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overdesigned
Apr 10, 2003

We are compassion...
Lipstick Apathy
Welp, just bought two core sets today. I'm gonna be roping my roommate and my nerdier flight school friends into this at some point.

I didn't want that money anyway.

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overdesigned
Apr 10, 2003

We are compassion...
Lipstick Apathy
somebody help me





But seriously, this game is awesome. Played vs. my roommate, realized how awesome it is, stopped by my FLGS(es), bought everything I could get my hands on. I have maybe more money than sense (well, not anymore), but it hits my "pretty Star Wars ships," "fun game mechanics," and "organize loving everything" buttons.

overdesigned
Apr 10, 2003

We are compassion...
Lipstick Apathy

midge posted:

ID of that porn star plz.

It's a Plano 1374 4-By Rack System. Comes with the four 3750-size interior boxes too. I got mine in-person at Gander Mountain and paid the want-it-right-now tax but they're surprisingly not too expensive on Amazon.

Carteret posted:

Anymore pics of your storage solution?

You asked!

It's pretty drat big, I'll be honest--probably too big but I figured hey, room to expand.


The top has a fairly crude hack-job of fabric-store foam to keep the GR-75 from rattling around. Hopefully it will fit the Corellian Corvette when it comes out too, longways.


I have a label-maker so I figured hey let's use it.


Detail on the boxes:

Rebels. I was worried about the X-wing lasers getting bent so they're in their own compartments--everything else is hanging out with its associated bases.


Imperials. The shuttle just barely fits without anything else in there, height-wise. I'll probably put some foam in its compartment to keep it from rattling too much.


Tokens, dice, and GR-75/extra damage deck.


Cards and movement templates--this is really space-inefficient card storage but I like having them split by type and right now I have the room to spare.

overdesigned
Apr 10, 2003

We are compassion...
Lipstick Apathy
Congrats on even finding a Tie Interceptor--I am pretty sure I got the last one in the entire northwest Florida area (at a B&N in Destin).

overdesigned
Apr 10, 2003

We are compassion...
Lipstick Apathy
Played a round against a guy proxy-ing the C-3PO card from the upcoming Tantive IV pack today. Hoo boy.

Me:
TIE/LN Academy Pilot (x3)
TIE/LN Howlrunner
-Elusiveness
TIE/B Scimitar Sqd (x2)
-Proton Torpedoes
-Seismic Charges


Him:
Chewbacca
-Gunner
-C-3PO
-Push The Limit
Tarn Mison
-R5-K6
Rookie Pilot


A couple of piloting errors meant I never got my proton torpedoes off at the Falcon, but that aside, none of my TIEs were able to land a primary weapon attack on it the entire game. I got rid of both X-wings easily enough, but even if my bombers had torpedoed successfully I wouldn't have been able to take out the Falcon. The bombs were useless and I'd have probably been better served by switching up to Gamma Sqd pilots, but anyway.

Yay X-Wing, it was my first time playing out at my FLGS, people seemed cool, I'm glad there's a good local community of players.

overdesigned
Apr 10, 2003

We are compassion...
Lipstick Apathy
Yeah, missiles would definitely have been the smarter choice, now that I actually look at the card. I'm still learning things :v: Either way, it's seems like it's going to be Real Tough to land damage on that YT-1300 setup, as an Imperial, without secondary weapons. Any of the 2-attack-dice TIEs are going to have a hell of a time getting through.

overdesigned
Apr 10, 2003

We are compassion...
Lipstick Apathy
Well my FLGS doesn't have it :colbert:




overdesigned
Apr 10, 2003

We are compassion...
Lipstick Apathy
He did have the Falcon title, my bad.

The way the match went down, I took my TIEs after his X-wings and by the time I had finished them off I wasn't able to get close, massed TIE fires against the Falcon because of asteroid placement. I definitely have more to learn re: fielding TIE fleets and the game in general, but I didn't think I was bad enough that the Falcon would get away completely unscathed.

overdesigned
Apr 10, 2003

We are compassion...
Lipstick Apathy
My CR-90 got here today, time to find some people to play a campaign with, yay spaceships.

