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Maxwell Lord posted:How would you define "replay value" in regards to an RPG? I mean, it seems each game is going to be different just by the nature of the medium. My guess is in the development of skills and abilities. For most people, part of the fun of playing an RPG is that their character grows not just in terms of narrative experience, but in their ability to mechanically affect things. Certain RPG systems make for great one off games, but get boring playing the same character week in and out if the abilities never change. So while the system can be fun and enjoyable, it's going to be a fresh start every time you play (like Fiasco). A game with good replay value is going to provide new things for players to mechanically do with the same characters.
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# ¿ Aug 29, 2012 03:17 |
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# ¿ May 10, 2024 02:27 |