|
MeccaPrime posted:I love how hilariously broken Link's Awakening can get just by checking the map (so much so that I made a whole broken Let's Play out of it). Oh man, I haven't seen this. Time to waste the day watching the whole LP. ...Speaking of glitch LPs, I cannot recommend Metroixer's Let's Break Pokémon Blue enough. The original Pokémon games were horrible messes of lazy coding that would break down at the first hitch. And it was beautiful (and sometimes terrifying).
|
# ? Jul 3, 2012 20:35 |
|
|
# ? May 3, 2024 02:20 |
|
Endorph posted:https://www.youtube.com/watch?v=0t0uCWjQ6Og This was already posted in the thread but it is really funny so who cares Also, Koreans Can't Swim Apparently: https://www.youtube.com/watch?v=777bMtgoLqw Not a "glitch" PER SE, but still pretty funny. Just love how he walks it off: https://www.youtube.com/watch?v=nUembBWPPds A short abstract film https://www.youtube.com/watch?v=j1FMd8O-MDc Shepard is confused https://www.youtube.com/watch?v=6ERW9FXImkI Zzulu has a new favorite as of 00:45 on Jul 4, 2012 |
# ? Jul 3, 2012 22:01 |
|
Zzulu posted:Shepard is confused Why would Mark Meer even have recorded this line??
|
# ? Jul 3, 2012 22:16 |
|
Odd posted:Why would Mark Meer even have recorded this line?? My guess is they had both actors just record every line for simplicity's sake. And then they put it in the game to prevent a crash from the game trying to reach a voice file that doesn't exist. Or because it's funny.
|
# ? Jul 3, 2012 23:38 |
|
Stare-Out posted:Any glitch that has to do with character ragdolls or physics or crazy AI are the best things. That baseball video someone posted was hilarious. As was Big Show literally worming his way back into the fight. You can get this sometimes in the Arkham Asylum/City games, and they usually end up making Batman look like even more of an asskicker.
|
# ? Jul 3, 2012 23:56 |
|
Zzulu posted:Also, Koreans Can't Swim Apparently: https://www.youtube.com/watch?v=LJkCWQcZYKo
|
# ? Jul 4, 2012 01:10 |
|
MeccaPrime posted:I love how hilariously broken Link's Awakening can get just by checking the map (so much so that I made a whole broken Let's Play out of it). I wasn't going to, but SOMEONE decided to SELFPROMOTE. Jeez!!! In all seriousness, I really love this game's glitches. The entirety of this video is absolutely fantastic. "Oh no, own goal!?" https://www.youtube.com/watch?v=PTaF3-NvKi0
|
# ? Jul 4, 2012 01:12 |
|
Have a Super Mario World TAS that is very straightfoward and easy to understand. https://www.youtube.com/watch?v=Syo5sI-iOgY
|
# ? Jul 4, 2012 01:29 |
|
raocow posted:Have a Super Mario World TAS that is very straightfoward and easy to understand. These are always my favorite kind of glitches because when you don't know the explanation behind them it looks like wizardry, and when you do know how it works it still looks like wizardry. Kind of like all the Pokemon Glitches.
|
# ? Jul 4, 2012 02:03 |
|
WeaponGradeSadness posted:People keep saying this is a bug, but I refuse to believe it. It's a feature. Giants are just that strong. Pretty much is at this point since it's clear the glitch is not being fixed intentionally because people like it. Best part is that it only happens when the giant's whack kills you anyway, so it's completely harmless.
|
# ? Jul 4, 2012 08:22 |
|
I love crazy TASs, so here's some more! Pokemon Yellow beaten in 0:00(by the in-game clock) https://www.youtube.com/watch?v=7yXTpnUCh5Q Super Mario Land 2. The player basically falls into the game's code and walks to the end game trigger. https://www.youtube.com/watch?v=wpQTsPbZu6Q McOgre has a new favorite as of 09:30 on Jul 4, 2012 |
# ? Jul 4, 2012 09:10 |
|
McOgre posted:I love crazy TASs, so here's some more! Um.. you posted the same video twice.
