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LashLightning posted:There's an OSR/Dungeon World kind of game called something like The Shadows Underneath by the Red Box Vancouver guy. It has an expanded section on how your PCs can spend their cash. An art-free version is available on DriveThruRPG/RPGNow. Are you referring to The Nightmares Underneath? If so it seems really cool, though I haven't been able to play it.
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# ¿ Dec 10, 2017 19:52 |
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# ¿ May 16, 2024 05:09 |
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DCC has a nice compromise. The Wizard can only learn X spells per level and that's it, but those spells can be either randomly rolled or discovered through play. So the Wizard can get spells you don't put in the world, but they can't guarantee it. They also don't have any way of gaining spells outside of level progression unless the DM allows them to.
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# ¿ Jan 26, 2018 00:28 |
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hectorgrey posted:That's fair - I mean, the Fighter is supposed to be the best and most flexible combatant. Maybe check out the rolling method from AD&D 1e's Unearthed Arcana? It has a different number of d6s you roll for each stat depending on class. You roll 9d6 and keep three for your most important stat. Then you do 8d6 for the next most important, 7d6 after that, etc until you roll 3d6 for the final one. It significantly weights stats to the class you want to play, but it does result in very powerful characters. You can always lower the top end of the chain to start at 6d6 or something if you want. This method is nice if you want to pick the class and then roll for it. Nickoten fucked around with this message at 05:32 on May 20, 2018 |
# ¿ May 20, 2018 05:25 |
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Halloween Jack posted:There are all these games that recognize that random-rolling is obsolete in later editions of D&D, but feel obliged to come up with ever more permissive versions of it instead of just getting rid of it. Why not let 17, 16, 15, or whatever, and be done with it? I don't know man, why are you asking me? It's a method I thought would be helpful for someone who explicitly talked about liking randomized stats.
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# ¿ May 24, 2018 23:23 |