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CzarChasm
Mar 14, 2009

I don't like it when you're watching me eat.

What the hell game is this? The main character appears to be fighting a war against shrapnel.

I understand how the glitch happens, it's a healing animation, and him "drowning" reduces his health, which he then recovers when he comes up for air. But some of those animations were strangely stomach churning.

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CzarChasm
Mar 14, 2009

I don't like it when you're watching me eat.

redmercer posted:

Apologies because it's Angry Video Game Nerd, but, well, just LOOK at this. Did EVERY copy of Rocky for the PS2 do this or did he get a weird press?

https://www.youtube.com/watch?v=HdWRTleizFU&t=786s

A different glitch plagued all copies of this Rocky game I believe. There was a crouching jab move that you could perform, and the AI just could not loving deal with it. You could hammer away at that one button and the AI would just run into it, over and over.

CzarChasm
Mar 14, 2009

I don't like it when you're watching me eat.
Had one happen just last night playing SW:TOR.

For those that are unaware, you get a companion character to fight along side you that has some pretty basic path following programmed. For some reason, they don't really "get" elevators and will usually wait at one end, and then instantly teleport to meet you at the other. No big deal.

However, last night, I made it to the bottom of a long elevator and immediately entered combat. I managed to kill off the enemies before my companion made it down (the don't teleport during combat).

So, I'm looting and waiting for my companion, who up until now has had just fine path finding, and watch as he comes off the elevator, runs to me, runs into some environmental object, and then falls over dead. It's not like he ran into some poisonous space cactus either. It was a space fork lift IIRC. Still pretty entertaining.

CzarChasm
Mar 14, 2009

I don't like it when you're watching me eat.

Brother Jonathan posted:

Edit: And I found one example of "emergent behavior" from an interview with the developer: "The one that always comes to mind is the executioner story, where the hammerer was injured, couldn't hold his hammer, and so bit the prisoner to death and then walked around with the guy's arm in his mouth for years."

See, it's stuff like this that makes me enjoy stories from DF or SS13. You probably wouldn't get stories quite like this from some AAA title with a million dollars tied up in it and fantastic graphics. Skyrim's glitches sometimes come close, but there's just something so much more enjoyable about these tales that require me to picture the events myself.

CzarChasm
Mar 14, 2009

I don't like it when you're watching me eat.

Gorilla Salad posted:

I just remembered a couple from Thief: Deadly Shadows. Now that game had a lot of problems as the PC version was a pretty lovely console port, but one thing which stood out was that guards could occasionally accidentally kill themselves with their own swords.

Now, this idea isn't new to the Thief games. In the original series you could make archers shoot themselves in the face by quickly running behind them as they drew their arrows back.

In the 3rd game they used a new engine and it came with a whole new slew of bugs. The swords had cutting damage along the blade (as you'd expect) which would activate with surprisingly little effort.

Unalerted guards would often "sheath" their blades as they walked along, but really they just glued the naked blade to their hip. Normally that was all fine, but sometimes they would bug out and sheath it upside down or even sideways. This meant that they were constantly gently stabbing themselves as they moved.

You'd think this would upset them and cause them to go on alert and draw their blades. But as they weren't getting the "Player/AI is attacking you" signal, they'd just keep walking along, occasionally screaming in pain and then falling over dead.

The real fun was when you got several alerted guards running around, either in a small area, or chasing you. They'd wave their swords as they ran and sometimes hit each other which, if there was more than one faction involved, could cause chaos.

Since you weren't actually causing the damage, did those deaths count against you and your rating?

CzarChasm
Mar 14, 2009

I don't like it when you're watching me eat.
I think that this is less a glitch and more a cheat, but what the hell. Read about it in the SR4 thread.

In Saints Row 4, there is an achievement to jump from the roof of the Three Count Casino (Southwest part of the map) to the Power Plant building (Northwest corner), without touching the ground or a different rooftop.