|
# ? Jul 4, 2012 09:28 |
|
Mr. Fish posted:I imagine it is the physics engine that bugs out because there is a layer of collision between the ground and the top floor which the ragdoll falls through. The Deathclaws in Fallout 3 was particular bad with this glitch. Sometimes they would spawn and begin flying away. https://www.youtube.com/watch?v=emodD0Lz75o Other times, you could try to stealth kill them with a rifle in VATS, and they would instantly jump, giving you this nice view of the Capital Wasteland from their POV.
|
# ? Jul 4, 2012 09:32 |
|
Oops. Fixed it. My tablet's a little finicky sometimes.
|
# ? Jul 4, 2012 09:32 |
|
https://www.youtube.com/watch?v=ZXTAK9BR_qk Goldeneye N64 Geddan
|
# ? Jul 4, 2012 13:43 |
|
Endorph posted:https://www.youtube.com/watch?v=0t0uCWjQ6Og Good god, I was loving tearing up during that. I like that the game actually continues to play normally even during the glitch, "Shaun" is still subtitled and you can still hear Ethan yelling faintly in the distance when it's following Madison. ...then bringing it all together when Ethan's screaming SHAAAAAAUN right into the killer's face. I still hate Heavy Rain, but I think that video justifies its existence.
|
# ? Jul 4, 2012 15:26 |
|
Young Freud posted:The Deathclaws in Fallout 3
|
# ? Jul 4, 2012 16:16 |
magic pantaloons posted:https://www.youtube.com/watch?v=ZXTAK9BR_qk Oh come on, this was posted in the 2nd post of the thread!
|
|
# ? Jul 4, 2012 19:06 |
|
Battlefield 3 poltergeists https://www.youtube.com/watch?v=lAn8BFhD0t4 Zzulu has a new favorite as of 20:16 on Jul 4, 2012 |
# ? Jul 4, 2012 20:13 |
|
For whatever reason, seeing Mario rocket backwards on his rear end in this Mario 64 TAS cracks me up every time.
|
# ? Jul 4, 2012 20:17 |
|
Is glitched game music acceptable? I have a really odd/awesome rendition of Vampire Killer from Castlevania 1 from a broken ROM:
|
# ? Jul 4, 2012 20:18 |
|
FANSean posted:These are always my favorite kind of glitches because when you don't know the explanation behind them it looks like wizardry, and when you do know how it works it still looks like wizardry. Kind of like all the Pokemon Glitches. Do you know if they reverse-engineer this from the game code or what? I can't imagine someone coincidentally doing this.
|
# ? Jul 4, 2012 20:22 |
|
pr0p posted:Do you know if they reverse-engineer this from the game code or what? I can't imagine someone coincidentally doing this. In the cases of things like the Super Mario World and Pokemon one, it's a matter of the game trying to load things it shouldn't be, and then someone figuring out how to use those glitches in a way that they're basically modding the game while it's running, usually to achieve an end sequence way earlier than should be possible. I know in the case of the yellow one, the information on the TASVideos site explicitly mentions using save corruption to have 255 pokemon in the roster, which apparently allows the act of swapping pokemon past the sixth slot to change things like door warps and pokedex status, same with items, and basically does that in such a way that you can basically go from the first room to the end sequence. The SMW one raocow posted was a bit more...obtuse, but apparently works on similar principles. I probably hosed up a bit on explaining this, but some of these videos come with documentation if you look, though admittedly the documentation can be just as incomprehensible sometimes (Hence my "Even when you understand what they did it still seems like magic" remark)
|
# ? Jul 4, 2012 20:44 |
|
Zzulu posted:Battlefield 3 poltergeists drat, I remember that beta being a glitchy mess. I was in the Metro beta, and holy poo poo. There was a point in the map you could fall into and take out everyone from underground, another one was bullets would stop in mid air and just stay there. They would lose their hit boxes so they were also harmless.
