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LordMune
Nov 21, 2006

Helim needed to be invisible.
Hey OP, any plans for an update using the original backgrounds?

As horrible as the original artwork is, the photographs (photoshop-filtered and turned into 256-color BMPs) serving as the original backgrounds add a bit of fitting visual grit to the game, something that is completely missing from the rather sterile PS3 renditions. :shobon:

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LordMune
Nov 21, 2006

Helim needed to be invisible.

Jeek posted:

By the way, could the characters all have English-sounding name because the game makers are targetting the English-speaking world in the first place?
IIRC, the stated goal of the westernized naming scheme, and the western-style manor the game is set in, was to evoke (british and american) golden- and silver-age mystery fiction. Rather than/in addition to the, er, literary and cultural heritage VNs are usually subject to.

LordMune
Nov 21, 2006

Helim needed to be invisible.

LeeDless posted:

The PS3 release of Umineko was in 720p. Do the art assets need to be shrunk down to 640x480 to work with the PC version?

I don't know the limitations of the NScripter engine.

As an aside, Umineko is actually one of few native 1080p PS3 titles.

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