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Xaander posted:Does anyone have Age of the Rebellion data for the character generator? My group's about to start a campaign using the beta book and it'd be handy to be able to use the character software for this campaign too - it makes things so easy! Or would that data count as FILES? I imagine it would be files unless you could prove you have the book. I don't have the info, but if someone is willing to send you the data, I suppose you could send a picture of your SA name with your copy of the book as proof. Then again, I'm not an expert on copyright law and all that. EDIT: Tharizdun posted:Is that not the rule? I've only ever done it that way. When you go above your wound threshold, your character gets knocked out and they suffer a critical injury. I guess if someone keeps beating at the unconscious person, they'll keep taking wounds, and therefore critical injuries, but they'll otherwise just lay there till they go below their threshold again.
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# ¿ Apr 14, 2014 03:10 |
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# ¿ May 11, 2024 18:06 |
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Xaander posted:The software itself is free and gets around Files by telling you to refer to the rulebook for baaasically everything (Ever talent just has its name and the page it's on in the core book). Oh, I thought you wanted someone to export the data with the relevant info from the book, like I've just been spending the past day or so replacing all the Core Rulebook references with the actual info from the book. If you just want the page numbers for Age of Rebellion, redownloading the whole thing should grab the files for it. I know that I did it recently and it's got pretty much everything released so far, as far as I know.
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# ¿ Apr 14, 2014 04:23 |
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ProfessorCirno posted:Well, the plan is to attack them. So I'm guessing it's a...no What you should do then is get a vibro-axe and houserule a modification that makes it more functional as a throwing weapon while making it less effective as a melee weapon. You throw that after taking your two maneuvers while still holding onto your melee weapon for maximum space viking.
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# ¿ Aug 4, 2014 08:15 |
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INH5 posted:Near the end of my last session, a droid PC got shot for a pretty significant amount of damage (6 wounds after a "first aid" Mechanics check to heal a few). So to figure out how to handle this next session, I've been studying the healing rules. And based on that, does anyone else think it's weird how the droid healing rules are almost exactly like the meatbag healing rules with a few minor changes? It might feel strange, but go ahead and have your droid player sit out for several hours of game time for mandatory repairs. Their reaction will be the reason why they did it that way. Edit: I mean, I guess if you want you can roleplay it where the field fixes they're making are only temporary and when the party gets back to their ship/relative safety, the droid goes off to the maintenance bay for more permanent repairs, though I figure that's kind of implied considering even meatsacks would probably have to go back to a med bay for healing after getting shot up. Poops Mcgoots fucked around with this message at 20:18 on Aug 5, 2014 |
# ¿ Aug 5, 2014 20:13 |
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jivjov posted:It just still feels asymmetrical to me...you can use obligations with any fringe character, Jedi or no. You give a Duty to anyone in the rebellion, Jedi or no. But you only give Morality to force users. And do you go back and assign a Morality to any force user who used the Emergent tree back in the previous game? Or do you only get one if you're a "Full" force wielder? Having not seen FaD yet, I can see how morality would play a significantly larger part of a jedi than another character. Like, if a smuggler is a morally good character, it might influence their actions and how they think in situations, but it probably won't be constantly weighing on them as it will a jedi. After all, whether someone is light side or dark side seems to actively change how they appear and what they're capable of, though I'm mostly pulling that from the Knights of the Old Republic games.
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# ¿ Aug 14, 2014 00:50 |