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Lucid Dream posted:Working on a game that is similar to another game that is also in development is weird and makes me feel weird. Heres a screenshot from the video I uploaded last night and a tweet from the lead guy on Starbound a couple hours ago: Ha that's got to be a crazy coincidence. What are you developing your game in? I'd like to get some practice on a 2D platformer type game in something other than Flash.
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# ¿ Dec 9, 2012 17:36 |
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# ¿ Jun 1, 2024 21:20 |
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How's Unity for 2D game programming. Does it support 2D physics like it does 3D? I'm trying to figure out the next framework I should try to learn for 2D game making aside from AS3. Lucid almost makes me want to go with XNA, I've only briefly looked into it, and I kind of liked the whole content system it has going. But I'm afraid that the lack of future support might catch up to me at some point.
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# ¿ Dec 12, 2012 14:34 |
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eeenmachine posted:*broken record time* That's something to look into for sure. I'm not too familiar with Unity at all to be honest so I don't know what tools I would be missing if I used futile. Unity supports multiple programming languages correct? And futile is a C# library for it?
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# ¿ Dec 12, 2012 17:56 |
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So I've been doing some experimenting with Unity, I'm trying to setup a 2D pixel/particle based destructable terrain test (think Worms, or Cortex Command). At the moment I have each "Pixel" a 2x2 square, and I'm currently reading an enormous xml file to load the level. I realize there's probably a much smaller storage format for that but that's not really the issue at the moment. My issue is with Unity iseach of those pixels have a small box collider, since I'm loading something like 300,000 pixels, that's a lot of colliders. When I actually test it, it runs understandably slow. So I'm trying to think of another solution. There's probably a way I can dynamically generate the collider, and update it whenever there's a change to it. I'm kind of following a Java based guide here: https://gamedevelopment.tutsplus.com/tutorials/coding-destructible-pixel-terrain-how-to-make-everything-explode--gamedev-45 (Since it's all I could find). Has anyone had any experience setting something like this up?
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# ¿ Oct 2, 2016 23:52 |
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Thanks for all the suggestions guys, I'll take a look into some and give em a try.
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# ¿ Oct 3, 2016 13:01 |