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Bionic posted:Oh, and buy them online so that instead of $40 for a starter set and $15 for a figure, it's $26 for the starter set and $10 for a figure. Where is this price to be found? I've searched around a bit, and the best discount I could find was through Amazon, but that was only $35 for the starter.
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# ¿ Sep 25, 2012 01:04 |
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# ¿ May 9, 2024 21:50 |
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Swagger Dagger posted:It's 26 here: http://www.coolstuffinc.com/p/Board%20Games/X-Wing+Core+Set/Acc-FFGXWing/#X-Wing%20Core%20Set Not a bad price...but the shipping is so high that it completely balances out. Oh well, my local brick and mortar store has a layaway program, I'll just take advantage of that and spread the cost of the set out over a couple of pay periods.
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# ¿ Sep 25, 2012 02:46 |
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Bionic posted:Free shipping for $100+ orders. I got my X-Wing stuff, Android Netrunner, and a few expansions I'd been putting off based on price. Ordered on a Monday morning, they shipped FedEx home delivery that evening, I had them that Saturday at 9am. They also give additional discounts based on lifetime purchase amount, so I'm already at a 1% discount on everything after that one order. You make a good case. I guess my only hang up is that as a poor college student, I know I'm gonna spend $100+ bucks on this game anyway, I just can't do it in one go like that. Perhaps its time to learn the value of saving up. For some content actually related to the game, how well do X-Wings and TIE Fighters stack up against each other? In the Star Wars films/EU, TIEs are super fragile, but I would think to have a balanced game, FFG would have to have buffed them up a little.
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# ¿ Sep 25, 2012 14:38 |
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Does Wedge Antilles come as a pilot card in the core set, or is he in the X-Wing expansion pack?
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# ¿ Sep 25, 2012 20:34 |
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Bionic posted:X-Wing expansion pack. And there goes $10 more out of my wallet.
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# ¿ Sep 25, 2012 21:10 |
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Fox of Stone posted:Welp, looks like I dove in anyway. It's star wars. Just wondering, but how long do you think it would take to recreate the entire Death Star (I) run with this game? Just in case my friends would like to join in too. How much recreation are we talking here? Full squadron of X-Wings and Y-Wings against something like 36 TIEs? I've heard that a 4v4 match takes upwards of an hour, so a 24v36 match would take AGES.
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# ¿ Sep 25, 2012 23:14 |
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Colonial Air Force posted:Do we have a card for Jek Porkins? On that note, I really want to be able to assemble the Starfighters of Adumar team: Wedge Antilles, Wes Janson, Tycho Celchu, and Hobbie Kilvian.
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# ¿ Sep 26, 2012 00:22 |
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Bionic posted:P.S. The real pro team is Wraith Squadron. Calling it now: Lieutenant Kettch card in 2013. Dream Wraith Team - Face, Runt, Piggy, and Kettch (Shouldn't he be a Hawkbat? "Kettch" never actually "flew" with the Wraiths)
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# ¿ Sep 26, 2012 01:31 |
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CrotchPheasant posted:It'd make sense, I think he was the 'best' X-wing pilot in the books as well. There's a delightful little exchange in one of the Wraith Squadron books where the pilots are debating who is the best pilot ever, and they come down to the conclusion that Luke Skywalker is a consummate badass, but since he "retired" from combat pilot duty and became a Jedi, he doesn't count. That leaves Wedge, the only pilot in the Rebellion/New Republic to have gone up against both Death Stars and survived.
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# ¿ Sep 26, 2012 05:10 |
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lighttigersoul posted:He's one of two, as I remember. His XO for Wraith Squadron also had two Death Star patches, if I remember right. IIRC, his XO is either Wes or Tycho. Tycho didn't start flying with the rebels until post-Battle of Yavin. Wes was sick during the Battle of Yavin and Porkins was flying his X-Wing.
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# ¿ Sep 26, 2012 05:26 |
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Weissritter posted:Yeah, in the EU he is probably the best pilot around. Ahahaha, I had forgotten about that scene. For context (spoiler'd for anyone who cares about New Jedi Order spoilers) He was tasked with engaging a Yuuzhan Vong fleet and then "heroically get driven back" to where a trap had been laid. However due to several circumstances, including (IIRC) and internal schism with the Vong leadership, he ended up routing the Vong with minimal losses.
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# ¿ Sep 26, 2012 09:44 |
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Tsed posted:...Keyan Farlander? Farlander gets name-dropped in one of the NJO books I believe, but that's the extent of his other EU appearances.
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# ¿ Sep 27, 2012 18:27 |
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Core set arrived today, ran the simple-rules X-wing vs 2 TIEs game with a buddy of mine....immidiatley after the battle was done, we walked up to the comic shop and bought another X-Wing, a TIE, and a Y-Wing. This game is stupid amounts of fun, I love how simple it all is, but not at the expense of tactics.
