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Recoome
Nov 9, 2013

Matter of fact, I'm salty now.
Rebel scum clearly cheated, Imperials win again by default :911:

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Recoome
Nov 9, 2013

Matter of fact, I'm salty now.
I am finding that Rexler Brath sucks unless he has Decoy, as he fires waaaaaaaaay too early to trigger his ability otherwise. Vessery might as well be the only named Defender imho. It might be just worth taking a Delta SQ. Defender otherwise.

Recoome
Nov 9, 2013

Matter of fact, I'm salty now.

zVxTeflon posted:

Oh man cant get enough of this Han + VI meta.

I don't know what I prefer, people bitching about the Phantom or the Han + VI. At least TIE Bombers are still okay :shrug:

Recoome
Nov 9, 2013

Matter of fact, I'm salty now.
HWK-290 still sucks though.

Recoome
Nov 9, 2013

Matter of fact, I'm salty now.
If you pair Porkins with R5-D8 and something like Push the Limit, he can be pretty good.

Recoome
Nov 9, 2013

Matter of fact, I'm salty now.

Strobe posted:

You're still more likely to hurt yourself and not clear it than you are to get away with the maneuver. 37.5% chance to automatically take a face-down damage, and then another 37.5% chance (and an action!) to make it go away. For PTL, you have to use the non-action bar action first to trigger it, which means that the stress you're trying to get rid of is very capable of inflicting a damage that you can't get rid of until next turn. You have a 23.4% chance to take damage and fail to clear it, even if you get to use the action to try. Without that, it's pretty similar to running over an asteroid that just ignores your shields.

Granted, it's more useful with K-turns, but at that point just bring Adrenaline Rush (for cheaper). If you need to K-turn and immediately engage more than once per game you probably need to rethink your deployment or maneuvering.

I'm not a huge fan of Porkins. It's easy to force or entice someone into doing something that they otherwise wouldn't do "because it's Porkins and he can clear that stress" but puts them in a worse position than a conventional move. If you're using Porkins right, you're using him as a PS 7 X-Wing with an EPT and ignoring his ability for 90% of the games you play, until it comes down to one on one and you need an action right goddamn now.


Adrenaline Rush is literally a one-off. I usually (used to at least) play PtL Interceptors, I guess I'm not so hung up about the risk Porkins can involve, especially if it's a really good shot. It's really not about Pushing the Limit all the time, or even most of the time. It's having a ship which is flexible enough to be able to get sick nasty shots off when normally you'd be packing stress or whatever. I completely disagree with your notion about engaging after a K-turn, there is now even a ship completely devoted to the idea of getting great shots off after K-Turning.

It's all down to playstyle, and Porkins fits in well with an aggressive build. Although I haven't actually tested it, I'd even argue that Porkins with Roark would actually be good against Phantoms, as Porkins should be able to get into a position with little/or no stress, and really all you need is a couple of good hits in order to sink one of those bad boys.

Recoome
Nov 9, 2013

Matter of fact, I'm salty now.
The point I'm trying to make here is that as far as instaneous options, Porkins is pretty great. If necessary, he can K-turn or any other red maneuver and then PtL. You don't have to clear every stress with his ability, that's not the point. The point is to use it when needed in order to kill the maximum number of points to win. Sure, it's risky and not always consistent. Your example with Luke still wouldn't be able to do what Porkins could do, because Luke would either be stressed from the maneuver and can't PtL, or stressed from PtL'ing. Porkins isn't an Interceptor, but really what you are looking at is being able to get an amazing shot off when you really need it. Just a different perspective on Porkins.

Recoome
Nov 9, 2013

Matter of fact, I'm salty now.

Hra Mormo posted:

I keep hearing this about the HWK but not only has it never let me down, we actually had 2 of them on the table in today's loony 200vs200 team game. And while Roark got it early from Whisper, my dear precious Rebel Operative chugged along to the very end, equalizing situation after situation. I can understand it being unpopular because it's limited dial makes it the hardest turret platform to use, but that just makes it all the more satisfying.

Keep it cheap and shoot all the TIEs.

I'd put this case down to the fact that it was a lower-threat ship. The times I've had a HWK plonked in front of me, I've killed it pretty quickly because in many cases it's the easiest ship to shoot and pretty easy points.

Recoome
Nov 9, 2013

Matter of fact, I'm salty now.

This with Han Solo on the Millenium Falcon.

Recoome
Nov 9, 2013

Matter of fact, I'm salty now.

Ville Valo posted:

I have no idea how to build a good 100 point list without relying on Chewie-Falcon + Wedge or Biggs. :(

This is probably why we see so many of this type of list. Some players are pretty used to relying on a super-combo ship or something to win.

Recoome
Nov 9, 2013

Matter of fact, I'm salty now.

Beer4TheBeerGod posted:

I wonder when the Empire will get the Gamma assault shuttle.

Never :smith:

Recoome
Nov 9, 2013

Matter of fact, I'm salty now.

It looks like there are different cards for the same capital hull, for example there is the Nebulon-B Escort Frigate and the Nebulon-B Support Refit. I wonder if there will be similar things for the Imperial-I and Imperial-II Star Destroyers.

e: The Neb-B Escort Frigate looks like the beefier option, with the Support Refit being the cheaper ship. The differences is less squadrons and engineering amongst other things.

Recoome fucked around with this message at 23:12 on Aug 14, 2014

Recoome
Nov 9, 2013

Matter of fact, I'm salty now.
The Capital ships look really pretty, hopefully they won't balls up the first production run with questionable paint/construction. My core set for X-Wing was a first run so my TIE's have really thick white paint with no depth, while I've seen new core sets and they are really pretty.

Recoome
Nov 9, 2013

Matter of fact, I'm salty now.
I'm still watching the video and Victory-I class confirmed.

Recoome
Nov 9, 2013

Matter of fact, I'm salty now.
I wish those Team Covenant dudes doing the video review would just shut up and actually listen. I'd really like to see how the game plays but they go out and say really dumb poo poo and it's triggering me greatly.

Recoome
Nov 9, 2013

Matter of fact, I'm salty now.

jivjov posted:

Worked up a new OP, wanted to debut it here, get some feedback before posting it,

I think it's good, I'd add a "What ships should I get?" FAQ to it and basically say whatever you want because it's pretty balanced. Obviously there are more "optimal" ships but it's a question which probably needs addressing in the OP.

Recoome
Nov 9, 2013

Matter of fact, I'm salty now.
Yeah, as long as it highlights that overall it's a pretty balanced game so new players can kind of pick whatever takes their fancy.

Maybe even link a squad builder or something so the new guys can figure out what they like before making a purchase, even.

Recoome
Nov 9, 2013

Matter of fact, I'm salty now.
I don't about other posters, but I use http://fabpsb.free.fr/ . I believe https://geordanr.github.io/xwing/ is also popular. Maybe even a selection of squad builders is good, that way there's a choice.

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Recoome
Nov 9, 2013

Matter of fact, I'm salty now.

I forgot about this one.

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