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Rocketlex
Oct 21, 2008

The Manliest Knight
in Caketown

Farbtoner posted:

Different strokes and all, but this is exactly why I don't enjoy these kinds of speedruns. Ones that are based on incredible displays of skill or taking advantage of weird quirks of gameplay (like the Deus Ex one where the guy skips entire parts of the game by using grenades to climb walls), but when it's at the point where you're pretty much hacking the game through legitimate inputs it loses a lot of the magic.

I don't have a link, but there's a Chrono Trigger TAS that's exactly this. If you hammer on buttons in the menu screens at tool-level speeds, you can reach the point where you're essentially reprogramming the game from the inside. That said, it's pretty boring to actually watch, because much like that Mario TAS it basically consists of menu's flashing by really fast for minutes on end and then "FINAL BOSS! YOU WIN!"

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Rocketlex
Oct 21, 2008

The Manliest Knight
in Caketown

Cleretic posted:

What causes the Louis Letrush glitches, anyway? It's only ever him, so I'm guessing it's something about his scripting or reference ID, but it's just so weird.

Near as anyone in the old Skyrim threads could tell, Lotus is unique in that there are many different versions of him in the game code. Most NPCs are just a single, persistent person, but to ensure Lotus behaves the way the developers want him to, different versions of Lotus spawn in different places depending on what you do.

The problem is that the game's engine is absolutely not designed to treat characters this way. Having more than one Lotus in memory confuses the hell out of it when it then tries to treat him like any other completely-persistent NPC. The most common glitch is that the game will somehow forget to despawn one version of Lotus when you're done with it, so you can end up with multiples of him in your world.

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