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rodomontade
Oct 10, 2013
Hi! Longtime reader first time poster. Trying to get back in the habit of publicly sharing things that I've worked on instead of tinkering forever and never finishing anything. :hai: Started on a CYOA style game in Godot 4 with some tactical combat - the idea is something like World of Horror but with gridded D&D style encounters.

https://twitter.com/emu_developer/status/1749118025779810726

Just realized that the turn order at the top hides the dead skeleton before their token actually gets killed off... still some work to do in terms of separating animations from the resolution of actions in the turn system.

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