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smashthedean
Jul 10, 2006

Don't let dogs get any part of fish.
I'm fairly new to X-Wing, but have been playing around with lists for a while, testing them out in Vassal, and finally got to try out a list I've been working on the other night against an actual person. The list is:

[43] Bounty Hunter
-heavy laser cannon
-recon specialist

[33] Soontir Fel
-push the limit
-stealth device

[12] Academy Pilot

[12] Academy Pilot

TOTAL: 100

The idea being the Bounty Hunter hang back and provide heavy fire from range with the HLC while Soontir zips around out of firing arcs and the TIEs fly interference. I opted for the Recon Specialist on the BH over upgrading him to Trelix as the extra focus token gives him a little more survivability, but I'll probably try it out the other way at some point too. I played the other night against a new player running Chewie, Biggs, and Salm and did quite well, but we'll see how I do against someone more experienced with a tighter list.

I have considered dropping the Academy TIEs for a Lambda with an ion cannon, but am not sure if that would be good or horrible (plus I own the TIE models so I'll probably stick to that for a while).

Thoughts?

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smashthedean
Jul 10, 2006

Don't let dogs get any part of fish.

SquadronROE posted:

Excellent. Then we weren't making any mistakes! Thanks.

I edited my post for one more question that wasn't clear: I ran Darth Vader in the x1 and would often use my 2 actions to get 2 focus tokens. Does that make me a bad person and/or is it illegal?

Oh, also she completely trounced me. I ran:

Darth Vader in the TIE Advanced x1
Major someone in a TIE Bomber - it had 2x Proton Torpedoes, Cluster Missiles and Homing Missiles
Fel in a TIE Interceptor

She ran 2x X-Wings (Luke Skywalker and Garvin), a B-Wing and a Y-wing. No upgrades.

I simply couldn't do nearly enough damage and there were too many Rebel ships. I only got shields down on one of the X-Wings. The Y-Wing was useless without a turret though.

That sounds like a crazy amount of points piled on that TIE Bomber. I'd recommend cutting points on all of those torpedo/missile upgrades and getting some more ships on the table.

smashthedean
Jul 10, 2006

Don't let dogs get any part of fish.
Have people gotten a lot of play with Lambdas? They seem great on paper with amazing stats for a low price, but their movement dial is pretty super limited (though stopping in place seems pretty sweet) and I kind of just see them getting outmaneuvered like crazy after the first pass.

smashthedean
Jul 10, 2006

Don't let dogs get any part of fish.
I went down to the fabric store and picked up a 3x6 sheet of some thicker black fabric with a glittey background for $8 that works pretty great (have just been folding it half for 100 point games, but I could see laying it all the way out if I ever did something bigger). Certainly not quite as nice as some of the custom starfield mats that are out there, but it does the job and looks good doing it.

smashthedean
Jul 10, 2006

Don't let dogs get any part of fish.
Had my first game as the Rebels the other day and it worked out pretty well. Normally I prefer Imperials, but I was teaching someone the game and he wanted to play the Imps so I broke out my X-Wing models and some proxy cards and put together a varied list to try multiple things out that looked like this:

[29] Tycho Celchu A-Wing
-push the limit

[25] Blue Squadron B-Wing
-advanced sensors

[23] Red Squadron X-Wing

[23] Gold Squadron Y-Wing
-ion cannon turret

Versus his squad that looked like this:

[28] Royal Guard TIE Interceptor
-push the limit
-stealth device

[27] Saber Squadron TIE Interceptor
-push the limit
-stealth device

[17] Mauler Mithel TIE Fighter

[16] Backstabber TIE Fighter

[12] Academy TIE Fighter

This was also the first time that I've played with terrain so that was interesting with the asteroids in the mix. I messed up some planning and ran into one with my A-Wing fairly early and got a little messed up, but I managed to get the hang of maneuvering around them after that. I thought I was in quite a bit of trouble as he got almost all of my ships low on shields early on, but the ion turret did a great job of keeping his TIE Interceptors in check and I was able to turn things around with some tight maneuvers and focused fire to pull out a win. I definitely enjoyed the Rebels a lot more than I was expecting to as they make up for their lack of tricky boosts and barrel rolls with some pretty solid staying power and the awesome ion turret.

smashthedean
Jul 10, 2006

Don't let dogs get any part of fish.
I ran a Rebel list last night with Han with Expert Handling and holy poo poo, a Millenium Falcon with barrel rolls is ridiculous for the amount of ground you can cover.

