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IceBox posted:I am in the early designing stages for an RPG and I would love some advice. If what you're trying to is to prevent players overemphasizing their weaknesses in roleplay, set the lowest number at human norm instead of letting people conceivably dump-stat. If you're trying to eliminate an aspect of the character sheet having an impact on roleplay... Way I see it, make the 9 attributes set not by player-choice but by "class" or some other associated option that has its own bag of roleplaying tropes that aren't inherently about repeating the dumpstat weakness over and over and over again. OR don't use impossibly broad tranches of ability as your major unique quality between characters. (the DTAS option)
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# ¿ Aug 15, 2012 07:44 |
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# ¿ May 18, 2024 04:04 |
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angry_keebler posted:Mental stats are a bit more strained. You could have Intelligence, Cleverness, and Wisdom. Int, makes you smarter and you know more stuff, Clvr does ???, and Wis lets you block psychic attacks? How do you mechanically distinguish between a guy with high Int and low clever vs low Int high clever? Does the finess stat just make spells or w/e hit more often? And why have a "knows more stuff" stat when you'll still have a group of skills to specify what that character knows (sailing, wilderness, knives), and how well she would know it (+2 +5 etc)? You're just creating a confusing element in front of what your players should actually care about. A lot of other good stuff has been said but I needed to point out the inane "Int makes more skills, use Int for skills" double-dip.
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# ¿ Aug 16, 2012 00:37 |
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4) One of the KILLBOTS is secretly E-e-e-evil, and the other KILLBOTS must find out who it is before the Management finds out. 5) A gang of incompetent thugs attempts to rob a jewelry store while the KILLBOTS are out performing community service.
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# ¿ Jun 20, 2013 02:24 |
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6- KILLBOTS are asked by their new highschool friend Gerald to prevent his neighbor from going to the prom with that no-good ragamuffin Ron from out of town. Has anyone attempted to house-rule DREAD? I have some ideas for it but I want to hear if it has ever been done before first.
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# ¿ Jun 21, 2013 00:42 |
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Miss affects would be great:
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# ¿ Apr 22, 2014 01:28 |
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P.d0t posted:Correct me if I'm wrong, but I assume you mean "use the d6 result instead of the degree of failure" Yeah that's what I meant I'd playtest before you add anything that triggers whenever a single one of your DM rolls does something fairly common; anything that scales badly as you add monsters is going to make things that should be 'Epic' much more twiddling boredom.
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# ¿ Apr 22, 2014 02:17 |
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# ¿ May 18, 2024 04:04 |
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On a practical level, one requires pattern recognition plus an additional manual dexterity moment to solve your moment of tension versus a double-layered pattern recognition. 4d6 drop the highest is faster, I would think.
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# ¿ Jun 18, 2014 04:45 |