|
# ? Jul 4, 2012 21:19 |
|
The Super Mario World TAS glitch was found by a Japanese player. The TASVideos people reverse engineered the run the Japanese player made, and figured it out. There's a "game state" in RAM somewhere, which tracks what part of the game is happening right now. Here are all the values. Through a series of glitches, they set it to '26' -- which is the "The End!" screen. They could hop to other things if they really wanted to. It's actually a really interesting technical hack involving fun things with Yoshi (null sprite glitch, game writes to various fun RAM addresses when you spit out emptiness), brown platforms (did you know that you are not actually Mario when on a moving platform?), RNG manipulation (that's what the fish bouncing are for), and actually changing the game's code at runtime (that's what all the screen scrolling is for). If someone wants me to post an in-depth explanation, I could probably post one.
|
# ? Jul 4, 2012 21:54 |
|
Suspicious Dish posted:If someone wants me to post an in-depth explanation, I could probably post one. I'd be interested, even if just by PM.
|
# ? Jul 4, 2012 22:10 |
|
Yeah, you should totally post that, it sounds really interesting. It's neat knowing how stuff like that works beyond 'somebody put the tape in wrong.' https://www.youtube.com/watch?v=M1qn8i7yQ90
|
# ? Jul 4, 2012 22:24 |
|
Suspicious Dish posted:The Super Mario World TAS glitch was found by a Japanese player. The TASVideos people reverse engineered the run the Japanese player made, and figured it out. Different strokes and all, but this is exactly why I don't enjoy these kinds of speedruns. Ones that are based on incredible displays of skill or taking advantage of weird quirks of gameplay (like the Deus Ex one where the guy skips entire parts of the game by using grenades to climb walls), but when it's at the point where you're pretty much hacking the game through legitimate inputs it loses a lot of the magic. https://www.youtube.com/watch?v=Xc5rB-0ZBcI
|
# ? Jul 4, 2012 22:34 |
|
Farbtoner posted:Different strokes and all, but this is exactly why I don't enjoy these kinds of speedruns. I'm curious how you'd feel about OoT RBA, then. I think it splits the line between skill and technical hacking evenly. If you think that's too much, people always play MST, which is pretty much all skill. Even in the new Gohma Wrong Warp junk, there's a bit of skill. Before that, we had Ganonless. RandomFerret posted:Yeah, you should totally post that, it sounds really interesting. univbee posted:I'd be interested, even if just by PM. Sorry, I don't have plat, so no PMs. So I guess I'll just drop the explanation here. I'm just going to drop the RAM Map here. These are all the values that SMW manipulates at runtime. If something talks about "Lunar Magic", ignore it. So, the end result of the glitch is to set 26 to Game Mode, $7E:0100. So, first up is the Null Sprite glitch. There's a good post about it here, and how to trigger it. Basically, get hit on the same frame that Yoshi sticks his tongue out. The one interesting part is that we're writing to: code:
Looking in the RAM map, yes, that is used for the stack. What is the stack? It's where temporary and local storage for a subroutine is. What's a subroutine? A common piece of code that a program can use at any time. Think of it like: code:
So the subroutine would reserve a bit of space in the stack, and when the subroutine is done, it would be cleaned up again. The interesting thing to note is that the stack position doesn't always have to be the same. We'll see this in a bit. So, moving platforms. Because Super Mario World, like most games, was released, there are some fairly awful dumb things that the programmers did to get it out the door. If Mario is on a moving platform, the real Mario position isn't actually used to draw Mario, as it doesn't look good. Mario needs gravity to actually affect his position, but they want Mario to look like it's nailed to the platform. So they fake it. The actual thing that draws Mario looks like this: code:
In real programs, this is a huge security vulnerability called a "stack smash". Wikipedia, as usual, has a fairly complete article about it. This lets them jump to a piece of code controlled entirely by Yoshi's position on the screen. This is already getting a bit too long, so I'll post the second half involving the RNG (fish) and code manipulation (scrolling) later.