EDIT: Also, I'm running a game day for my local shop and here is the blurb I just put together if you want to steal any of it:

Come down to Dark Tower Games on February 22nd to play some games of the X-Wing: Miniature Game with lots of friendly people! Whether you're a seasoned veteran or a rookie pilot, this will be a great chance to fly some spaceships around the table and make laser sounds while having lots of fun! Flight instructors will be on hand for those just dipping their toes into the game with demo games running throughout the day. Even if you don't own any models, this is a great chance to try before you buy! All ages welcome! See you there!

smashthedean fucked around with this message at 20:32 on Feb 5, 2014

smashthedean
Jul 10, 2006

Don't let dogs get any part of fish.
I've found the Falcon to be pretty incredibly good due to the 360 line of sight and it gets even better if you take the pilot skill that gives you barrel roll.

smashthedean
Jul 10, 2006

Don't let dogs get any part of fish.
Got two games in yesterday with my HLC Bounty Hunter, PtL Soontir Fel, 2x Academy TIE squad against a guy trying to run a 3-ship list with PtL/Boost Ibtisam, Ion Dutch Vander, and an alternating third. The first match he ran Garven Dreis and we traded a TIE Fighter for Dreis with the opening volley and things went pretty quickly in my favor after that.

The second match he tried subbing in a HLC Blue Squadron B-Wing, but didn't give him Advanced Sensors for some reason. That match lasted a little longer, but I was able to focus fire his Y-Wing down, tarpit Ibtisam with TIE Fighters flying right in his path, and wear him down in a few more rounds. I think I lost a single TIE Fighter again, but that's what they're there for.

The biggest lesson I learned is that 3-ship elite Rebel lists just don't seem like a good idea unless one of those ships is a Falcon and that you should always take Advanced Sensors on your B-Wing.

smashthedean
Jul 10, 2006

Don't let dogs get any part of fish.

Super 3 posted:

Can someone clarify an order of operations question?

Is this correct?

1. Roll attack dice.
1.a. Apply modifiers to attack dice.

2. Defense dice are rolled.
2.a. Apply modifiers to defense dice.

Yes.

smashthedean
Jul 10, 2006

Don't let dogs get any part of fish.
I just watched this one:
https://www.youtube.com/watch?v=8J-R2-u7Na4

It was pretty good. Showed a TIE Swarm against a 3 X-Wing list with some good piloting going on. I'm trying to find a good match showing a Falcon being taken down as that's currently my greatest bane, but haven't seen anything yet.

smashthedean
Jul 10, 2006

Don't let dogs get any part of fish.
I've been thinking of running bombers lately as the YT is a pretty constant pain in our local metagame. I was looking at:

Soontir Fel (27)
Push the Limit (3)
Stealth Device (3)

Captain Jonus (22)
Homing Missiles (5)

Scimitar Squadron Pilot (16)
Cluster Missiles (4)

Scimitar Squadron Pilot (16)
Cluster Missiles (4)

Total: 100

smashthedean
Jul 10, 2006

Don't let dogs get any part of fish.
I'd really, really try to borrow some upgrade cards from people, specifically Push the Limit if you're looking to run your Interceptor and Advanced Sensors if you're looking to run your B-Wing.

If you can wrangle those, I'd recommend:

Dagger Squadron Pilot (24)
Advanced Sensors (3)

Gold Squadron Pilot (18)
Ion Cannon Turret (5)

Wedge Antilles (29)

Rookie Pilot (21)

Total: 100

or

Soontir Fel (27)
Push the Limit (3)
Stealth Device (3)

"Howlrunner" (18)
Determination (1)

Academy Pilot (12)

Academy Pilot (12)

Academy Pilot (12)

Academy Pilot (12)

Total: 100

smashthedean
Jul 10, 2006

Don't let dogs get any part of fish.

Achmed Jones posted:

When something says

"Roll a die. Do a thing on a [hit] result."

does the effect trigger if you roll a crit?

No.

smashthedean
Jul 10, 2006

Don't let dogs get any part of fish.
My game store says they won't be getting them until Monday or Tuesday :(

smashthedean
Jul 10, 2006

Don't let dogs get any part of fish.
I've been thinking about campaign stuff a lot lately. Here is a link to a campaign some guy put together that has a bunch of the missons compiled in it as well as stuff about leveling up pilots and fighting over strategic objectives.

http://teamcovenant.com/rekkon/2014/03/12/galactic-civil-war-campaign-rules-3-0/

smashthedean
Jul 10, 2006

Don't let dogs get any part of fish.
:drat:

Where is that from? Is there any other info? Interesting choice to have two difference ship types in the box... now I want a TIE Advanced / TIE Defender box or something.

