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Are you using the Dark Tales and Dark Depths add-ons? They give you a skeleton to build scenarios onto.
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# ¿ Sep 1, 2012 21:48 |
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# ¿ May 16, 2024 10:43 |
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Graham Walmsley used to have a blog where he'd post 'globules' (tiny pieces of extra content) like Harm rules and Exhaustion rules, plus a bunch of other stuff. His Harm and Exhaustion rules worked similarly to Insanity, not the way Cthulhu Noir does it. He apparently decided that he didn't like the idea of complicating the rules with untested content of his, so he took down the blog. However, there are still a few larger documents of his around that expand or explain the rules of the game, that you might like to take some stuff from: Cthulhu Dark Tales (scenario design) and Cthulhu Dark Depths (more detail about interpreting investigation results, and a bunch of other small things).
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# ¿ Sep 19, 2013 08:55 |
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sicDaniel posted:Does anyone here have experience with playing / GMing Cthulhu Dark? It's a very minimalistic ruleset where the sanity mechanic and skills are stripped down a lot, no combat (at least in these core rules - you fight anything, you're dead). Also, rolls work differently and other players can decide to throw a "fail die" into your rolls. numtini posted:There's an actual play with the author on Skype of Cthulhu, and while it has truly dismal audio, it gave me a good sense of the system and how it's supposed to run. On the sanity die, it's Graham Walmsley, he is big into "purist" adventures where everyone dies and goes mad, so I think your sense is right on. I have to say that while I'm dubious you could run with Dark for more than a one shot, it's one of the few Cthulhu actual plays that I actually felt was kind of spooky and it seemed like the rules supported that. The full size rulebook has some good GMing advice, but I really don't care for any of the settings other than the Victorian one. As far as Insanity goes, in the extra notes in the original text he says that succeeding at an Insanity roll doesn't mean you're fine, it means you're holding together. I'd say that means that you not only roleplay being increasingly on edge or unstable as Insanity rises, but also a moment of shock, a breakdown, or a burst of greater instability after every failed Insanity check that you then temporarily get on top of or otherwise keep under control (until the next failure).
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# ¿ Oct 10, 2018 12:49 |
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If anyone's interested, I've posted a run-though of the maths of Cthulhu Dark over in the game design workshop.
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# ¿ Oct 18, 2019 13:02 |
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This might interest some people here: https://twitter.com/SpeaktheSky/status/1289694538257186816 I'm running a game jam (not a competition) for Trophy Dark incursions written on trifold pamphlets! It's deliberately lo-fi, no pressure to do fancy layout or art; just print-friendly text on 2 sides of paper, plus simple art if you feel like it (and it's not too hard to find royalty-free assets that'd fit). Also, you're fine to license and price your work as you see fit (aside from giving correct attribution to the Trophy Dark is a rules-light game of gothic, eco-, and psychological horror, a fusion of Cthulhu Dark (with the Insanity/Insight equivalent being 'Ruin') and a couple parts of Blades in the Dark. The SRD and default character creation options are freely available; the full game, some incursion writing advice, and an incursion are in Codex – Dark 2. There was an official incursion-writing contest last year and all the contest entries are available in the state they were entered. The characters are treasure hunters going where they shouldn't go, seeking riches and glory for recovering lost treasures in a massive forest that devoured the lands of an ancient civilisation—but basically you can do anything in any setting and genre as long as you can fit it to the structure, or rework the structure to fit the setting/genre. What structure? Well, each Trophy Dark scenario, or ''incursion', works like this:
If you're wary about having to learn to write for a system you don't know, there's a bunch of resources on the jam's page and in this thread in its forum, as well as on the Gauntlet blog, and there's a strong culture of actual play on the Gauntlet forums. There's a lot of resources out there, from youtube videos of actual play to podcasts from the publisher and writers and designers. I've also published some simple trifold pamphlet templates (I wanted them to be general-use, so unfortunately they're not set up for people to just drop text in, but incursions are already heavily structured).
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# ¿ Aug 5, 2020 12:58 |