Edit:

"Targeting Coordinator (limited, crew) - Energy: You may spend 1 energy to choose 1 friendly ship at range 1-2. Acquire a target lock, then assign the blue target lock token to the chosen ship."

coupled with

"Sensor Team (team) - When acquiring a target lock, you may lock onto a ship at range 1-5 (instead of range 1-3)."


Long-range locks for all my friends!

overdesigned fucked around with this message at 23:31 on May 28, 2014

overdesigned
Apr 10, 2003

We are compassion...
Lipstick Apathy
And I thought *I* had a problem. drat.

Also, Imdaar Alpha tomorrow woo.

edit-- this happened at my FLGS tonight:

overdesigned fucked around with this message at 04:04 on May 30, 2014

overdesigned
Apr 10, 2003

We are compassion...
Lipstick Apathy
I took #2 in Imdaar Alpha tonight and got a TIE Phantom, wooooooo. First tournament ever, never flown this squad before either.

Squad was:

- Wedge Antilles
- R2-D2

- Rookie Pilot

- Gold Sq Pilot
- Ion Cannon Turret

- Gold Sq Pilot
- Ion Cannon Turret

Got a modified win the first round as I was figuring out what the hell I was doing, then went 3 full wins, including going 100-0 against my round 4 opponent.

Then the organizer was like "okay before I say the standings, let's vote on whether we just want to hand the ships out now, or break em open and play the championship game" and we voted to just hand them out. So, woo, still in packaging TIE Phantom.

overdesigned
Apr 10, 2003

We are compassion...
Lipstick Apathy
This is from memory so it may be slightly wrong/not add up, but:

Round one
-Firespray (bounty hunter) w/Darth Vader
-Soontir Fel w/PTL, Targeting Computer
-Backstabber
-Academy Pilot

Round two
-Biggs
-Prototype A-wing
-B-wing w/autoblaster (x2)

Round 3
-B-wing (Ibitsam) w/HLC and something else, shield upgrade maybe?
-B-wing w/HLC
-Gold Sq w/Ion Turret

Round 4
-Soontir Fel
-Backstabber
-Kir Kanos
-Academy Pilot (x2)

overdesigned
Apr 10, 2003

We are compassion...
Lipstick Apathy
My thoughts on the XXYY list:

Get the Y-wings into the fray early and never stop taking ion shots. I played the Y's really aggressively, target locking basically any time the opportunity presented itself; the X's a little more judiciously but still basically as aggressive as I could get away with given their increased fragility. Get a little spacing between the X's and the Y's, let the Y's take the opening volley and get a range 3 target lock, and then start taking advantage of any successful ion hits with the X's once the Y's get down to range 2. I didn't split the squad much at all except on my last round, against TIEs I wanted a bit of spacing between my Y's to make sure I could ion SOMETHING each turn. Wedge basically did K-turn -> green -> K-turn as needed to keep himself in arc and well-shielded with R2-D2.

Some missteps--I flew Wedge right into the aft arc of the firespray at range 1 on the last turn of my first round and he got 1-shotted. That right there cost me first place overall by taking me to a modified win that round. Three times throughout the night I accidentally dialed a left instead of a right, oops. And I got too aggressive with Wedge one round and he ended up head to head vs. 2 B-Wings--that didn't end well for him.

overdesigned
Apr 10, 2003

We are compassion...
Lipstick Apathy
I can see being a stickler for maneuver dial buffoonery in an event where there's (temporarily) limited edition prizes on the line. Maybe I'm a jerk?

I just cracked open my TIE Phantom and have been gifted with a bonus Fire Control System! Card listing says one but I definitely got two. Christmas in May I guess.

