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Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


Yep, it does full damage. Compare it to the ion pulse, which explicitly states that it only does one 1 damage on hit. I wish Lt Blount had a torpedo spot now :(

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overdesigned
Apr 10, 2003

We are compassion...
Lipstick Apathy
FFG have done a lot towards making ordnance playable/meaningful in these recent two waves and I like that a lot. They really underestimated how little benefit there is to something like the plain proton torpedo/concussion missile, I think.

Beer4TheBeerGod
Aug 23, 2004
Exciting Lemon

Hra Mormo posted:

https://www.youtube.com/watch?v=RXWY08LSZls

Had to dig up this video for the expose discussion. It's an old video and doesn't cover newer cards but all the points are still valid and can be applied directly to the current state of the game. If watching a 10 minute video is too much effort, the basic gist is that even if you don't take into account EPT slots or the 4 squad points, Expose makes you do less damage on average than just taking focus. All you gain is the advantage of variance, for 4 points and an EPT slot. But surely Gunner changes that because it lasts for both attacks! Well, no. You can take Marksmanship instead, which also lasts for both attacks, is an improved form of focus and is 1 point cheaper. The downside of Marksmanship is that unlike actual focus you can't use it for defense. Like expose, this doesn't matter if your agility is 0 anyway. However, unlike Expose, Marksmanship does not negate Kenkirk's pilot ability.

So is expose still a newbie trap and utterly useless? Well, maybe not. What if we take Oicunn, give him Expose, Gunner and Recon Specialist. Part of his entourage will be Howlrunner with Squad Leader. For his activation, Oicunn will take Expose. Howlrunner will give an action to Oicunn, who takes the Recon Specialist enabled double focus. Now you can shoot with 4 dice and focus and Howlrunner reroll, and you get the whole thing again from Gunner if you miss. Absurd? Yes. Worth the points? Who the gently caress knows. Hell, you might as well throw on a Tactical Jammer, now your Howlrunner can hide behind Oicunn all game.

Welcome to pain.

Tekopo posted:

I do agree that taking expose by itself would be stupid, but with the advent of Experimental Interface it becomes a whole other thing. Being able to reliably focus AND expose is incredible.


I think that it's also offset by Chiraneau's ability.

Ezekiel_980 posted:

Bit of a stupid question that's related, if i cause 3 points of damage with these (or any ion weapon) does my opponent get three points of damage and three ion tokens or just just one of each?

It's a separate effect, so after the damage is rolled (and applied to the primary target) you add an ion token to everyone.

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


I'm liking the ordnance changes as well. What I would love to see would be a 'missile pod' modification that gives you access to missiles, because Royal Guard TIE Inties with that, munition failsafes and proton rockets would be pretty sweet.

overdesigned
Apr 10, 2003

We are compassion...
Lipstick Apathy
That would be pretty sweet--I wonder what it'd be costed at, points-wise. 3 at least? It's a pretty large gameplay modification that could be unbalancing if you didn't cost it right.

alg
Mar 14, 2007

A wolf was no less a wolf because a whim of chance caused him to run with the watch-dogs.

Tekopo posted:

I'm liking the ordnance changes as well. What I would love to see would be a 'missile pod' modification that gives you access to missiles, because Royal Guard TIE Inties with that, munition failsafes and proton rockets would be pretty sweet.

Tie advanced and tie defender can carry missiles.

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


Yeah, I know, and I'm planning to use the Defender with Proton Rockets in the future, but it'd be cool to see Inties being able to do that sort of alpha strike as well.

Tippis
Mar 21, 2008

It's yet another day in the wasteland.

overdesigned posted:

That would be pretty sweet--I wonder what it'd be costed at, points-wise. 3 at least? It's a pretty large gameplay modification that could be unbalancing if you didn't cost it right.

3 seems reasonable. I mean, its exact opposite (Chardaan Refit) costs -2, but that cost is probably balanced against being restricted to just one specific ship.

