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Defiance Industries posted:Thanks to this new avatar, I am tempted to have the Watcher appear in our game but in the form of a giant disembodied JJJ head. I picked this up from a blog (towards the bottom), but split your specialties into d6's. You can add dice to the total by spending a doom die of equal or greater size, and d6's are the most common die size you'll have in the doom pool. Hell, you can even use a distinction as a d4 to immediately get a d6 to use. This is especially nasty if they have a Master specialty, which gives you 3d6 that you could potentially add to the total. Also works with anything else that gives you d6's, like area attacks. I'm also hoping to run a game soon, so maybe you can help out with a question I have. Namely, what is your opinion on Milestones? I'm worried that the players won't hit their triggers much, and be left with small amounts of xp. Which is bad, because I love the idea of Unlockables. Wasn't sure if I should stick with Milestones, or hand out xp myself.
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# ¿ Apr 5, 2013 13:59 |
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# ¿ May 21, 2024 05:03 |
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Well, I created a custom Mysterio datafile for my PbP game, with the help of Solomonic and some spanish Mysterio datafile he found. I think I may have gone overboard with it, however.pre:Mysterio (Quentin Beck) Solo d10, Buddy d6, Team d8 Distinctions: Desperate for Fame Extremely Theatrical Not A Real Wizard Master of Illusions Illusions d10 Illusory Duplicates 3d8 SFX: Area Attack. Target multiple opponents. For every additional target, add d6 to your pool and keep +1 effect die. SFX: Fake Out. On a successful attack action against you by someone affected by an illusion-based complication, spend a doom die to ignore the effect die and remove a die from your Illusory Duplicates power. Recover Illusory Duplicates after a Transition Scene. SFX: Convincing Illusions. Add a d6 and step up your effect die by +1 when inflicting illusion-based complications on a target. Limit: Smoke and Mirrors. If your opponent obtains an extraordinary success when reacting against your illusions, add a d6 or step up the lowest die in the doom pool to deactivate all of your illusion-based resources and assets. Tricked-Out Suit Gas Emmitter d8 Leaping d6 Senses d6 Invisibility d8 SFX: Puff of Smoke. Spend a doom die to ignore immobilizing complications. SFX: Knock-Out Gas. Add a d6 and step up your effect die by +1 when inflicting a Getting Sleepy complication on a target. Limit: Gear. Shutdown Tricked-Out Suit and step up or add d6 to the doom pool. Spend d6 from the doom pool to recover. Specialties: Acrobatic Expert Psych Expert Menace Expert Tech Expert Science Expert
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# ¿ Jun 9, 2013 05:59 |
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Danger-Pumpkin posted:Well, what do you think was overboard about it? Having fought the guy, I can say he felt about right to me (hard to pin down, kept pulling tricks out of thin air to slow our progress, etc,) but maybe I have too high an opinion of the guy. We can certainly work on it, if people are willing (and I'm happy to see that they are!) Well, if he can get an illusion-based complication on his opponents, then he ends up as a sort of "mini" Large-Scale Threat, thanks to his Fake Out SFX. I might also have a biased opinion on his strength because I had a d12 in the doom pool at the time, and I never used it in any of his actions that were used to create illusion complication, because his Convincing Illusions SFX would allow him to one-shot a player. Also, Mysterio is my favorite villain, so there's pretty much no way I didn't make him slightly more powerful than he probably should be.
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# ¿ Jun 10, 2013 03:47 |
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Defiance Industries posted:Personally, I'm happy to see how many games of MHR we have running on this forum now. We have four campaigns going now, yeah? Seeing as there seems to be a rising interest in MHR, maybe someone should create a general MHR IRC room on synIRC? Kinda like how #acolyte exists for 40k rpg's. I'd create it myself, but the last two times I created an IRC room for my MHR games, one of my players ended up as the OP instead of me. But having a general IRC room would help new players and watchers by letting them ask questions to people who aren't a part of the game they're in, and we could link several helpful resources in the topic, such as the Player Cheat Sheet.
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# ¿ Jul 15, 2013 00:31 |
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Alright, so earlier Kellsterik created #makeminemhr, but since he probably never registered his nick, I ended up as OP for the channel. Decided to just roll with it and have registered #makeminemhr and have put the player cheat sheet in the topic. If anyone else has suggestions on what to add to the topic, feel free to tell me either in here or in the IRC channel. Volunteers for channel OPs would also be nice, since I'm not on all day.
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# ¿ Jul 21, 2013 18:41 |
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Defiance Industries posted:Who might we reskin him as indeed, Danger. Who indeed. Well, just looking at your avatar and the emoticon makes me think you're suggesting a drunk psychopath Tony Stark?
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# ¿ Jul 22, 2013 05:40 |
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# ¿ May 21, 2024 05:03 |
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Error 404 posted:I'll have to try and snag the annihilation book then. Although I'm working on a different angle for originals. I really wouldn't worry too much about balancing character creation. If a player has a solid concept, they should be allowed to take whatever traits and SFX they think the concept needs. This is a system where Hawkeye and Thor can work together without overshadowing each other. Sure, if someone makes a guy with all d12's, that might be a little iffy, but then that probably doesn't even fit his concept anyways unless he's making Galactus or something. The only thing you should limit is scale, depending on the game you're running. If the game is all about street-level justice, then having a guy who is a powerful sorcerer and can teleport across space doesn't really fit, regardless of what die size his traits are.
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# ¿ Jan 9, 2014 00:46 |