It's not too hard to do normally if you've maxed out your running, jumping, gliding abilities, because wall running is A-ok. But, in this game you have the ability to call in vehicles from thin air, including hovercraft.

So, apparently, you can jump, pause in midair to call in a VTOL (which you spawn inside immediately), fly it over to the power plant and then get out and have it count for the achievement.

CzarChasm
Mar 14, 2009

I don't like it when you're watching me eat.

BiggerBoat posted:

What lends wrestling games to this level game breaking weirdness?

I've never programmed a wrestling game, but here's how I imagine it.

When you get into the meat of the gameplay, a lot of it breaks into one of two categories - Grapple or Strike. A straight strike is simple, punch or kick your opponent. A grapple then gets more complicated, and in most of the games I've played it breaks into button combinations that have you do strike a, strike b, throw 1, throw 2, hold 1, hold 2. You put in the combination that you want, and out pops the canned animation. Repeat until the end of the match.

And in simple terms, that's similar to how a fighting game works. You and your opponent are fighting in a 2D plane, trading blows and power moves until one lifebar is depleted.

But, when you add a small 3D fighting area, location sensitive changes to animation, and different rules, the computer can get more easily confused.

In the corner, R1 will make you climb the ropes, unless it's a tag match, in which case it tags your partner in. Unless your opponent is within a 5ft radius of your partner, in which case he's going to be busy throwing illegal punches, possibly disqualifying you. Unless the ref is knocked out.

It's a lot for the computer to juggle, and that's one fairly common situation that might arise in a game. And mistakes are probably very common, but there are error checks where rather than simply blowing up or shutting down, the game logic makes a best guess as to what should happen, and 90% of the time gets it right.

The glitches happen when the logic encounters an error, and puts the wrong value out. That's when you get weird things like Big Show teleporting out of the ring and about a block away from the arena. So instead of him entering the ring and the system showing him at x:50 y:50 z:20, it moved him to something crazy like x:500 y:50 z:20.

CzarChasm
Mar 14, 2009

I don't like it when you're watching me eat.
I was killed last night in Mass Effect 3 by a Keeper.

For people unfamiliar, story-wise Keepers are semi-sentient bug like aliens that work on the main hub/space station. In game, they do nothing but stand around. You can't talk with them, you don't really interact with them, and they usually just stand in the same spot, acting as an obstruction.

In Mass Effect 3, there are a lot of incidental conversations you can overhear to help flesh out just how hosed everyone is. I walked up to a pair of soldiers who were just shooting the poo poo, when I'm knocked back about 10 feet by some invisible force. This is a non-combat area, so what the hell? Turns out it's a Keeper, slowly meandering his way back to his normal resting place. Well, there was no reason for me to stick around anyway, so I tried to maneuver around it, so I could get back to my ship. He was having none of that bullshit. As I run past him, he apparently shoulder checks me so he's in his normal spot, and I go tumbling over the guardrail into the black emptiness of glitch land.

Commander Shepard, conqueror of the Geth, uniter of all races, scourge of the Reapers, and Regent of Right Hook, was taken out by the ME equivalent of a Gonk Droid.

CzarChasm
Mar 14, 2009

I don't like it when you're watching me eat.

Gumbel2Gumbel posted:

I think "'Reset' the computer" was worse

Is that the X-men one, because that's actually one of my favorite things ever.

CzarChasm
Mar 14, 2009

I don't like it when you're watching me eat.

The White Dragon posted:

That whole sequence is kinda boned. In my most recent playthrough--2012, I think? Some after after the latest official patch--and everyone in the room would aggro to me if I ever entered sneaking mode. They didn't really care that I just came out of a restricted area... just that I came out of it crouched.

Same thing happened to me because I was exploring before getting the quest to investigate there. Whole casino aggroed on me for just sneaking around.

Does NV not do that "Wait 3 in game days for NPCs to cool off" thing that was in 3?

CzarChasm
Mar 14, 2009

I don't like it when you're watching me eat.