Poopy Palpy
Jun 10, 2000

Im da fwiggin Poopy Palpy XD

alg posted:

Tie advanced and tie defender can carry missiles.

But TIE Interceptors are good ships.

alg
Mar 14, 2007

A wolf was no less a wolf because a whim of chance caused him to run with the watch-dogs.

Poopy Palpy posted:

But TIE Interceptors are good ships.

A game is good when people have to make choices :colbert:

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


Need some input on a list that I'm thinking of using: it centers around a Lambda and a Defender, but i don't know what to put in for the third ship.

So far I have:

Colonel Jendon: (34)
Fire Control System, ST-321, Weapons Engineer

Colonel Vessery: (41)
PtL, Proton Rockets

The idea is that you either lock anything on the table with the Lambda to provide the lock for Vessery, or you fire at something with focus, get a lock with that and then get another lock anywhere else on the board thanks to weapons engineer. I'm unsure what to take with the the remaining 25 points however. Royal Guard Pilot with PtL? Or maybe get wingman to remove stress from Vessery? Or maybe even just remove PtL from Vessery altogether. I'm really not sure.

HiveCommander
Jun 19, 2012

I've never really thought of this until now, but is it possible for a YT-1300 to abuse both C3PO and Expose? If so, :getin:

Poopy Palpy
Jun 10, 2000

Im da fwiggin Poopy Palpy XD

HiveCommander posted:

I've never really thought of this until now, but is it possible for a YT-1300 to abuse both C3PO and Expose? If so, :getin:

Sure, but

Hra Mormo posted:

even if you don't take into account EPT slots or the 4 squad points, Expose makes you do less damage on average than just taking focus.

HiveCommander
Jun 19, 2012


That's where pilots like Cracken come in handy. It'd be a fun gimmick, but I'm too much of a fan of Corran+Marksmanship and Wedge+Outmaneuver to be able to drop a Falcon lately.

Hra Mormo
Mar 6, 2008

The Internet Man

HiveCommander posted:

I've never really thought of this until now, but is it possible for a YT-1300 to abuse both C3PO and Expose? If so, :getin:

No. Expose reduces your agility to zero from activation phase until end of turn. If you don't roll any defense dice, you don't get to use C-3PO. You do get to use C-3PO if you're at range 3 and/or the shot is obstructed though.

Taran_Wanderer
Nov 4, 2013

Tekopo posted:

Need some input on a list that I'm thinking of using: it centers around a Lambda and a Defender, but i don't know what to put in for the third ship.

So far I have:

Colonel Jendon: (34)
Fire Control System, ST-321, Weapons Engineer

Colonel Vessery: (41)
PtL, Proton Rockets

The idea is that you either lock anything on the table with the Lambda to provide the lock for Vessery, or you fire at something with focus, get a lock with that and then get another lock anywhere else on the board thanks to weapons engineer. I'm unsure what to take with the the remaining 25 points however. Royal Guard Pilot with PtL? Or maybe get wingman to remove stress from Vessery? Or maybe even just remove PtL from Vessery altogether. I'm really not sure.

Maybe a TIE Bomber with some Ordinance? That way you've got another use for all the Target Locks flying around. I'd suggest a TIE Advanced, but no one likes them :(

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


The TIE bomber could be useful: maybe scimitar with cluster missiles, 2x flechettes and munition failsafes? Or should I just get some proton torpedoes instead? I haven't used ordinance much in the past so I dunno how good most of them are.

Edit: or maybe drop one of the flechettes and just get a Gamma Squadron instead

Tekopo fucked around with this message at 15:28 on Aug 12, 2014

Hra Mormo
Mar 6, 2008

The Internet Man
Personally I think I'd just be boring and throw in a pair of TIE-Fighters. Especially if you're planning on running PtL on a Defender which already can't do sharp turns without stress, you are going to need some blockers in there.