Edit: I think this would be fun to fly:

99 Points: 3x Sigma Sqd. TIE Phantom w/Adv. Cloaking, Mercenary Copilot or Tactician, Fire-Control System

overdesigned fucked around with this message at 17:52 on May 31, 2014

overdesigned
Apr 10, 2003

We are compassion...
Lipstick Apathy

enri posted:

Stupid question time... Howlrunner's ability to let a friendly ship at range 1 re-roll 1 attack dice.. that's basically every ship at range 1 isn't it? It's not limited to 1 friendly ship per turn? The wording seems to imply that but that seems a bit.. well... too good

That is indeed what the ability grants. Stick her in between all your other TIEs and enjoy your rerolls!

(It just doesn't work on the Howlrunner TIE itself)

overdesigned
Apr 10, 2003

We are compassion...
Lipstick Apathy
Came in 5th at my second Imdaar event down here. Got a huge-sized Han Solo/Boba Fett card as consolation.

We were messing around with the TIE Phantom--with Echo, you can do some CRAZY stuff. Decloak sideways with the curve forward, then do a hard 1 or 2 in the opposite direction of your decloak, then barrel roll, and you can basically do a 1-2 white K-turn with a 45 degree heading change.

E: and the guy in the final ran Rexler Brath with a HLC, and had Captain Jonus flying wingman for rerolls. Kinda murderous.

overdesigned fucked around with this message at 04:00 on Jun 2, 2014

overdesigned
Apr 10, 2003

We are compassion...
Lipstick Apathy

Shockeh posted:

Guys, sell me on Torpedoes. I see so many people use them, and yet, every time I find them underwhelming for a one shot cost. I had two B-Wings salvo theirs into a Slave-1 last night, with Focus, and came away with a total of 2 damage. When I think that every time I take three ships with them, I could have had a whole extra Z-95 flying around, or better, I could have slapped Engine Upgrades or other utility upgrades onto the ships themselves it feels... a poor use of points.

Am I just screwing up somehow?

3 torpedoes is 12 points and 12 attack dice, but do you think that Z95 would live long enough to roll 12 (unmodified, too) dice of its own? How much damage would it manage?

I realize there are other benefits to having a whole extra ship (blocking, soaking damage) but I dunno. One bad run with torps shouldn't totally sour you on them/expendables in general? If the dice had gone more your way you could have dropped 6-ish damage easily.

overdesigned
Apr 10, 2003

We are compassion...
Lipstick Apathy

pbpancho posted:

That isn't a true comparison though. If those torps were on X-Wings that fired primary attacks, especially with the target lock they'd spent on the torpedoes, that's 9 more dice there, plus 2 from the Bandit. Now it only needs to survive a round or two, and can give added utility as a blocker or forcing the opponent to split their fire. Unless you have Jonus, Horton, or some other ability to amp them up, torpedoes are rarely worth it.

Okay, yeah--thinking of it as a increase on the ship's existing attack dice rather than just 12 raw dice out of nowhere really cuts the legs off my argument.

Torpedoes are poo poo, heavy laser cannons for life I guess.

overdesigned
Apr 10, 2003

We are compassion...
Lipstick Apathy

TouchToneDialing posted:

Its more about never having a shot. If I move last, its fathomable that you would never have a shot.

I was thinking along these lines. High PS Phantoms having the last move is a big deal, when you have the ability to barrel roll 2-left or 2-right basically every turn you could really easily avoid arcs, especially when you don't have to play the "which way is this guy going" mental game.

overdesigned
Apr 10, 2003

We are compassion...
Lipstick Apathy
I got to play around with my TIE Phantom in a 3 player asteroid-laden free-for-all yesterday.

Echo is really really really fun to fly. The cloak mechanic really works for me--it's a great way of implementing a "where the heck is this ship coming from" in a medium where everybody can see said fighter's position on the game board at the beginning of the turn.

Some observations:

1) Han Solo is the bane of my existence.
2) If you're gonna run Phantoms, never not run Echo/Whisper with VI and Advanced Cloak. Your pilot skill directly correlates to how long you survive, both in deciding whether to commit to your attack or to recloak based on ship positions, and in terms of getting your attack off first so you can recloak before you're fired upon.
3) Rolling five attack dice is fun as heck.
4) I'm not sure what else to put here but I like numbered lists.