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# ¿ Sep 28, 2012 06:01 |
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Assuming that I'm providing rebel and imperial ships for each game (most of my friends are interested in playing but not buying their own sets), how many duplicate ships do I need to invest in to run 80-100 point games effectively? I currently have a core set, and one of each of the X, Y, and TIE expansions (total of 3 TIES, 2 Xs, 1Y). I'm planning on buying a second core set for the extra movement templates and dice, plus at least one more Y-wing and a TIE Advanced (that would bring me to a total of 5 TIEs, 3 Xs, 2 Ys, and 1 TIEadv). I'm thinking that'll be enough to hold me over until the 2nd wave of expansions comes out, since my biggest concern is unit variety; Xs vs TIEs will get a bit old after a while. Is there anything in the TIE Advanced expansion that's unique and worth having a duplicate of? Should I get more X/Y wings?
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# ¿ Sep 29, 2012 23:14 |
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Colonial Air Force posted:So many good ships we need, and I'd expect many of them will be seen. TIE Defenders, Missile Boats, Gunboats, Skipray Blastboats, B-Wings, maybe even some cheap Z-95s.... I wouldn't be surprised if wave 3 is B-Wing, TIE bomber as regular sized, Lambda shuttle and, I dunno, the Outrider as midsize.
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# ¿ Sep 30, 2012 00:49 |
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Bionic posted:Apologies if I'm misunderstanding your question, but you can't use duplicates of uniques. I meant things like equipment cards and whatnot. I know pilots you can only use one of, but as I mentioned, I'm the only one in my friends group that actually wants to buy stuff for the game, so are there any equipment cards that both rebel and imp players may want?
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# ¿ Sep 30, 2012 21:16 |
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Welp, just got approved for the Amazon.com credit card, so I celebrated by using the $50 gift card I got for signing up to get myself a 2nd core set and a TIE Advanced. 2 core sets and one of each expansion should be plenty for now...although I may want to get a 2nd Y-Wing and 2nd TIE Advanced at some point.
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# ¿ Oct 1, 2012 04:01 |
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Bionic posted:Equipment can also be unique, such as R2-D2 and R5-K6. If it has a bullet point next to the name, only one can be in play at a time. Ahh, I love Nathan's videos. Yeah, his recommendation was what got me to get the game at all.
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# ¿ Oct 1, 2012 04:48 |
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The trick to TIEs I've found is to barrel roll. Always barrel roll. Barrel roll every TIE every turn. That little shift laterally is fantastic for escaping firing arcs and breaking up the cluster-o-ships that tends to form at the center of the table.
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# ¿ Oct 1, 2012 20:49 |
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Galaga Galaxian posted:I got a question, how stiff is the plastic? I'd be worried about warped TIE Panels and X-wing S-Foils. They're pretty solid. The panels separating from the struts is more of an issue than the panels warping. The laser cannons on the xwings are a bit more flimsy than I'd like, but that's pretty unavoidable when they're that small. The s-foils are fine though.
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# ¿ Oct 1, 2012 22:58 |
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Alberta Cross posted:I don't suppose anyone knows the release schedule with the expansions yet..? I asked my FLGS about it and was told the following: "Fantasy Flight Games never gives firm release dates...because they would always miss them. Their supply chain through China gets all their stuff hung up in customs or factory problems and international shipping, so a release date would very rarely be accurate. That said, they materials they sent us indicate sometime in Late October will be when FFG gets the new expansions to distributors, so our store should have some a week or so after that."
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# ¿ Oct 2, 2012 02:39 |
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One thing this game does very well (from a business perspective) is encouraging the mentality of "Gotta buy one more ship". I sat down and started theory-crafting some 100pt teams to field and kept wishing that I had a 2nd Y-wing, or a 4th X-Wing (thought it might be fun to run X-Wings like they're TIEs as a gimmick. Rookie Pilots all around). I'm hoping once the 2nd (and future) waves of ships come out, It'll be easier to build an awesome squad without needing lots of duplicate ships.
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# ¿ Oct 3, 2012 04:21 |
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Got my Plano case today. Holds everything alright, but I'm a bit concerned about putting more ships in it. I'll probably have to get a bit more creative (maybe some foam bits like a previous poster suggested) to fit more ships in the way I'd like them. That said, now that everything is in a nice, easy to carry case, I can take X-Wing on the go.
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# ¿ Oct 10, 2012 00:22 |
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Alberta Cross posted:Is the TIE fighter expansion worth getting? I have the base set along with an extra X-Wing, Y-Wing and TIE Advanced. I'm thinking of getting a new base set, or two single TIEs. Its worth snagging an Expansion TIE because it does come with some unique cards including some more named pilots.
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# ¿ Oct 10, 2012 03:59 |
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Fox of Stone posted:I now have 2 Y-wings, 3 x-wings, 5 TIEs, and a TIE advanced. God drat I forgot how much I'm a sucker for star wars toys. Don't feel too bad, you only have one more ship than I do (and I plan on getting a second Y-Wing before too much longer)
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# ¿ Oct 12, 2012 18:40 |
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I'm really starting to feel that the imperials are overpowered, or at least the point balance is off...just played a 100pt game, my buddy was able to field 4 TIEs and a TIE advanced, every single one of them named pilots, I was only able to field 2 xwings and 1 Ywing, with only a single named pilot.
