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Rome 2 would be amazing. I feel that the total war games really shine when it comes to melee combat, I really like a lot of the features and improvements that came with fall of the samurai but I preferred the unit variety in Shogun 2. High-res war elephants is all I need.
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# ¿ Jun 21, 2012 00:44 |
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# ¿ May 17, 2024 01:47 |
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Do you think there will be a lot of unit variety in Rome 2? I was just thinking because the melee animations are a lot more complex now and you'd have to make animations for every unit type to fight every other unit type. In Rome 1 the animations were so simple I think they used more or less the same ones over and over and it wasn't too bad. But watching swordmen/axemen/and spearmen all poking at each other in the same way would be quite jarring.
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# ¿ Jul 9, 2012 18:50 |
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canuckanese posted:I find I take way more casualties when I auto-resolve, unless my troops significantly outnumber or are way more experienced than the enemy. If you are attacking a castle it's best to autoresolve I find. Otherwise fight it manually.
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# ¿ Jul 29, 2012 18:47 |
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Alchenar posted:I auto resolve boring battles and fight the ones that I think will be interesting. This, this is the way to play. If you think it will be fun then play it, don't suffer through boring battles.
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# ¿ Aug 1, 2012 12:10 |
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I don't think gunpowder suits the genre very well. I wouldn't buy another gunpowder total war, you get no unit variety just better and worse men with guns. FoTS gets around this a bit by keeping a fair number of melee only units, but compared to rome or medieval or even vannila S2 you don't really see much variety in the battles. Just lines of dreary clones shooting each other or alternatively cannons causing mass routing before the line infantry get into range. I know next to nothing about the american civil war but I assume it was 99% line infantry, cannons and sabre cavalry.
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# ¿ Jun 4, 2013 18:11 |