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


The idea behind PtL was to be able to focus + barrel roll to get into position, which seems useful. I can't really think of anything else useful in terms of EPT if I want to get into position, really. I can't even really take VI because that breaks the combo with the Lambda.

Edit: Also with PtL don't you pretty much have a 2 speed sharp turn because you can do a 3 speed and then barrel roll in while still getting the focus.

Tekopo fucked around with this message at 15:47 on Aug 12, 2014

Taran_Wanderer
Nov 4, 2013

Tekopo posted:

The idea behind PtL was to be able to focus + barrel roll to get into position, which seems useful. I can't really think of anything else useful in terms of EPT if I want to get into position, really. I can't even really take VI because that breaks the combo with the Lambda.

Edit: Also with PtL don't you pretty much have a 2 speed sharp turn because you can do a 3 speed and then barrel roll in while still getting the focus.

Yeah, I think it's pretty cool, but getting stress on a Defender is rough, since the only green moves are straights. Looking at it more, I don't think Jendon needs ST-321, since you'll want him fairly close to your other ships for his ability. Dropping that will let you up the Bomber to Captain Jonus, who can then take Wingman to help the Defender with Stress. As for Ordinance, I'm a big fan of Flechettes, but maybe you'll want to mess around with bombs? Something like this, maybe:

Colonel Jendon (26)
Fire-Control System (2)
Weapons Engineer (3)

Colonel Vessery (35)
Push the Limit (3)
Proton Rockets (3)

Captain Jonus (22)
Wingman (2)
Flechette Torpedoes (2)
Seismic Charges (2)

Total: 100

View in Yet Another Squad Builder

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


I didn't really take Jendon for the ability, I just needed the PS6 in order to make the combo work. You don't actually need Jendon to stick close to Vessery and it's actually detrimental because you don't want him to get a target lock from Jendon when he can get one for free anyway.

Also I'm going crazy on theory crafting and was thinking of coming up with Leebo/Dash Rendar with PtL, Outrider, Autoblaster and Engine Upgrade (53 points with Dash Rendar). Does anyone have a picture of the dial? It really depends on how the 2400 gets rid of stress.

Slab Squatthrust
Jun 3, 2008

This is mutiny!

Tekopo posted:

The idea behind PtL was to be able to focus + barrel roll to get into position, which seems useful. I can't really think of anything else useful in terms of EPT if I want to get into position, really. I can't even really take VI because that breaks the combo with the Lambda.

Edit: Also with PtL don't you pretty much have a 2 speed sharp turn because yyour do a 3 speed and then barrel roll in while still getting the focus.

Yeah, but stressing a Defender sucks. Its movement becomes extremely predictable, and that's not really worth a single focus/roll turn. Predator is really strong for them, since it means not focusing is less of a detriment to your firepower.

Keeku
Jun 3, 2005

Edit: Never mind, I didn't go far enough back to see you already knew about this before posting (RE: Armada)

Looks awesome though. Can't wait to play tiny space ships with Star Destroyers. Kind of reminds me of the micromachine Star Wars ships I collected when I was a little kid. Nostalgia is going to be through the roof.

Keeku fucked around with this message at 08:55 on Aug 13, 2014

jivjov
Sep 13, 2007

But how does it taste? Yummy!
Dinosaur Gum

Keeku posted:

You guys seen this? It was announced a few days back it seems but I couldn't find a thread on it yet so thought this would be the most relevant one:



Here's the site for it.

Also made by Fantasy Flight Games. Looks great to me. I'd love to see battles with multiple Star Destroyers.

Yeah, we talked about it for a bit in here a couple pages back. It certainly looks drat cool and I'm hopefully learn more about it from Gen Con.

smashthedean
Jul 10, 2006

Don't let dogs get any part of fish.

smashthedean posted:

With the VT-49's maneuver dial out, I'm going to proxy one tomorrow and see how it goes. I'm going to run:

[51] Commander Kenkirk
-Predator
-Ysanne Isard

[37] Whisper
-Veteran Instincts
-Advanced Cloaking Device

[12] Academy Pilot

I'm thinking that Kenkirk + Isard is going to be a pretty sturdy combo with +1 Agility and an Evade token for my last 11 hull points combined with Predator dealing out consistent damage every round. I'll give a report on how it goes tomorrow or the next day.

