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mattx0r
Feb 11, 2005
./configure --omg-optimized

Martytoof posted:

All told, I'd rather do my development on a Linux VM than a Windows VM, but if it's going to be a tremendous pain then I'm not going to fight it and just go with what Freescale recommends and build a Windows environment.

So just one thing I'd like to be clear on: If I can find a generic ARM toolchain, I should be able to compile code for my Freescale FRDM-KL25Z, right? I just want to make sure that I'm not wasting days trying to cobble together a Linux VM with ARM toolchains I download from source forge and then find out that it's irrelevant because I have to use whatever Freescale gave me.

I also found http://www.gnuarm.com but everything there seems to be six years old so I'm not sure I really want to install packages that old.

Sorry if these are really basic questions, I don't mean to flood the thread with things I could easily google online, but I'm having some trouble wrapping my head around the whole ARM development workflow, coming from an Arduino background, combined with the fact that there's a LOT of diverging information online.

At work I'm writing some software for a Cortex-M3. We've been using MentorGraphics' free arm-gcc toolchain, CodeSourcery Lite: http://www.mentor.com/embedded-software/sourcery-tools/sourcery-codebench/editions/lite-edition/.

It's a pretty spartan offering (no IDE, no Makefile management, meager docs, etc.), but it's available for pretty much every OS. There are no precompiled OS X packages, so you'll have to spend a few hours building the toolchain from source. jsnyder has published a one-click Makefile that makes it very easy to set things up on OS X: https://github.com/jsnyder/arm-eabi-toolchain.

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