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RatHat
Dec 31, 2007

A tiny behatted rat👒🐀!
Louis, not Lotus.

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Brother Jonathan
Jun 23, 2008
From Bioware's Star Wars: The Old Republic, a problem with the character scripting:

https://www.youtube.com/watch?v=PiczLzXRIjQ

McFoxigator
Jun 13, 2011

Life is full of twicky decisions...

Brother Jonathan posted:

From Bioware's Star Wars: The Old Republic, a problem with the character scripting:

https://www.youtube.com/watch?v=PiczLzXRIjQ

I think that was the first clip in this thread that I laughed out loud at. That was awesome. Thank you.

ToxicSlurpee
Nov 5, 2003

-=SEND HELP=-


Pillbug

Brother Jonathan posted:

From Bioware's Star Wars: The Old Republic, a problem with the character scripting:

https://www.youtube.com/watch?v=PiczLzXRIjQ

I kept expecting her to suddenly vomit a stream of rancid whiskey. Seriously, she looks like she's drunk and trying desperately not to vomit.

Asiina
Apr 26, 2011

No going back
Grimey Drawer
To me she looks really high. It's the part where she just stares at her hands all "I can see the music!" style.

DMorbid
Jan 6, 2011

Hello! I see you.


https://www.youtube.com/watch?v=OWJ5xnTiP5U

The greatest video game wrestling match in the history of our sport. Again. :staredog: (poo poo gets real after two minutes or so)

WWE '12 is actually a pretty good game and more fun to play than any wrestling game THQ has released in the last eight years. That said, it could have used a playtesting budget bigger than the three dollars THQ paid to the hobo who lives in the dumpster behind their offices (who had previously been hired to test the PC version of Saints Row 2). You get glaringly obvious glitches at least once in every play session, although usually they're more minor ones (wonky hit detection, physics freaking out, etc.) and not... this.

DMorbid has a new favorite as of 04:22 on Aug 6, 2012

flatluigi
Apr 23, 2008

here come the planes

Dr. Ohnoman posted:

https://www.youtube.com/watch?v=OWJ5xnTiP5U

The greatest video game wrestling match in the history of our sport. Again. :staredog: (poo poo gets real after two minutes or so)

WWE '12 is actually a pretty good game and more fun to play than any wrestling game THQ has released in the last eight years. That said, it could have used a playtesting budget bigger than the three dollars THQ paid to the hobo who lives in the dumpster behind their offices (who had previously been hired to test the PC version of Saints Row 2). You get glaringly obvious glitches at least once in every play session, although usually they're more minor ones (wonky hit detection, physics freaking out, etc.) and not... this.

I almost skipped this because I thought it was that ladder match video again (can someone relink that, by the way, I can't find it)

DMorbid
Jan 6, 2011

Hello! I see you.


It's on the first page:

TelevisedInsanity posted:

https://www.youtube.com/watch?v=2AweVxT1aKY

The best video game wrestling match in the history of our sport.

Phlegmish
Jul 2, 2011



FoxxorTheRed posted:

I think that was the first clip in this thread that I laughed out loud at. That was awesome. Thank you.

Are you kidding? The Heavy Rain glitch where he shouts 'Shaun' over and over didn't make you laugh? This thread is wonderful.

Fleta Mcgurn
Oct 5, 2003

Porpoise noise continues.

Brother Jonathan posted:

From Bioware's Star Wars: The Old Republic, a problem with the character scripting:

https://www.youtube.com/watch?v=PiczLzXRIjQ

Hello, she is obviously receiving a divine message from some Dark Side deity. The clip cut off before she picked up the snake and started speaking in tongues.