Got in three games of testing out the Decimator and loved it! I ran the first game with the above list against Jax, Soontir, and Cowell flying decked out Interceptors and though my dice failed me for the first half of the game and Jax was annoying throughout, I pulled out a win with the Decimator and Whisper surviving.

After that, I decided to mix things up and switched Kenkirk out for Oicunn and a Seismic Charge to great effect. Oicunn's ramming ability was amazing and coupled with the bomb and a Predator turret, he was super deadly. I played a 4 Interceptor list this time with Jax, a Royal Guard, and two Alphas. Nothing is quite as satisfying as having an Interceptor with 2 damage staring you down and ramming it to certain death.

The third game was with Oicunn again against Krassis Trelix with an HLC, Jax, and 2 Academies. This one was a bit of a blowout for me as the player was fairly new, but the highlight was ramming Jax two turns in a row.

My conclusion: The Decimator is amazing. I definitely think I prefer Oicunn over Kenkirk for the more offensive option. At first I was worried about the ram depriving me of my action, but with Predator on board I ended up not missing it terribly. I'm super excited for this thing to come out!

signalnoise
Mar 7, 2008

i was told my old av was distracting
I need to know the financial aspects of this game. How do I slickdeals/fatwallet this game to get the most for my money? Are there good sales somewhere? How many ships is too much for one match? Do I need multiple B-wings?

overdesigned
Apr 10, 2003

We are compassion...
Lipstick Apathy
Amazon and other retailers online offer most products at ~20% off. There's not usually a need to get more than 2 of anything. I have basically two of everything except the huge ships, which to do for both factions is going to set you back like $1,000 but you don't need to go that far if you don't want. You can play the game with the core set and 2-3 extra ships. More ship variety is going to get you more options in upgrades; 4-5 extra ships and you'll be able to do more stuff. Some ship upgrades can be used cross-faction so if you go way into it you'll eventually end up owning ships on both sides.

Ville Valo
Sep 17, 2004

I'm waiting for your call
and I'm ready to take
your six six six
in my heart
Had one of the clear plastic pegs break off the little clear plastic hole on the bottom of my TIE Bomber. The hole and peg are still essentially fused together. Any ideas for separating them? I'm going to try a Lego Separator when I get home.

...

I used it as a reason to order another TIE Bomber too, just in case. :3:

Crackbone
May 23, 2003

Vlaada is my co-pilot.

Ville Valo posted:

Had one of the clear plastic pegs break off the little clear plastic hole on the bottom of my TIE Bomber. The hole and peg are still essentially fused together. Any ideas for separating them? I'm going to try a Lego Separator when I get home.

...

I used it as a reason to order another TIE Bomber too, just in case. :3:

Email FFG. They are super liberal on their replacement policy.

Tippis
Mar 21, 2008

It's yet another day in the wasteland.

Crackbone posted:

Email FFG. They are super liberal on their replacement policy.

Even so, it would be rather handy if it was possible to just go to the FLGS and buy a small pile of replacement pegs and bases of various sizes. Assembling and disassembling the ships for transport definitely gives the feeling that those are the real weak point in the long term.

Strobe
Jun 30, 2014
GW BRAINWORMS CREW
The problem here, as I read it, is that the peg broke off in the dock for it, so that he can't just put another one in the model.

Ville Valo
Sep 17, 2004

I'm waiting for your call
and I'm ready to take
your six six six
in my heart

Strobe posted:

The problem here, as I read it, is that the peg broke off in the dock for it, so that he can't just put another one in the model.

