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Forsooth
Nov 11, 2009

Leave the Artillerymen alone, they are an obstinate lot.
-Napoleon Bonaparte
I own the Beginners Game, but not the full Beta rulebook so I have a few questions about the full game.

1. I have played quite a bit of Saga Edition and I love the ability to multi-class, since I think it is in keeping in line with the films. Does the full game provide rules for multi-classing?

2. I could not see any discernible difference between the different species in the folios. Is there much difference between the different species mechanically, or is it just fluff?

3. The trees in the folios seem rather uninspired, for the most part. Many of the choices just give the character a plus one to some random stat or something equally uninteresting (which is fine in a tutorial, but would get rather old in a full length campaign). Does the full rulebook have some more interesting talent choices?

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Forsooth
Nov 11, 2009

Leave the Artillerymen alone, they are an obstinate lot.
-Napoleon Bonaparte

Bionic posted:

KNOWLEDGE

That certainly helps answer all my previous questions. I only have one last niggling concern about the system: Why the gently caress did they divide initiative into two separate skills? It seems like that could actively discourage some character types from planning ahead since they may actually get a lower initiative roll for doing so. Has anyone experienced problems with this, or does it somehow work in game?

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