Get Innocuous!
Dec 6, 2011

come together
In League of Legends, Darius gets a pentakill at 2:30 thanks to a teleport glitch:

https://www.youtube.com/watch?v=zSL_62tNqPU

Marmaduke!
May 19, 2009

Why would it do that!?
Don't have a video but I had a wonderful bug happen in the classic shooter Smash TV last week. At the end of each screen the players need to go to a doorway to progress to the next stage. Somehow my partner's contestant got left behind while my own contestant moved to the next level. The level started as normal but a tonne of the enemies focused upon attacking my partner, so they ran off the top of the screen to go get him! Even better, there was a turret gunner enemy who was extremely confused and span around firing in every direction, including through his own wall. Nice!

Slowflake
Aug 18, 2010

The AI in Left 4 Dead is so realistic you will wonder if you aren't playing with actual people.

https://www.youtube.com/watch?v=VqyNS7ZdY1A

Cleretic
Feb 3, 2010


Ignore my posts!
I'm aggressively wrong about everything!
Vampire the Masquerade: Bloodlines is so broken that even today people are finding new glitches. This was found I think last week; somebody had, somehow, spawned a giant dancing werewolf.

https://www.youtube.com/watch?v=cCpLWkHIJ-E

President Ark
May 16, 2010

:iiam:

Zen Guy posted:

In League of Legends, Darius gets a pentakill at 2:30 thanks to a teleport glitch:

https://www.youtube.com/watch?v=zSL_62tNqPU

In case anyone is wondering, this is done via a combination of 3 things, one of which has since been fixed:

1. Darius (the champion in question) has a move where he throws his axe forward and pulls it back - anyone hit gets pulled towards him. There's a very slight delay between the spellcast beginning and the pull occuring.

2. He's taken a summoner spell called Teleport. This lets him teleport to any friendly unit on the map after a short delay (he's placed a ward at spawn to teleport to). Importantly - and this is the part they had to patch - while normally doing anything during the delay before teleporting stops it, there was a very small point in time at the end of the teleport animation where you could cast a spell but the teleport still goes off.

3. To prevent spawn camping, the spawn has two indestructible turrets nearby that fire horrible death rays.

So the sequence of events is something like: Darius begins casting teleport -> Darius casts his pull move at the exact moment before the teleport goes off -> Teleport goes off, returning him to spawn by the death-ray turrets -> his pull finishes but shits a brick and decides to send the enemy team on a merry flight to his current location (back at his spawn) -> death rays kill everyone.

Landerig
Oct 27, 2008

by Fistgrrl

jonsicoli posted:

The AI in Left 4 Dead is so realistic you will wonder if you aren't playing with actual people.


Nah, because actual people wouldn't do that.

However they do tend to run off or charge ahead, leaving us to get carried off by special infected. Occasionally they actually make it to the helicopter. Then everyone else votes to kick them from the server.

Necc0
Jun 30, 2005

by exmarx
Broken Cake

Landerig posted:

Nah, because actual people wouldn't do that.

:ughh:

Anyways I have a request. Someone put up a glitched mario64 video that was pretty well done. There's a ton of them out there but this guy kept it fairly short and sweet and his narrating wasn't annoying. If it helps any he turns into a sign at one point and meets Peach at the end. I've been looking for a while and haven't been able to find it.

edit: vvv yes! thank you vvv

Necc0 has a new favorite as of 00:49 on Aug 10, 2012

Color Printer
May 9, 2011

You get used to it. I don't
even see the code. All I see
is Ipecac, Scapular, Polyphemus...


Necc0 posted:

Anyways I have a request. Someone put up a glitched mario64 video that was pretty well done. There's a ton of them out there but this guy kept it fairly short and sweet and his narrating wasn't annoying. If it helps any he turns into a sign at one point and meets Peach at the end. I've been looking for a while and haven't been able to find it.

This one?

https://www.youtube.com/watch?v=NM8K-w3gK3I

Color Printer has a new favorite as of 04:44 on Aug 9, 2012

Dickweasel Alpha
Feb 8, 2011

Mod Secrets #614 - Experto Crede is the one who bought most of those frog avatars

The point being they wouldn't jump off the side because it's your own goddamn fault I'm outta here

Except for me, I'm the one that jumps too far and falls off the side

Shane-O-Mac
May 24, 2006

Hypnopompic bees are extra scary. They turn into guns.