IMJack posted:

Something about how you can tell if someone suffered a concussion if their arms move in a certain way after they get hit. A lot of arguing in SAS and TFF as to whether you can spot a concussion based on game footage.

Also it comes up ALL. THE. TIME. in the gif and schadenfreude threads.

CzarChasm
Mar 14, 2009

I don't like it when you're watching me eat.

Serious Frolicking posted:

Please tell me the game still acts like they are full-sized.

From what I was able to see, it really doesn't. The other players pretty much don't even notice him, he's able to weave in and out of their legs (which is a good thing in theory), but it seems his incapable of carrying/catching the ball. Also, IIRC, it's only this player.

CzarChasm
Mar 14, 2009

I don't like it when you're watching me eat.

*Super Mario Pipe Noise*

CzarChasm
Mar 14, 2009

I don't like it when you're watching me eat.
I don't know a lot about soccer, but that probably warrants a flag of some kind.

CzarChasm
Mar 14, 2009

I don't like it when you're watching me eat.
Like the Smash Brothers body swap videos posted before, here's the same for Injustice
https://www.youtube.com/watch?v=LJhyRhq7AAE

Kind of like Hal's Butthead face at about 7:37 here and the Lex Doomsday bot:
https://www.youtube.com/watch?v=7EJEUi9uvC0

CzarChasm
Mar 14, 2009

I don't like it when you're watching me eat.

Kennel posted:

That's a missing ref animation, right?

Is there a video of what it is supposed to look like?

I think the Ref is supposed to be taking the belt from Cena and handing it to the guy on the ground.

The motions and reactions remind me of some similar things I've seen before in real WWF stuff.

CzarChasm
Mar 14, 2009

I don't like it when you're watching me eat.
I think, for me at least, hearing/reading the stories is so much better than playing SS13 or DF because my mind makes such a vivid picture that frankly, the games themselves are far too simple graphically to convey. Like the stories about the robot butts that kept screaming butts (or was it FART?) over the PA. Or the horrors or The Cluwne. I might be mixing stories.

CzarChasm
Mar 14, 2009

I don't like it when you're watching me eat.

Haruharuharuko posted:

Hold on guys I just have to update.


Hmmm....If my math is right, I think this means that you won't have to wait as long when the next patch comes through.

CzarChasm
Mar 14, 2009

I don't like it when you're watching me eat.

larchesdanrew posted:

Speaking of the dangers of stairs, here's an action packed speedrun of the original Final Fantasy that someone shared in Let's Play.

https://www.youtube.com/watch?v=bVnPAFmH678

And here's the fantastic explanation of what the hell is going on by Orange Fluffy Sheep:

The explanation from OFS really helps, because the video seems to be:

"I climbed the stairs so much I'm starting to Hallucinate"
"Pfft. if you really did that you'd be level 2000"
"Hey, are you the end boss?"
"drat! You found me. I'm gonna kill you!"
...
"Holy poo poo! You are level 2000! gently caress this - I'm out!"

CzarChasm
Mar 14, 2009

I don't like it when you're watching me eat.

Carbon dioxide posted:

A mod, not a glitch. Still worth it.

https://i.imgur.com/hXhZsvX.webm

The real Hatoful Boyfriend starts here

CzarChasm
Mar 14, 2009

I don't like it when you're watching me eat.

William Bear posted:

In my Mount and Blade Warband game, I keep running into myself. Same name, same appearance, by himself but with a massive group of taken prisoners. His party is named "Village Farmers". I get an option now to mention him (myself) to faction leaders, and they get pissed and say that he is a traitor who wants to usurp them.

:iiam:

He's clearly your evil twin (or possibly your negative alter-earth self), roaming around the countryside, creating havoc and tarnishing your good name. You know what you must do.

CzarChasm
Mar 14, 2009

I don't like it when you're watching me eat.
Not exactly a glitch, but speaking of crappy coding in wrestling games, WWE2k6

Apparently there was a version of the game released on the PSP. It no joke, took over 5 minutes to go from pressing Start Match to actually starting the match.

