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I'm going to be in the market for a laptop within the next couple months. Primary use will be general daily internetting, but I want something that can potentially, in the future, do some light to moderate game development. (I'm not going to be making a 3D AAA powerhouse or anything) Not necessarily looking for a specific recommendation, but are there things I should look out for? Will I be waiting forever for things to compile if I don't have a beefy processor, ridiculous amount of RAM, and fast SSD or is budget equipment now generally fast enough nowadays that I won't really have issues? I do a ton of coding for work but all of that compiles on a crazily specced remote workstation so I have absolutely no perspective on what is necessary nowadays. Thanks!
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# ¿ Jan 16, 2024 19:16 |
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# ¿ May 22, 2024 02:46 |
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TooMuchAbstraction posted:Memory and CPU speed are going to be your primary concerns. You really want enough memory to hold your entire project in memory, especially if you're working with Unreal Engine. When I dropped from 64GB to 32GB of RAM, my compilation times in UE went up by something like a factor of 3. Even in other engines, you want to minimize your iteration time. While working on Waves of Steel (in Unity, with 32GB of RAM), it typically took me 30-45 seconds to recompile the game and then get back into play mode, and that was really tedious. I was never really able to bring that number down to my satisfaction; Unity just took a long time to link and to get into play mode. Thanks! That's good context. Looks like I'll be trying to find something with expandable memory since at 64GB laptop prices.
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# ¿ Jan 17, 2024 16:07 |