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One way to do that would be to have each special weapon move move (or spell!) be a buy-in skill. You take one of your eight starting skill points, and buy Polearm Disarm, another for Polearm Reaching, and a third for Heavy Thrown Weapon. Something like Impale might cost 2 skill points. Have each weapon/category have a list of four or so abilities, and maybe another 8 or 9 general, but weaker, abilities. -- What I've been thinking about for a while, and would like advice on, is a way to do semi-random dungeon & challenge generation without needing a specific DM - the team of adventurers keeps going into the cavern until their HP/morale/resources run out (or they find an impassible obstacle and need to get a longer rope).
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# ¿ Feb 15, 2013 08:24 |
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# ¿ May 18, 2024 05:45 |
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Bob Quixote posted:
It would have to generate as you move through - the players can't know what's around the corner until they map it. Enemy action would mostly be skill challenges - the opponent or obstacle needs a certain combined skill from the players and they roll overcome it or pay non-renewable resources to add to their skill so they can. Big fights would have sequential skill challenges or multiple required skills (can't overcome the 200 foot pit without rope skill & climbing skill). Edit: This is primarily going to be a cave-exploration game, maybe adding Fight the Mole-Men or Stop the Cultists modules later.
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# ¿ Feb 15, 2013 20:12 |
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Lichtenstein posted:Mettle (Resolve, Constitution) I'm getting a strong pike-and-shot feeling from the game, so your last archetype could be the sort of pistol-carrying sword-and-buckler man who would try to get under and between the pikes. Bold and youthful and confident, as opposed to the grizzled veteran who carries a halberd/zwiehander or the Quixote-type (presumably the PCs aren't just faceless pikemen & arquebusiers). Another option would be the Scout or Messenger, who has to traverse dangerous territory and deal with enemies stealthily. The modern pentathalon: run, swim, ride, fire a pistol and win a swordfight to deliver vital news. Edit: the more I think about it, the more this seems like the better choice for a PC with an out-of battle role and character. Also, liking the idea of the 'Academic' as the military scientist's name. https://www.youtube.com/watch?v=dMEnBHef96c Speleothing fucked around with this message at 00:42 on Apr 3, 2015 |
# ¿ Apr 3, 2015 00:06 |