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Call of Cthulhu LCG-Fantasy Flight Games Call of Cthulhu is a two-player card game in which players construct decks from a choice of seven different factions from the Cthulhu Mythos. Players then muster their decks against each other and attempt to win story cards through various challenges. The first player to win three story cards wins the game. (from site) Features *All cards for a single story come in a box, meaning no Booster packs *Interesting between-faction interactions, making it easy to create a deck with whatever factions you please *Being able to play as the forces of darkness and the government at the very same time Permotriassic fucked around with this message at 23:55 on Aug 30, 2012 |
# ¿ Aug 30, 2012 23:45 |
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# ¿ May 15, 2024 04:14 |
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So tremulus is officially my first kickstarter! Apocalypse World plus Lovecraftian horror? Be still my beating heart.
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# ¿ Aug 31, 2012 15:29 |
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spamman5r posted:All three of the large expansion board are basically "maintain me or bad things happen." The consensus seems to be that Innsmouth and Dunwich are good and Kingsport is not. I'm not sure how to challenge you without making things harder, though. I've found Kingsport to always be the 'friendly' expansion. Its more about things that don't screw you quite as hard or even help you sometimes. For example, I think Kingsport was the expansion that introduced the guys that were basically anti-heralds (Bast, Hypnos and the other one). They aren't necessarily a huge advantage, but they can make the difference between victory and defeat in some cases. But I do agree that its the most uninteractive board just because I can't ever remember having a very compelling reason to go there (and my group usually only plays half blasted, so board gimmicks get thrown out of the window until dramatically (read: hilariously) appropriate).
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# ¿ Sep 20, 2012 19:59 |
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I'm a little confused as to what his complaints are about the playbooks. He called them 'too mechanical', but really they didn't seem any more so than the AW playbooks. I mean other than the 'when you roll for x replace it with y' moves, I could point to pretty much any move and say 'Yeah, that should happen in the fiction'. My favorite is the Journalist's move 'Locks are suggestions': It makes me think of Karl Kolchak sneaking into someplace to get the scoop, only to be attacked by a hideous thing from beyond.
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# ¿ Nov 5, 2012 14:48 |
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Aleph Null posted:Edit: no illustration of the byakhee? I'm disappointed. I don't know if there are canon pictures of Mythos things in the books, but when I want a picture of a monstrosity from beyond, I usually look no further than http://tumbleyond.tumblr.com/( for general nudity). Dude is working through pretty much every critter, old god or personality described in the Mythos. Permotriassic fucked around with this message at 02:42 on Mar 21, 2013 |
# ¿ Mar 21, 2013 02:38 |