Whoa, I knew Mario had some glitches but I've never seen any of those before! "I killed Yoshi. I kicked his foot and now he's dead."

Phobophilia
Apr 26, 2008

by Hand Knit
https://www.youtube.com/watch?v=0lkozVf-Mz0

God, Jesus Christ Denton, and the Holy Ghost Simons.

dirby
Sep 21, 2004


Helping goons with math

Shane-O-Mac posted:

Whoa, I knew Mario had some glitches but I've never seen any of those before!
Those aren't glitches you can pull off in the game; he's confusing the game's memory in an emulator.

haveblue
Aug 15, 2005



Toilet Rascal

Phobophilia posted:

https://www.youtube.com/watch?v=0lkozVf-Mz0

God, Jesus Christ Denton, and the Holy Ghost Simons.

Where is this taking place in the game? I don't recognize the area at all.

DoctorWhat
Nov 18, 2011

A little privacy, please?

lovely song parody! posted:

Game glitch, speeds by
Sonic the Floathog!
Skipping, around loading lines
Sonic the Floathog!
SONIC!
The engine is crude
SONIC!
He's got an attitude
SONIC!
It's the neatest glitch alive!
It's the neatest glitch alive!
IT'S THE NEATEST GLITCH ALIVE!

https://www.youtube.com/watch?v=9j7LtCKHfec&t=25s

OK basically what's happening here is a simple malfunction of the Hedgehog Engine, the rendering engine used in Sonic Unleashed and Sonic Generations.
The Hedgehog Engine uses planes and splines coded into the level to queue up texture-loading, designed so that as long as the player passes through the texture-loading section, even at top speed, the textures will load for the next section of the level.
Surprisingly for a game that's all about speed, this works quite well; even the impossible speeds frequently achieved in Sonic Unleashed rarely break this system when following the natural layout of the level. Load-times are managed effectively and the game looks really pretty because of the high-quality art assets.

However, if the player can avoid the texture-loading splines, the textures and mappings... don't load. Some common elements remain and all collision is intact, but beleave it or not, Sonic's running on air!

This glitch doesn't help speedrunners but it certainly occurs as a byproduct of some of the fastest runs, such as:
KAKIPI1000's runs of Modern Planet Wisp: https://www.youtube.com/watch?v=HtLLWd0DGE4 and
Paraxade0's runs of Modern Seaside Hill: https://www.youtube.com/watch?v=5w4nCqB9nRQ
and Modern Chemical Plant: https://www.youtube.com/watch?v=b6k7rLnliW4

Arivia
Mar 17, 2011

gooby on rails posted:

Where is this taking place in the game? I don't recognize the area at all.

It's the ship Stanton Dowd sends you to blow up in the sub bay in Hell's Kitchen after you get back from Hong Kong. I think it has a bunch of Gray Death on it or something. Really forgettable part.

SoylentCola
Mar 21, 2001

Ultra Carp
More from the lord of Skate 3 glitches

https://www.youtube.com/watch?v=pU84Da4gqF8

Stare-Out
Mar 11, 2010

I've never played Skate 3 and I'm not really into the genre, but it's one of my favorite games because it produces some of the best ragdoll glitches in gaming history. Goddamn that made me laugh.

Suspicious Dish
Sep 24, 2011

2020 is the year of linux on the desktop, bro
Fun Shoe
Zombie Hovering in Wind Waker always manages to get laughs. Basically, when you die, you get a couple frames to perform an action. If you get off the ground, you can keep on mashing B to do a jump-slash.

It may not seem like it's very useful, since you die right after entering an area, but if you use it to trigger a cutscene, you save that cutscene's flag and it's deathwarp. Win/win.

If you can get the Tingle Tuner to heal you, or land on a heart/fairy, you won't actually die.

Brother Jonathan
Jun 23, 2008
A strange door glitch in Skyrim:

https://www.youtube.com/watch?v=AYZ0BfKsbnQ

Louisgod
Sep 25, 2003

Always Stupid
Bread Liar
That's not a glitch, they're just trying to incorporate some themes from the Dark Tower books into Skyrim.