Bingo. There's plastic still in the Bomber's bottom, and the peg has part of the Bomber's plug fused to the top of it.

Indolent Bastard
Oct 26, 2007

I WON THIS AMAZING AVATAR! I'M A WINNER! WOOOOO!

overdesigned posted:

Amazon and other retailers online offer most products at ~20% off. There's not usually a need to get more than 2 of anything. I have basically two of everything except the huge ships, which to do for both factions is going to set you back like $1,000 but you don't need to go that far if you don't want. You can play the game with the core set and 2-3 extra ships. More ship variety is going to get you more options in upgrades; 4-5 extra ships and you'll be able to do more stuff. Some ship upgrades can be used cross-faction so if you go way into it you'll eventually end up owning ships on both sides.

I think $1000 is over stating it. Looking at Miniature Market getting the starter set, both aces sets, 4 of the medium size ships and 11 single small ships nets you 18 small craft 4 mediums and 0 ultra huge ships for about $250+. Not cheap, but not that painful as far as gaming prices go.

Indolent Bastard fucked around with this message at 02:03 on Aug 14, 2014

overdesigned
Apr 10, 2003

We are compassion...
Lipstick Apathy
Re: fused plastic-- heat up a needle with a lighter, insert it into the plastic peg stuck in the ship, let it cool, then pull it out.


Edit: and price-wise, yeah, you're right, 2x everything + 1 each of the huge ships, bought online, would be like $650.

overdesigned fucked around with this message at 03:13 on Aug 14, 2014

WorldIndustries
Dec 21, 2004

signalnoise posted:

I need to know the financial aspects of this game. How do I slickdeals/fatwallet this game to get the most for my money? Are there good sales somewhere? How many ships is too much for one match? Do I need multiple B-wings?

It depends what kind of games you want to play. You and a friend can totally have fun playing with the core set and two extra ships at low points values. That's what I did when I started: core set plus A-Wing and Tie Advanced.

If you want to play standard 100 point games (around which the game's point values are balanced) you'll need a few more expansion packs at a minimum. At 100 points, most squads are usually made up of 4 or 5 small ships, or 1 large ship and 1 to 2 small ships.
With average online discounts, small ships are around $12 and large ships are around $25. So on average that's something like $50 to $60 worth of ships per side, as a minimum.

So if you want enough ships for both sides, with enough extra ships to try out some different lists, the whole lot will probably cost something like $150 to $200. That's how much I paid in expanding past the core set, and it lasted me a really long time until I caved in and bought some of the newer stuff.

And this all assumes that you're fine with proxying the upgrade cards you don't have. If you need copies of every upgrade card then you'll be buying a lot more ships like people have said.

X-Wing is pretty cheap as far as collectible miniatures games go.

Edit:
If you're spending over $100, the best deals in the continental US are probably CoolStuffInc or Miniature market. They have almost all ships in stock, at $10 per small ship and $20 per large ship, with free shipping over $100.

WorldIndustries fucked around with this message at 04:00 on Aug 14, 2014

alg
Mar 14, 2007

A wolf was no less a wolf because a whim of chance caused him to run with the watch-dogs.



Note on the left says to be announced Friday

Carteret
Nov 10, 2012


alg posted:



Note on the left says to be announced Friday

It's a sign for ants?! What else does it say? Like, space reserved?

long-ass nips Diane
Dec 13, 2010

Breathe.

It took me a minute to realize the wave 4 ships are on a higher shelf and not in a totally different scale to the older ships.

overdesigned
Apr 10, 2003

We are compassion...
Lipstick Apathy
Gosh, it looks like you could fit a huge ship in there.

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jivjov
Sep 13, 2007

But how does it taste? Yummy!
Dinosaur Gum

overdesigned posted:

Gosh, it looks like you could fit a huge ship in there.

I really hope its something Imperial. If they're maintaining any semblance of scale its not going to be a Star Destroyer, but maybe a Carrack or something.

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