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I think its a good idea to completely separate the three basic kinds of game at first and give people the tools to run them all independently before mixing them all together. I'm sure its a lesson they learned when planning the 40k roleplaying game. You run into the same kinds of fundamental concerns about campaign focus and narrative control and so forth when you try to run a game similarly to how the movies worked. Rushing it all out at once just doesn't work as well. Let's have a big fat manual talking about Profit Factor and running a spaceship and so on for smugglers and scoundrels before we have to worry about all that Force nonsense.
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# ¿ Aug 28, 2012 20:17 |
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# ¿ May 10, 2024 13:26 |