Landerig
Oct 27, 2008

by Fistgrrl

Who the hell coded the physics engine for this and why were they allowed near a computer?

Brother Jonathan
Jun 23, 2008

SoylentCola posted:

More from the lord of Skate 3 glitches

[snip video]

I love that game. :allears:

The glitch in the video with the stack of plywood reminds me of the silly collisions in Trespasser:

https://www.youtube.com/watch?v=IZWrAW4Wnwo

Every group of items was a coiled spring ready to unleash death if you hit it wrong.

Soulex
Apr 1, 2009


Cacati in mano e pigliati a schiaffi!

I miss this game.

im pooping!
Nov 17, 2006


Brother Jonathan posted:

I love that game. :allears:

The glitch in the video with the stack of plywood reminds me of the silly collisions in Trespasser:

https://www.youtube.com/watch?v=IZWrAW4Wnwo

Every group of items was a coiled spring ready to unleash death if you hit it wrong.

I've never played Skate 3 and I've never tried to use an in-game video editor, so I may be completely wrong when it comes to this, but I'm under the impression that these aren't happening during gameplay, they're only happening in the video editor. My reasoning is that a physics engine may react one way during gameplay but when you replay it, it's literally the controller inputs but still a real-time physics engine. That's why you can see a player doing some inputs that make sense, but the physics react completely differently. That other video linked has perfect examples of what I'm trying to say, the guy replaying the same trick over and over but the physics engine acting differently each time.

flatluigi
Apr 23, 2008

here come the planes
I've never played it either but I was under the impression that it was like GTA4 where you could have something ridiculous happen and save video of it after the fact.

Soulex
Apr 1, 2009


Cacati in mano e pigliati a schiaffi!

flatluigi posted:

I've never played it either but I was under the impression that it was like GTA4 where you could have something ridiculous happen and save video of it after the fact.
You can. The main ploy was to make skate videos etc and essentially show off. The all the games could let you go back and see it.

Gromit
Aug 15, 2000

I am an oppressed White Male, Asian women wont serve me! Save me Campbell Newman!!!!!!!

Landerig posted:

Who the hell coded the physics engine for this and why were they allowed near a computer?

I've always thought that all games should have a mode that activates once you've finished it (or whenever, really) that lets you go nuts with the physics. It may break everything and leave you with a bizarre sandbox, but it could still be some fun.
Like that frictionless cars mode in GTA, but lets have that happening to tanks and Koreans in Crysis.

The Aphasian
Mar 8, 2007

Psychotropic Hops


https://www.youtube.com/watch?v=fh_nyP0zpSM
A few Skyrim AI glitches all at once; scripting errors, inability to climb a foot-high ledge, confusion about whether they were trying to kill me or not, pathfinding, and that really annoying one where NPCs will start conversations while you are fighting and you have to quickly exit the conversation to regain control, while the enemies wail on you. Bastard really wanted those fragments.

Brother Jonathan
Jun 23, 2008

Gromit posted:

I've always thought that all games should have a mode that activates once you've finished it (or whenever, really) that lets you go nuts with the physics. It may break everything and leave you with a bizarre sandbox, but it could still be some fun.
Like that frictionless cars mode in GTA, but lets have that happening to tanks and Koreans in Crysis.

Publishers used to put "cheat codes" in games that let one mess with the physics and gameplay. Example: Minority Report: Everybody Runs (2002). I wish that they still did that.

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haveblue
Aug 15, 2005



Toilet Rascal

Brother Jonathan posted:

Publishers used to put "cheat codes" in games that let one mess with the physics and gameplay. Example: Minority Report: Everybody Runs (2002). I wish that they still did that.

This was one of the (very few) good things about Enter the Matrix, it did this in a really clever and appropriate way. You could bring up a command line and literally hack into the game to enable invulnerability or whatever.

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