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Maybe it's not realistic but those sound triggers desperately need pitch and volume randomization, some intense machinegun effect in there
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# ¿ Jun 23, 2020 19:28 |
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# ¿ May 22, 2024 00:36 |
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Bert of the Forest posted:Working on the store page description and such. At a glance, what kind of game do you think this is by looking at this? What expectations do you have of the game going off what's seen here?
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# ¿ Jul 19, 2020 07:19 |
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Imaginary Friend posted:So I got myself some way too expensive VST's so that I could make me some epic music. If anybody wants a pompous title song, I'll be available in a few years when I've learned what the hell all the instrumental abbrevations mean and, uh how to actually orchestrate? That is real good and Nucleus is a great first choice. Only nitpick I'd have is that you seem to have changed a legato line to tremolo without fixing the note overlap
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# ¿ Jul 29, 2020 05:27 |
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that looks cute af. survival mechanics can gently caress right off but a 3D harvest moon could really sell the feeling of building your farm out and growing poo poo when the changes are more granular than just swapping out sprites
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# ¿ Sep 8, 2020 13:32 |
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+1 on Resolve, it has the reputation of a grading tool but is now a fully featured NLE
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# ¿ Sep 11, 2020 13:45 |
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You could include a note next to the low contrast mode toggle that it's recommended streamers enable it too. People that need these things usually dart to the settings menu at the first opportunity anyway so I'm not sure a prompt is needed.
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# ¿ Sep 27, 2020 04:39 |
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Nebalebadingdong posted:How do people pick what instruments/synths to use? I feel like I spend hours just trying out stuff and have no idea how to determine what works well together No shame in copying arrangement styles from other OSTs you like.
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# ¿ Nov 14, 2020 10:46 |
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Zaphod42 posted:That's what I think of, for a visual novel. Make it a form of conversation. Like you're playing therapist. So like Phoenix Wright, Ace Therapist! The fifth installment introduced therapy as a mechanic It's still the same discrepancy hunt but maybe the visual dressing's worth copying
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# ¿ Jan 5, 2021 07:52 |
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Oh poo poo, it's Nick Beard!
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# ¿ Jul 3, 2021 09:18 |
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Bad AI swarms you like zombies, good AI swarms you like zombies and shouts "covering the flank!" at random intervals
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# ¿ Mar 2, 2022 12:43 |
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Hideo Kojima's Phantom Hourglass
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# ¿ Jul 6, 2022 18:36 |
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They've just announced a slew of updates for UIToolkit at Unite 2022. The editor flavor, of course, runtime stays behind
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# ¿ Nov 13, 2022 08:44 |
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and now you have the realization that at this point it's not goons that are like this; it's everyone but goons
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# ¿ Feb 19, 2023 19:41 |
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deep dish peat moss posted:Looking now, I'm not sure if they have a German accent/voice set available If so, it's not available in the free version.
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# ¿ Mar 18, 2023 11:36 |
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anatomi posted:At that point you'll probably have to do some reading and manual sorting based on narrative details that can't be entered into the encyclopedia.
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# ¿ Dec 20, 2023 14:02 |
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Chaos option: DaVinci Resolve, staying in the Fairlight view (the integrated audio editor) and exporting just the audio track. The free version of Resolve has limits on exporting video, but no limit on hi-res audio so it's a solid multitrack editor with good built-in effects and VST/AU support, arguably easier to start with than Reaper. Reaper is unambiguously better for situations like "gah I need to remove the low end from all these punches" where, if you set up your project right, the region matrix lets you do one change to an effects track and batch update all the different categorized folders in place. But if sfx isn't all you do you probably don't want to get that involved
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# ¿ Jan 21, 2024 11:53 |
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# ¿ May 22, 2024 00:36 |
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Let's loving go
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# ¿ Mar 15, 2024 12:58 |