|
# ? Jul 4, 2012 23:12 |
|
Not quite a glitch and rather just limited/bad programming, a series of videos where Luigi wins Mario Party by doing absolutely nothing (made famous by that Bumper Balls gif that always gets recaptioned)! Makes me laugh every time! https://www.youtube.com/watch?v=m6PxRwgjzZw
|
# ? Jul 5, 2012 00:19 |
|
Farbtoner posted:Different strokes and all, but this is exactly why I don't enjoy these kinds of speedruns. Ones that are based on incredible displays of skill or taking advantage of weird quirks of gameplay (like the Deus Ex one where the guy skips entire parts of the game by using grenades to climb walls), but when it's at the point where you're pretty much hacking the game through legitimate inputs it loses a lot of the magic. I don't have a link, but there's a Chrono Trigger TAS that's exactly this. If you hammer on buttons in the menu screens at tool-level speeds, you can reach the point where you're essentially reprogramming the game from the inside. That said, it's pretty boring to actually watch, because much like that Mario TAS it basically consists of menu's flashing by really fast for minutes on end and then "FINAL BOSS! YOU WIN!"
|
# ? Jul 5, 2012 01:25 |
|
I always enjoyed the Freelance Astronauts' uncanny ability to run into glitches: (Saints Row 2) "Is there anything samurai swords can't solve?" http://youtu.be/flZHWJbdt78?t=1m25s (GTA:VC) Motorcycle + elevator http://youtu.be/krvv-P9irr8?t=8m55s (GTA:VC) Flying cars cheat + helicopter http://youtu.be/skp3BiAyxIA?t=1m55s (Resident Evil 4) Zombie Multiplicity http://youtu.be/AZh07NVvBBw?t=16m38s
|
# ? Jul 5, 2012 01:45 |
I've always liked this video of Saint's Row bugs. https://www.youtube.com/watch?v=9l_YN-yRCVY
|
|
# ? Jul 5, 2012 04:25 |
|
Jerusalem posted:You can get this sometimes in the Arkham Asylum/City games, and they usually end up making Batman look like even more of an asskicker. I had to pose next to the corpse everytime that happened.
|
# ? Jul 5, 2012 04:28 |
|
Creepy Watson http://youtu.be/13YlEPwOfmk
|
# ? Jul 5, 2012 05:41 |
|
Mr. Haunt posted:Creepy Watson Come on man, the thread is only 3 pages long. Would it have been so hard to check page 2?
|
# ? Jul 5, 2012 05:49 |
|
I've recorded a few glitches myself, my favorite one being from Red Dead Redemption. The world starts randomly disappearing and John Marston suddenly gains the ability to slide like Gumby. https://www.youtube.com/watch?v=H-CZJReMgnk Mass Effect 3 had some pretty quality animation: https://www.youtube.com/watch?v=5RtGwVlYtfk
|
# ? Jul 5, 2012 06:17 |
|
Anatharon posted:I've always liked this video of Saint's Row bugs. From what I've heard, they left in certain bugs because they were hilarious, like how sometimes if you use the shock paddles on someone, they fly straight up into the air.
|
# ? Jul 5, 2012 07:01 |
|
I got an account here because of Let's Horribly Break Pokémon Blue, a Let's Play all about tweaking the memory to make old Pokémon games do strange things. I posted a big set of screenshots on the thread showing a bunch of glitches that can be done purely through user input. My input file still exists, although the video PureRok made is gone. You should just read the LP anyway, Pokémon is pretty slow-paced.
|
# ? Jul 5, 2012 07:19 |
|
|
# ? May 3, 2024 02:20 |
Chamale posted:I got an account here because of Let's Horribly Break Pokémon Blue, a Let's Play all about tweaking the memory to make old Pokémon games do strange things. I posted a big set of screenshots on the thread showing a bunch of glitches that can be done purely through user input. Pokemon Yellow in under 2 minutes requires quite a bit of hard work. https://www.youtube.com/watch?v=9zFhVr-oMcU
|
|
# ? Jul 5, 2012 09:07 |