EDIT: Ooh
http://www.fantasyflightgames.com/edge_news.asp?eidn=4705

smashthedean fucked around with this message at 22:45 on Mar 18, 2014

smashthedean
Jul 10, 2006

Don't let dogs get any part of fish.
It looks like the B-Wing title is the ability to take a crew upgrade from what I can make out of the text and the fact that Kyle and Jan are included in the set. Should make for some pretty interesting (and expensive) potential setups.

I really really hope that Imps get some more love soon after this or that the Defender and Phantom are great to balance the power, but I do think that A-Wings needed the buff so it's all good. I don't think B-Wings can really get better than just a basic setup with Advanced Sensors so I don't think them getting a few more options to mix things up with is going to unbalance things, I just want the A-Wing treatment for the TIE Advanced now. A -2 cost refit to remove the missile slot and a 0 point title card to give System Upgrades are at the top of my wishlist.

smashthedean
Jul 10, 2006

Don't let dogs get any part of fish.

alg posted:

Maybe we will get a pack with a Y-Wing and a TIE Advanced :unsmith:

That would be really interesting, but my guess at what will happen is we'll get an Advanced packaged with whatever the Imperial Medium Transport equivalent is that will have some good upgrades just like they did the variant X-Wing.

smashthedean
Jul 10, 2006

Don't let dogs get any part of fish.
Yeah, Imperial Aces feels a lot more like just padding when compared to the crazy changes that Rebel Aces, and hell, even the Astromech that gives EPTs to Y-Wings, are going to have on things. I guess it makes sense considering that Imperial Aces was designed ages ago, but still.

smashthedean
Jul 10, 2006

Don't let dogs get any part of fish.
You could drop the Y-Wing down to a Gold Squadron and give Biggs R2D2 to increase his survivabality.

smashthedean
Jul 10, 2006

Don't let dogs get any part of fish.
I've actually found the named Interceptor pilots to be the opposite of luck-based as the majority of their success comes from skillfully maneuvering out of enemy arcs of sight. I typically run Soontir Fel with PTL + SD and Turr Phennir with Veteran Instincts + SD and the real key to winning for me is just to assure that they are almost never getting shot at.

Of course if you do get shot there is that chance of coming up with a handful of blanks, but I think that's a problem for most of the high agility, low hit point Empire ships and a big advantage for the Rebels with their low agility, high hit points ships.

smashthedean
Jul 10, 2006

Don't let dogs get any part of fish.

Fetterkey posted:

Is Vader good?

Sort of. I think he's too expensive for what he does (which is have 2 attack dice). His pilot ability is really good, but he's pretty limited by his crappy ship and I feel there a lot of better ways to spend the points.

smashthedean
Jul 10, 2006

Don't let dogs get any part of fish.

Corbeau posted:

:(

I'm in the same boat. From what I've been reading though, 2 attack dice is a severe - almost crippling - drawback. TIE Swarm only gets away with it because TIE Fighters are dirt cheap and get buffed by Howlrunner. A-Wings qualify for neither of those.

The Rebel Aces pack coming out at the end of the year is going to be providing a big boost to A-Wings with a card that lowers their cost by 2 if they don't equip a missile and a card that lets them take two Elite Pilot Talents, which should lead to some interesting combinations. They also are getting a pretty boss pilot with that box. Check out the preview on FFG's website.

smashthedean
Jul 10, 2006

Don't let dogs get any part of fish.
I have a tournament coming up on Saturday and I'm debating between two lists:

[33] Soontir Fel + Push the Limit + Stealth Device
[29] Turr Phennir + Veteran Instincts + Stealth Device
[22] Gamma Squadron Pilot + Concussion Missiles
[16] Backstabber

or

[33] Soontir Fel + Push the Limit + Stealth Device
[19] Howlrunner + Determination
[12] Academy Pilot
[12] Academy Pilot
[12] Academy Pilot
[12] Academy Pilot

I think the swarm list is more competitive, but I like playing the first list a little more. I haven't lost a game with either list yet, but I fear going up against Falcons with the first list (though I could switch the Concussions for Clusters maybe?). What do you goons think?