CzarChasm
Mar 14, 2009

I don't like it when you're watching me eat.
Can you elaborate on the name of this particular collection of dumpster fires?

CzarChasm
Mar 14, 2009

I don't like it when you're watching me eat.

The Croc posted:

The horse was just cutting a plea deal and rolled on you

Poor Freckles, thought about turning state's evidence and died.

CzarChasm
Mar 14, 2009

I don't like it when you're watching me eat.

Doc Hawkins posted:

Cat scratch fever

SS13?
*checks link*
a-yup

CzarChasm
Mar 14, 2009

I don't like it when you're watching me eat.
I've heard that a lot of PS4 users have found the game literally unplayable - Enough so that I think everyone who bought it/pre-ordered for PS4 are entitled to full refunds.

Ouch.

CzarChasm
Mar 14, 2009

I don't like it when you're watching me eat.
I think the settlement building would be better if it was both smaller and larger.

Smaller in that you should only have maybe 4 or 5 settlements to build up. The fort, the drive in, maybe the first location, then one or two out west. Make it so when Preston says "Go help a settlement" It's going to be one I'm already invested in. Don't make me juggle a dozen locations, especially if there's no real consequence. If I abandon a settlement - then I want raiders or mutants to take it over - and raze it to the ground. Unless I go back, kill the bad guys and do something, then I want that area to stay "dead". If I'm the only person capable of rescuing every new settlement in the commonwealth, then some are going to lose.

Larger as in don't limit me to 100 items. I played on PC so it was something that could be corrected with mods, and that's better. But it's really stupid to say "Here's a sandbox, go build something cool", and then limit me to a relative handful of items. And the power stuff is also bullshit. Here's a giant generator. It can power about 5 TVs before getting overwhelmed.

CzarChasm
Mar 14, 2009

I don't like it when you're watching me eat.

marshmallow creep posted:

Has anyone posted the latest Fallout 76 bugs, because lol that reloading your gun makes you lose over a hundred points of armor value.

Amazing.

The only way that would be better is if it took away hit points instead.

CzarChasm
Mar 14, 2009

I don't like it when you're watching me eat.

LifeSunDeath posted:

There's a ton of good comedy in the game, esp in the optional kills you can do on targets...but yeah, I felt like to get the most out of it you need to be really into perfect runs, or escalation missions, which I'm not into because I don't want to stress that much. Sadly hacks/cheats don't work super good for the game since they have always online, I always wanted a ghost cheat so I could mess around a bunch. Oh on some levels it's possible to kill every NPC on a map, that's a pretty fun thing to do in that game.

I've used WeMod (probably a lot of spyware and poo poo, if I'm being honest), and there is a ghost mode cheat, and it works but for some of the triggers you have to turn it off if you want guards to notice things like tossed coins or other interactions. So if you want to play vengeful spirit it's OK, but it sucks a lot of fun and all the challenge out of the game play.

CzarChasm
Mar 14, 2009

I don't like it when you're watching me eat.

Dareon posted:

Similarly, I occasionally grump that I haven't found the right option to enable when someone seemingly empty-posts a youtube link. I realize it embeds. I'm almost certain I even have the relevant option ticked, too. Fake e: I did not, I remember ticking it, but probably just closed the tab instead of castrating my bat.

Speaking of glitches, I'm not the only one seeing this text, right? This isn't some kind of text filter? Or bizarre slang for "saving my settings".

CzarChasm
Mar 14, 2009

I don't like it when you're watching me eat.

"You idiots! It's ROW your boat, not roll! Now we look like morons."

CzarChasm
Mar 14, 2009

I don't like it when you're watching me eat.

bony tony posted:

Mitten is a little too fond of _~*edgy*~_ humor

I think he's recently come out and said that his depression has gotten really bad lately, which has led to some of his humor going a bit darker. As a result he's taking some time away from youtube to try and get himself straightened out.

