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Gau posted:Also, factor in that most Dungeon subscribers were looking for precisely that sort of content. They wanted deathtraps and overpowered evil mages to challenge their players who had thoroughly fleeced the rules for the optimal choices. It certainly wasn't the default mode of play (in 2E especially), but a lot of the DMs that grew up on Basic/AD&D were still playing that way. I was actually just reading the super-sexy AD&D reprint edition, which semi-seriously suggests killing non-DM players who read or mention having read something in the DMG.
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# ¿ Jul 20, 2012 20:57 |
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# ¿ May 16, 2024 11:51 |
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How are their modules, especially for first ed? I have the books, and I want to run more than just "Random Dungeon" and "Tomb of Horrors" with it.
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# ¿ Jul 24, 2012 19:46 |
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Would it be possible to easily just use the 3/3.5/4 Initiative? I know most monsters don't have listed DEX scores, but you could just make a chart that gives a bonus based on the hit dice the monster hits as.
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# ¿ Jul 30, 2012 20:02 |
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moths posted:I think that 4e's Dungeon Delve had something like it, but it's been a long time since I've seen the 1e version. I have that book, and it doesn't actually generate the dungeon, it generates the NARRATIVE of the dungeon.
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# ¿ Sep 3, 2012 16:17 |