smashthedean
Jul 10, 2006

Don't let dogs get any part of fish.

zVxTeflon posted:

Drop the Gamma to Scimitar and use the points to put PTL on Turr instead of VI

Yeah I dunno, I'm a pretty big fan of VI on him. Being able to square off against anyone at PS9 and not have to worry about stress from PtL is pretty nice. I have been struggling with a way to spend those two points though so I might give it a shot.

smashthedean
Jul 10, 2006

Don't let dogs get any part of fish.
The way my shop does it is we do $5 admission and then the shop owner kicks in half of whatever is collected and then we take that pool and give it out in store credit as prizes.

smashthedean
Jul 10, 2006

Don't let dogs get any part of fish.
Yeah we're not doing any sort of official event for our shop, just a casually put together tournament to give people a chance to play and get prizes. I organized it and am running it and playing with a backup TO to solve rules disputes during my games. I'm doing a thing right now with alternating every other month all-day X-Wing Game Days with demos and stuff and then tournaments like this one and dodging any official stuff (though we will try to get in on the Imdaar Alpha for those preview ships). It also doesn't hurt my motivation to run stuff that my shop throws $20 store credit out to anyone running an event :)

smashthedean
Jul 10, 2006

Don't let dogs get any part of fish.
The whole decloak extra move totally blows my mind at the possibilities. It's going to present a downside with making sure to avoid obstacles while decloaking, but it is also going to open up a ton of new tactical options for the decloaker. I am super excited to see the maneuver dial now to see what kind of crazy poo poo is possible with this thing. I am :f5:ing the FFG site like crazy waiting for an article to pop up now.

smashthedean
Jul 10, 2006

Don't let dogs get any part of fish.
Another crazy thing I just realized you can do. Use Advanced Sensors to perform a cloak action and then immediately decloak to get the 2 move boost or barrel roll. Combine this with the Stygium Particle Accelerator to end up with an Evade token too!

smashthedean
Jul 10, 2006

Don't let dogs get any part of fish.

KO Derf posted:

For fun this weekend I think I'm going to go
Boba Fett w/
Deadeye, RecSpec, Assault Missles, Adv. Protons

What should I do with the other 46 points? Not quite enough for 4 TIEs.
Assume I have everything in enough quantity.

That's more points than I'd prefer to spend on a Firespray, but maybe bring Captain Jonus on board for 22 to help with all of those secondary weapon rerolls and then spend the 24 remaining on a couple of Academy Pilots to jam things up?

smashthedean
Jul 10, 2006

Don't let dogs get any part of fish.
Yeah, my real advice would be to just not spend so many points on Fett in the first place, heh. I really am not a huge fan of Firesprays unless you can keep them cheap. Bounty Hunter + Gunner is my favorite combo at a cool 38 points.

smashthedean
Jul 10, 2006

Don't let dogs get any part of fish.

zVxTeflon posted:

Kath with rebel captive owns though.

What do you usually run alongside this? I haven't tried Kath out before, but maybe something like:

[41] Kath Scarlett + Rebel Captive
[33] Soontir Fel + Push the Limit + Stealth Device
[26] Turr Phennir + Veteran Instincts

I'm always nervous about running only three ships, but Soontir and Turr are pretty survivable so maybe it would work? I'd be worried about Falcons though...

smashthedean
Jul 10, 2006

Don't let dogs get any part of fish.

zVxTeflon posted:

Kath - Expert Handling - Rebel Captive
Bounty Hunter
Saber - PTL

or

Kath - EH - Reb Cap
Soontir - PTL- stealth
Royal Guard - PTL

That second list is 1 point over, but would work with a Saber instead of a Royal Guard. I might give it a shot.

smashthedean
Jul 10, 2006

Don't let dogs get any part of fish.


I have to say, I'm not a fan. The white K-turn will definitely merit some trying out, but all of the red turns are disturbing, as is the lack of a green bank at all. I'm not going to totally commit to saying the Defender is overpriced garbage until I get a chance to try proxying it on the table, but it kind of still looks like overpriced garbage.

smashthedean
Jul 10, 2006

Don't let dogs get any part of fish.

bowmore posted:

Cheers, would I find use for two core sets? I was hoping to get my girlfriend to play as well.