Hope it works for him. I like his challenge videos.

CzarChasm
Mar 14, 2009

I don't like it when you're watching me eat.
Is collision damage happening there, or is there a simulated vacuum outside the changing room and the character dies because of that?

CzarChasm
Mar 14, 2009

I don't like it when you're watching me eat.
Christ, why can't they do that with game chat now?

I'm not saying to scan for general swearing, but are you telling me we can't get an algorithm to recognize the N word? And maybe not punish in game, but maybe filter on matchmaking?

CzarChasm
Mar 14, 2009

I don't like it when you're watching me eat.

credburn posted:

A lot of what I'm reading sounds plausible but does anyone actually know or are we all just speculating about Frownin' Jesus?

It's kind of a thing from time to time
https://www.youtube.com/watch?v=L9REWMEOLdI

A typo is a perfectly logical conclusion, but as shown above, poor editing/oversight can also be blamed.

There are at least three teams working to bring something like this together: The script writers, the voice actors and anyone directing them, and editors

If the script says "Frowning Jesus!" instead of [Frowning] "Jesus!" And nobody caught it or even saw it as a problem, then the script goes on to the voice actor.

The actor probably has an entire pile of voice lines to read, and it's probably not his job to question what's on the page - just read it how it's written and let's move on. Again, there is probably a director of some sort who is looking at the same script, but unless he's also on the writing staff, he's not going to question what's on the page. Were the words spoken in the correct order and with the correct delivery? Great. Get it done.

And all of this is assuming that the original script is written in the same language it's being recorded for. If there was a translation happening on top of that, that could add yet another layer and opportunity for mistakes.

And a lot of this could also be attributed to the dreaded "Crunch" that comes with almost every game now. Everyone works on their corner of the game and gets what they need done, and someone else is goign to stitch it all together. No time for cross referencing to see if it's right, just make sure it's done. Getting all of these bits and pieces to tie together into a working product, on time and on budget- it's incredible that video games are as functional as they are.

CzarChasm
Mar 14, 2009

I don't like it when you're watching me eat.

Phosphine posted:

There are some pretty obvious, to me at least, "objectively correct" (Yes, objectively, to me. gently caress words) takes re: cutscenes.

1. They should be skippable.
2. Skipping them on your first playthrough IS engaging with the game in the wrong way. There are wrong ways to do things! This is fine. Playing Advance Wars as a romance sim is also engaging with the game in the wrong way. You're still allowed to try, but it's wrong.
3. They probably shouldn't be hella long.
4. Idiots will leave bad reviews based on flawed preconceptions whatever you do, so do something that is nice for good people instead.
5. Fight me.

Edit: Also, someone brought up "You can pause and rewind in movies". That's great!
6. cutscenes should have movie controls. Pause, rewind, fastforward. Also, any you've unlocked should be rewatchable, so if one is going on and you're out of time you can skip it without being hosed.

Yeah pretty much.Not a big fan of no. 5 up there, but otherwise, yup.

CzarChasm
Mar 14, 2009

I don't like it when you're watching me eat.
Yeah, if you liked the $1000 bounty for best time/most creative video above, there's at least one more on the same guy's channel. Watching him and his friends break hitman in creative ways is pretty interesting.

CzarChasm
Mar 14, 2009

I don't like it when you're watching me eat.

Grassy Knowles posted:

Pannenkoek2012: So I'm just going to do a Ranma 1/2 here
TJ "Henry" Yoshi: a ranma is a ranma. you can't say its only 1/2.

drat it

CzarChasm
Mar 14, 2009

I don't like it when you're watching me eat.

Needs DEAL WITH IT to come in off screen following the same animation path

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CzarChasm
Mar 14, 2009

I don't like it when you're watching me eat.
In case anyone wants the whole video
https://www.youtube.com/watch?v=8RNLF25W164

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