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On a fundamental level, there's no difference from a game with six players controlling a PC each and one with three players with two PCs each. The GM already runs up to a dozen bad guys, why should the players have to stick to a single dude? So basically, look at 4E's later Monster Manuals (3 onwards) and apply monster design principles to PCs, I guess?
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# ¿ Mar 6, 2014 14:01 |
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# ¿ May 23, 2024 03:50 |
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Don't put long lines of text in code tags, Jesus Christ.
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# ¿ Apr 9, 2014 14:21 |
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You could divide the game into formal phases like I believe One Ring and Mouse Guard do. You could have a "campaign structure" of marching, preparing for battle, fighting, and finally regrouping, and only allow some limited number of actions to be performed per phase.
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# ¿ Mar 5, 2015 09:29 |