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# ¿ Oct 15, 2012 01:44 |
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Colonial Air Force posted:Which is pretty true to the lore. The Empire fields a bunch of cheap poo poo, the Rebels have less but better ships. Yeah but it wasn't cheap poo poo. He was able to field all named pilots, not a bunch of cheap Black Squadron pilots or something.
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# ¿ Oct 15, 2012 03:36 |
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Swagger Dagger posted:You have to play with a bunch of asteroids or the overwhelming amount of focus fire the imperials can put out with basically no effort breaks the game. Alrighty, obstacles next time it is, then.
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# ¿ Oct 17, 2012 17:55 |
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Karandras posted:edit: Just checked the bottom of the first page recommending CoolStuffInc, is there any idea of an ETA for the A-Wing and TIE-Interceptor? My FLGS said they would probably start shipping in late October, and be at stores a couple weeks after that. However Fantasy Flight does not give out firm release dates, so it could slip later than that.
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# ¿ Oct 18, 2012 12:53 |
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CrotchPheasant posted:According to the guy at mine, it'd probably be late November. The big thing that tends to slow my games down is assigning actions (Focus/Evade/Barrel Roll/etc). Hopefully that'll go away when people get more comfortable with the game.
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# ¿ Oct 19, 2012 03:43 |
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SERPUS posted:I didn't really see this clarified in the rules, and it came up during play today: Are the focus and evade tokens reusable? Although I can't imagine them being a one-time use thing, but if they ARE reusable, shouldn't they be played at every opportunity? Unless I've been playing wrong, they are reusable. However, you only can (normally) put down one per ship per turn, so if you've got multiple tokens next to a ship you may be doing it wrong.
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# ¿ Nov 17, 2012 06:51 |
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Acinonyx posted:Ya, I definitely want a copy of each of the cards, but what I'm trying to figure out is which sets have cards/pilots that I need more than one of? If you have one of each expansion, you'll end up with everything you need. I can't speak for official events, but if you want to use more than one of an equipment card that you only have a single copy of, it's not unreasonable to house-rule it to just apply the same card to multiple ships.
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# ¿ Nov 26, 2012 22:51 |
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Beer4TheBeerGod posted:I'm so glad this game doesn't do any of the collectable mystery box crap we've seen in the past. I would suggest a second core set. It's a great value for getting 2 TIEs and an X-Wing. Also, it gets you a second set of movement templates; great for playing with someone that doesn't have their own set.
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# ¿ Nov 26, 2012 23:07 |
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Romav posted:I just ordered 2 core sets and a complete series 1 set, this game looks fantastic. The core set comes with a couple special mission layouts, but as far as I know the tournament scene is pure head-to-head.
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# ¿ Nov 30, 2012 08:53 |
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And keep in mind that the second wave of expansions is coming in the not too distant future. Once A-Wings and TIE Interceptors are available, will you really need 8 TIEs/3 Y-Wings, whatever?
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# ¿ Dec 1, 2012 22:45 |
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What are everyone's thoughts on maintaining enough minis for both Rebel and Imperial fleets? Once I graduate and leave the dorms in 2 weeks, I most likely will not be playing often against people who don't already have their own sets of ships (i.e. instead of loaning my TIEs to my roommate and playing against him, I'll be going to the local game store and fighting against people who bring their own stuff). I highly prefer playing as Rebels over the Empire, so are there any real reasons to buy Slave 1/TIE Interceptors if I'm rarely if ever going to personally use them?
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# ¿ Dec 4, 2012 01:04 |
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Is there any word on how expansive FFG wants this game to become? If they don't branch out into EU ships, we've got maybe one more wave of ships left. The only things in the proper size scale we haven't seen yet are B-Wings, TIE Bombers, and Lambda Shuttles (as the "mid-size" of a hypothetical wave 3).
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# ¿ Dec 4, 2012 01:45 |
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If we get prequel ships, which is more likely; introducing "Republic" and "Separatist" factions, or just lumping all the "Good Guys" with the Rebels and the "Bad Guys" with the Imperials? I'd kinda like to run a mixed force of A-Wings, Naboo Starfighters, and V-19 Torrents
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# ¿ Dec 4, 2012 08:25 |
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Just got done with a quite hectic battle against my roommate. Despite blundering straight into asteroids 2 turns in a row, Dutch proved to be the instrument of my success. Popped his 2 TIEs early on, had 3 ships with target locks on Vader that wiped him out, and he conceded the fight after I took down Marek's shields and Ion blasted him.
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# ¿ Dec 6, 2012 07:56 |
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# ¿ May 9, 2024 21:50 |
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My local store is charging $10. I was a little upset, because none of the posters or sign up sheets mentioned an entry fee, and I thought it was a FFG mandated thing.
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# ¿ Dec 10, 2012 07:45 |