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I'm actually playtesting the rules for 'Elder Godlike', which integrates Lovecraftian fueled super-powers based on the old 'Godlike' RPG into the Cthulhu rules. It'll be a supplement, so it plays with the current COC and Action Cthulhu rules, not sure how it'll intergrate with 7th Edition. I can's say much about it, because y'know 'Confidentiality' etc. I can say however, that it seems pretty good so far, it's not quite ready for primetime, but of course that's why it's being playtested. Strong potential however.
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# ¿ Jan 29, 2014 13:54 |
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# ¿ May 15, 2024 08:20 |
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moths posted:Yeah you really need to flush that poo poo person from your life, or at least your gaming table. I was actually going to run this back in the day, spent what was to me at the time a small fortune on the book. Read it and realised there is no way in hell i was ever going to run this. It's got a great setup and wonderful ideas, fantastic detail about the Antartic and it's exploration, but it's a terrible scenario. It takes half the adventure to get to the ice, and that first half is just tedious. There's stuff like you have to roleplay gathering the expeditions supplies and checking (there's handouts) everything is where it should be. When you get to the ice, there's about 50 NPC's whose names you're supposed to remember. There's a rival german expediton, which are introduced but almost nothing is done with. It's a plot point that the leader of the expedition is anti-Nazi. Come on. How badly do you have to drop the ball to have a 1930's German expedition turn up and not have them fanatical Nazi's personally sent by Himmler to look for the entrance to the Hollow Earth (or something similar). It's biggest problem however is it's incredibly railroady. Every chapter is full of timetables and fixed events. It's like the authors actually wanted to write a novel, but got stuck with having to create a supplement instead. Deptfordx fucked around with this message at 20:16 on Jul 14, 2014 |
# ¿ Jul 14, 2014 20:14 |
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Dr. Lunchables posted:Sometimes the best tool for dealing with alien evil is a stick of dynamite. Whenever we play Cthulhu it inevitably becomes Hellboy Cthulhu and that's the way we like it.
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# ¿ Jul 22, 2020 12:25 |
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Yeah the study times have always been nonsense. Just replace weeks with days, or even hours, or whatever the hell feels appropriate.
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# ¿ May 24, 2021 20:23 |
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Speaking of Cthulhu Superheros, reminded me of this classic Rpgnet thread. https://forum.rpg.net/index.php?threads/necro-mythos-supers-oh-what-may-be-wrought-with-this-hideous-might.398547/
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# ¿ Aug 16, 2021 22:08 |
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Lumbermouth posted:This is basically where the BPRD comic series ended up and it was loving amazing. Charles Strosses Laundry File books go there as well.
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# ¿ Dec 7, 2021 11:39 |
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Helical Nightmares posted:Found this. The Bed has claimed another victim Oh sweet. That's the guy who did all the "Classic D&D module walkthroughs". I didn't know he was doing new stuff. Does he ahve a website?
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# ¿ Jul 16, 2022 15:30 |
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Pulp for life To give one acutal play example. If you're not tommy gunning Lloigors in the Dreamlands while the ghost of the Great Fire of London is raging around you what are you even doing?
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# ¿ Aug 20, 2022 15:31 |
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Yeah, the study times in CoC have always been too long, it's a known problem. An experienced GM knows just to handwave the time to something more reasonable, save it for downtime while you're travelling or between adventures, or allow a player to find the crucial piece of information on a 'skim' for something scenario relevant. Tell your GM the internet says it's fine to do that.
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# ¿ Dec 21, 2023 23:01 |
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# ¿ May 15, 2024 08:20 |
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I've not played/ran Trails, but I've played Nights Black Agents which is also Gumshoe system, and it worked pretty well for that.
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# ¿ Dec 30, 2023 17:40 |