This might be what I'll try running around with once I can get my hands on a second Phantom, strictly because I love the cloaking mechanism so much:

-"Whisper" + Veteran Instincts + Advanced Cloaking
-"Echo" + Advanced Cloaking
-Colonel Jendon + ST-321

overdesigned
Apr 10, 2003

We are compassion...
Lipstick Apathy
Imps are getting kinda screwed on the Huge Ships front too, as long as we're complaining about meta.

I'd like to see some kind of (card-only?) pack that lets you use your CR-90 as an Imperial CR-90.

overdesigned
Apr 10, 2003

We are compassion...
Lipstick Apathy

Daedleh posted:

I didn't much like the default TIE Phantom colours (can't stand blue TIEs in general) so:


That's pretty drat cool right there. I might steal that idea...

overdesigned
Apr 10, 2003

We are compassion...
Lipstick Apathy
I like having two of everything but that's kinda because I like to fly ships that way--if one A-wing is good then two are better (because one's probably gonna die anyway).

overdesigned
Apr 10, 2003

We are compassion...
Lipstick Apathy
You can't even play with more than 12 at once in Epic. Craziness.

overdesigned
Apr 10, 2003

We are compassion...
Lipstick Apathy
That is a kinda cool picture, in a "hey it looks kinda like the movies, a ton of ships!" kind of way. Then I realize ONE GUY owns all that, it's not a staged group effort of everyone at the store that day, and I get all :stare:

Also my Lambda wings fold down all the way, sucks to be the guy with 8 of them that don't.

overdesigned
Apr 10, 2003

We are compassion...
Lipstick Apathy
I think I realized I may be too invested in the game today, when I placed an order for a 4x10ft roll of adhesive, magnetically receptive material to apply as a backing to my vinyl game mats (which should be arriving today). Then I can put 1x1" squares of flexible magnet underneath each ship base. Hooray magnets.

I'll, uh, let you know how it goes I guess? At least it's not multiple thousands of dollars worth of ships.

overdesigned
Apr 10, 2003

We are compassion...
Lipstick Apathy

Poopy Palpy posted:

You can modify your bases as long as they're still exactly the same shape while sitting on the table.

Yep, rules explicitly allow adding weights to the base--the magnets shouldn't be thicker than the gap "underneath" the base, if my measurements are correct.

overdesigned
Apr 10, 2003

We are compassion...
Lipstick Apathy

jivjov posted:

I'm just pleased to see that Fantasy Flight is still able to put out "Legends" EU content. With the whole switchover to Story Group canon and the like, there was a very real chance that FFG would have to make all their products compliant with the "only stuff from the movies, Clone Wars and future material" rule.

It probably helps that as yet they aren't CREATING any new Legends content, just releasing stuff that already exists in Legends within the X-Wing Miniatures game framework.

overdesigned
Apr 10, 2003

We are compassion...
Lipstick Apathy
My magnetically receptive material came in and it's awesome. It adds a great heft to the plain vinyl mat, and now my ships stick just enough to be helpful without sticking so much that I pull them off their bases when moving them.

The only thing I had to do was use two thicknesses of (cheap, amazon-purchased) magnet squares on each ship base--this means that the magnet juuuuust barely protrudes past the bottom of the base, but with the strength of said magnets, they really need direct contact with the mat in order to provide meaningful force.

overdesigned
Apr 10, 2003

We are compassion...
Lipstick Apathy

PJOmega posted:

Care to link the receptive material?

There's no easy web-purchasing solution for the stuff. I went through these guys and their FlexIron product. A 4x10' length of their 0.16" thick material cost me about $65 shipped, and was enough to back my 3x3 and 3x6 vinyl banners I had printed through these guys.