I'd recommend it, especially if you're ever looking at running a TIE Fighter heavy list. Also having only 3 of each dice is really terrible.

smashthedean
Jul 10, 2006

Don't let dogs get any part of fish.
Since we have the maneuver dials revealed, I decided to print myself out a copy and do some Defender test runs. I had a chance to do so last night with two games against the Rebels and was overall impressed with what it brought to my list. I ran:

[36] Soontir Fel + Push the Limit + Royal Guard TIE + Stealth Device + Hull Upgrade
[34] Turr Phennir + Push the Limit + Royal Guard TIE + Stealth Device + Hull Upgrade
[30] Delta Squadron Pilot

I don't normally do 3-ship builds because I find them to be too fragile, but with the Defender and the Hull Upgrades in play, I figured I was tough enough to survive. The first list I played was Chewie in the Falcon with PtL and an Engine Upgrade, a Rookie with a Shield Upgrade, and a B-Wing with Ion Cannon. Turr died early to some unlucky defense rolls and the Defender did a fairly decent job of chasing the Falcon around and dropping its shields while Soontir finished off the B. Eventually the Defender burned, but I managed to crawl back to a victory with just Soontir left on the table (I love that guy).

The second match was against Wedge with an R2 unit trying out Outmaneuver, a Chardaan Refit Green Squadron with PtL and VI, a Rookie, and a Blue with Advanced Sensors. I homed everyone in on the souped up Wedge, but he lived long enough to K-Turn and get a -2 agility shot at Turr before the Defender finished him. The rest of this match really sold me on the Defender as a strong reliable ship. I was able to K-Turn over and over while taking Focus actions and doing some pretty heavy damage without taking very much in return and mop up.

I really enjoy the PS 1 version of the Defender because, aside from being the cheapest, it lets you always know where you're going to end up if you choose to take the K-Turn action. In some cases I could see it being nice to have guys move out of the way before I turned, but overall it worked great. I think the biggest key to flying these ships is just making sure you have that K-turn available to you by making good use of barrel rolls before you close for combat to give yourself an open avenue to do the back and forth while avoiding ships and asteroids.

Has anyone else had a chance to proxy any TIE Defenders on the table yet? What have your experiences been?

smashthedean
Jul 10, 2006

Don't let dogs get any part of fish.

Dunkelgelb posted:

Got into this last week at my lgs, I'm totally addicted. First list I've put together
-Soontir Fel + Push the limit
-Turr Phennir
-Night Beast
-Dark Curse
-Black Squadron Pilot
=100

Only one guy in my group (of 4, playing x wing) is playing rebels, everyone else is imperial, it's gonna get annoying.

Think about it this way, you'll only have to deal with a Falcon 1/3 of the time!

smashthedean
Jul 10, 2006

Don't let dogs get any part of fish.
There was a recent tactics article on the FFG site about ship placement that had some interesting stuff on formation flying, notably flying your ships in what they called a "pinwheel" formation where the ships are offset enough from each other to stay in formation without bumping throughout banks and turns alike. Here's the link. Another big helper is to just sit down and watch some youtube videos of TIE Swarm players; one thing that I found interesting is how often it can be useful to intentionally bump your ships against each other to stay in formation if things get tight. You lose your action, but you still get your Howlrunner reroll and you still get to focus fire.

smashthedean
Jul 10, 2006

Don't let dogs get any part of fish.

TouchToneDialing posted:

I got a red line laser. Greatest thing ever.



Should get a green one for Imperials :colbert:

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smashthedean
Jul 10, 2006

Don't let dogs get any part of fish.

Shoeless posted:

Darth Vader (29)
Squad Leader (2)
Engine Upgrade (4)

Rexler Brath (37)
Marksmanship (3)
Shield Upgrade (4)

"Howlrunner" (18)
Stealth Device (3)

Total: 100

If you're looking to run a TIE Defender and want more of an elite list than a swarm, I've had a lot of success so far running/dialproxying:

[35] Soontir Fel + Push the Limit + Royal Guard TIE + Stealth Device + Targeting Computer
[35] Carnor Jax + Push the Limit + Royal Guard TIE + Stealth Device + Hull Upgrade
[30] Delta Squadron Pilot

You can sub Carnor Jax for another elite pilot like Turr Phennir or Vader, but I think Jax is the way to go as I really don't like Vader's mere two attack dice and Jax's pilot skill is a little more versatile than Turr's. Alternately if you really want to go Defender crazy you could put in Colonel Vessery or another Delta with room for upgrades (I'd recommend Stealth on both and drop Soontir's computer). The important thing though is never sub Soontir Fel for anything.

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