despite the multiple walls it felt a lot more open in a way, iirc there weren’t a lot of structures behind the wall. And I couldn’t remember any of the siege or artillery units like mangonels without working at it.
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# ? Dec 31, 2023 21:00 |
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The only other real arty was what, euro cannons? AI typically wouldn't field those either. My only issue with the shogun 2 wall experience is that if the AI has literally any arty you don't touch the walls because otherwise you lose an entire unit when it dies.
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# ? Dec 31, 2023 21:32 |
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I enjoy it in 3k but I think that's because I love sending first wave units up the walls and the havoc that follows while I raze the city with flaming arrows.
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# ? Dec 31, 2023 22:32 |
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LordSloth posted:I vaguely recall enjoying siege battles in Shogun 2. Despite the multiple walls it felt a lot more open in a way, iirc there weren’t a lot of structures behind the wall. And I couldn’t remember any of the siege or artillery units like mangonels without working at it. Yeah, the typical Shogun siege was 'soft' walls (meaning they served as a meaningful obstacle but didn't require specialized equipment) surrounding a largely open courtyard. You didn't have to wait two turns to build a ram before feeding both armies into a mosh pit at the single resulting chokepoint.
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# ? Jan 1, 2024 00:00 |
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Main problem with shogun sieges was that FotS they still didn’t have places to put artillery on the walls so it was useless a lot of the time. Unless you used wooden cannons I guess but wooden cannons are garbage.
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# ? Jan 1, 2024 02:02 |
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Are Wooden Cannons at least better than those Sengoku-era cannons? I've never tested it out.
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# ? Jan 1, 2024 04:17 |
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Kazzah posted:Are Wooden Cannons at least better than those Sengoku-era cannons? I've never tested it out. Wooden Cannons lose the 1v1. Levy Infantry also lose to Matchlock Ashigaru lol.
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# ? Jan 1, 2024 04:50 |
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RoyalScion posted:Main problem with shogun sieges was that FotS they still didn’t have places to put artillery on the walls so it was useless a lot of the time. Unless you used wooden cannons I guess but wooden cannons are garbage. If you put artillery in the open area near the keep, they generally are able to target advancing forces fairly easily until they get close. Certainly you can pick off generals or duel other artillery. The forts can also be upgraded to use artillery, which is devastating against infantry but also incredibly late game. I think I’ve only been able to make use of it once, and I did it very intentionally just because I could.
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# ? Jan 1, 2024 05:39 |
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I don't think I've managed to use the upgraded defensive buildings even once, since they're so lategame that if you can afford them you can kit out all your armies in armstrong guns and kill everything
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# ? Jan 1, 2024 08:06 |
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I'm trying out Divide Et Impera for Rome 2 Thus ended Pyrrhus of Epirus, his elephants and hoplites, and his ambitions for Magna Graecia They couldn't resist the impulse of taking their army onto transport ships and attacking my lone warship off the coast One ram to each unit was all it took. They had 8 or 10 ships and I sunk them all
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# ? Jan 2, 2024 09:44 |
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Tangentially related to garrisons, but 3K had a "surrender" function that I quite liked -- if you didn't want to bother with defending a city you could surrender it peacefully instead of autoresolve without damaging any buildings, and any field army stationed there would be disbanded without risking any officers or units. Wish the AI was more amenible to using it though, I feel like it was 1/100 shot at best
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# ? Jan 2, 2024 18:28 |
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I think Napoleon has that as well. You can even offer a city the option to surrender and if their vastly outnumbered or outgunned they'll usually take it
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# ? Jan 2, 2024 18:32 |
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Napoleon did do that and it was pretty important for public order reasons, because it had an annoying feature where if the public order dipped from 0 to -1, it would spawn a full army right outside the city. If you peacefully occupy a city you were probably going to be fine, though Vienna was impossible to hold-- it was SO xenophobic, I had like a 20 public order malus by being a foreign occupier.
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# ? Jan 2, 2024 18:36 |
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DEI is quite fun. I have a question about defensive town battles. I just fought one against the Legurians after taking Genua. No walls. Should I bother with traps and spikes etc? They seemed to cause me as much harm as they did the enemy, because it was hard to properly flank their mass of sword and spear units. I handled their initial cav charge well enough, the spikes and traps took out some of them, Triarii and pila routed them quickly. Overall I lost 730 men and killed or captured 2300 (Normal difficulty). Good, but not great? My Equites and especially Hastati took a lot of damage as the melee blob fights dragged on.
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# ? Jan 3, 2024 16:33 |
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Fort defense battles are the new bridge battles
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# ? Jan 7, 2024 17:39 |
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Bridge battles ruled. They made you feel like a tactical genius for figuring out the strat of creating a killing zone for the enemy to run into
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# ? Jan 7, 2024 17:55 |
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CharlestheHammer posted:Bridge battles ruled. They made you feel like a tactical genius for figuring out the strat of creating a killing zone for the enemy to run into Imo, the whole point of the fantasy elements should be to give you ways to bypass normal rules or conventions. Flying units already do this when it comes to walls, but at the same time that feels less impactful when everyone can just climb them. Giants as mobile wall-destroyers are pretty cool though. Ravenfood fucked around with this message at 18:09 on Jan 7, 2024 |
# ? Jan 7, 2024 18:06 |
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I thought I'd be clever and bring nearly 2 full stacks onto Sicily in one go after Carthage declared war on me (despite great relations and treaties ), and putting the furthest invader into a fort. Welp, the Carthaginians brought two full stacks and a garrison, rode past the fort and attacked the general who wasn't in a fort, and it turned into a regular battle. With unfortunate terrain. Had to fight uphill with the reinforcements. It was pretty epic though. I lost 1700 men and killed or captured 4500. Have fun being worked to death in the salt mines, you treacherous elephant-riding scumbags.
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# ? Jan 7, 2024 22:15 |
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PirateBob posted:Fort defense battles are the new bridge battles I love DEI but iirc it has the launch-version 3K type of forts that are like, Omaha Beach MG-42BCE arrow towers? Those things seem broken, but they rule. jokes posted:Napoleon did do that and it was pretty important for public order reasons, because it had an annoying feature where if the public order dipped from 0 to -1, it would spawn a full army right outside the city. If you peacefully occupy a city you were probably going to be fine, though Vienna was impossible to hold-- it was SO xenophobic, I had like a 20 public order malus by being a foreign occupier. gently caress with the roman empire, find out
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# ? Jan 7, 2024 23:05 |
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A fun DeI campaign is to start as epirus and try to strangle Rome in its crib Levy pikemen and syrian elephants do a lot of work
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# ? Jan 8, 2024 01:37 |
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I found that DEI gave me worse load times than Warhammer 3, on my not quite as spry as it used to be rig. To the point where it was almost unplayable. Turning down graphics settings did not seem to help. I should just upgrade I guess.
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# ? Jan 8, 2024 01:53 |
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DEI's campaign layer is soooooo slowwww
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# ? Jan 8, 2024 02:21 |
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Great mod for fuckin around w quick battles though
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# ? Jan 8, 2024 02:22 |
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# ? Apr 30, 2024 03:42 |
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Jesus christ... in a game that's over 10 years old and was patched for 5 years they never managed to fix the bug where the AI's ships won't unload when attacking your port city. Some of them just get stuck in the harbor and, if you have battle time limit turned off, you have to concede defeat even though you have been doing everything correctly. gently caress's sake CA.
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# ? Jan 12, 2024 15:50 |