Edit: oh hey the FFG website has updated wave 4 to "shipping to stores" with an estimated arrival date of the 26th.

overdesigned fucked around with this message at 02:59 on Jun 18, 2014

overdesigned
Apr 10, 2003

We are compassion...
Lipstick Apathy
That's correct for ships, yep.

overdesigned
Apr 10, 2003

We are compassion...
Lipstick Apathy
Got a tournament today and I'm thinking of running the following:

100 Points:

Etahn A'Baht
+Veteran Instincts

Ten Numb
+Advanced Sensors

Wedge Antilles
+R2-D2


Anybody got some last-second thoughts? I really like the Etahn + Ten combo for guaranteed* un-cancellable crits, but I'm not sure Wedge+R2 is the best way to round it out. I really like flying Wedge like that, and his skill also works well with Etahn, but I'm also a bit leery of 3-ship builds. On the other hand I don't know that two Z-95s would be any better, especially in an event where I expect to face at least one Whisper+VI+Adv Cloak at some point.

Edit: *assuming you can fly ships well

overdesigned fucked around with this message at 12:49 on Jun 29, 2014

overdesigned
Apr 10, 2003

We are compassion...
Lipstick Apathy
After flying some Phantom lists I got to thinking about how I'd counter them and my biggest idea other than "run Han Solo" is "keep your distance". They're most unpredictable in-close, where the decloak action gives them the biggest effect as far as avoiding and placing ships in firing arc.

That and run higher PS ships so I can at least get shots off in a head-to-head situation.

overdesigned
Apr 10, 2003

We are compassion...
Lipstick Apathy
Leo brought up mono-Defenders, it's as good a time as any to say how I want to do a mono-E-wing build...

99 points:

Etahn A'Baht
-Fire Control System
-R2 Astromech

2x Blackmoon Sqd Pilot
-Fire Control System
-R2 Astromech


Or maybe swap the FCS/R2 for Advanced Sensors on all of them. I dunno. I like the idea of coming into the joust, taking your shots, K-turning and being TL'ed on any survivors.

overdesigned fucked around with this message at 22:54 on Jul 1, 2014

overdesigned
Apr 10, 2003

We are compassion...
Lipstick Apathy
The A-wing is gonna get a LOT better with the release of Rebel Aces--you can either fly it without missiles for a -2 point cost from base with the Chardaan Refit, or you can load it up with Proton Rockets, which will let it shoot for 5 dice at range 1 and only costs 3 instead of Adv. Proton's 6 (which, incidentally, the A-wing can't use since it has a missile slot, not a torpedo slot). AND the rockets only require you to be focused (which you do not use to initiate the attack, and can then use to modify the roll).

overdesigned
Apr 10, 2003

We are compassion...
Lipstick Apathy
I ran a pretty similar list to that last weekend, and got through with the Ethan/Ten combo for at least a couple shots per game. It feels like it should work, but I was running on four hours' sleep so my piloting was incredibly lovely and I lost all four rounds. I don't think it really got a fair shake from me.

overdesigned
Apr 10, 2003

We are compassion...
Lipstick Apathy
Tried out my mono-E-wing build today, it was a demo game against a new player which is kind of unfair (to him, and to judge said build's performance) but it worked well and I'm looking forward to trying it against further opposition.

overdesigned
Apr 10, 2003

We are compassion...
Lipstick Apathy
I had not, and oh my gosh you're right. I can't think of anything else I'd want to put on Tarn ever, now.

overdesigned
Apr 10, 2003

We are compassion...
Lipstick Apathy
R7 only works once per turn, sadly, but if you are TL'ed on a high PS pilot you can spend that TL, then when a lower PS pilot attacks, use the R7 ability to get another reroll with Tarn.

Edit (to above): It would work against Han reasonably well--dice rerolled once can't be rerolled again, so you could almost guarantee triggering Gunner (or only taking 1 damage, conversely) if you wanted. Then against Gunner it would be okay--IF you were TL'ed on the ship with gunner originally, so you could spend the TL on its first attack, then activate R7 on its second attack, you could then use Tarn again.

overdesigned fucked around with this message at 02:47 on Jul 3, 2014

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overdesigned
Apr 10, 2003

We are compassion...
Lipstick Apathy
They come with E-Wings now, if you play Rebel occasionally and can justify that purchase any better.

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